private void Flap() { if (m_nFrameCount >= 5) { if (m_eFlyWingsPos == eFlyWingsPositions.eWings1) { m_eFlyWingsPos = eFlyWingsPositions.eWings2; } else { m_eFlyWingsPos = eFlyWingsPositions.eWings1; } m_bChangeMat = true; m_nFrameCount = 0; } }
// Use this for initialization void Start() { int nRandNum = Random.Range(1, 3); if (nRandNum == 1) { m_eFlyWingsPos = eFlyWingsPositions.eWings1; this.gameObject.renderer.material = m_matFlyWings1; } else { m_eFlyWingsPos = eFlyWingsPositions.eWings2; this.gameObject.renderer.material = m_matFlyWings2; } m_nFrameCount = Random.Range(0, 5); }
private void Flap() { if(m_nFrameCount >= 5) { if(m_eFlyWingsPos == eFlyWingsPositions.eWings1) { m_eFlyWingsPos = eFlyWingsPositions.eWings2; } else { m_eFlyWingsPos = eFlyWingsPositions.eWings1; } m_bChangeMat = true; m_nFrameCount = 0; } }
// Use this for initialization void Start() { int nRandNum = Random.Range(1,3); if(nRandNum == 1) { m_eFlyWingsPos = eFlyWingsPositions.eWings1; this.gameObject.renderer.material = m_matFlyWings1; } else { m_eFlyWingsPos = eFlyWingsPositions.eWings2; this.gameObject.renderer.material = m_matFlyWings2; } m_nFrameCount = Random.Range(0,5); }