Exemplo n.º 1
0
    public void Disable()
    {
        if(_Platform != ePlatform.PLATFORM_ALL)
        {
            if(_Platform == ePlatform.PLATFORM_MOBILE_ONLY)
            {
                if(Application.platform != RuntimePlatform.IPhonePlayer)
                {
                    if(_Sprite != null)
                    {
                        Sprite.Kill(_Sprite);
                        _Sprite = null;
                    }

                    return;
                }
            }
            else if(_Platform == ePlatform.PLATFORM_DESKTOP_ONLY)
            {
                if(Application.platform == RuntimePlatform.IPhonePlayer)
                {
                    if(_Sprite != null)
                    {
                        Sprite.Kill(_Sprite);
                        _Sprite = null;
                    }
                    return;
                }
            }
        }
        if(_Ease == eButtonEase.BUTTON_EASE_SETUP)
        {
            return;
        }

        _Ease = eButtonEase.BUTTON_EASE_OUT;
        _Time = 1.0f;
        _C = _B;
    }
Exemplo n.º 2
0
 void Start()
 {
     _Time = 0.0f;
     _Ease = eButtonEase.BUTTON_EASE_SETUP;
     _IsButtonDown = false;
     _IsOver = false;
     this.transform.localScale = new Vector3(_Width,1.0f,_Height);
     _C = _A;
 }
Exemplo n.º 3
0
    void Update()
    {
        if(_Sprite == null)
        {
            _Sprite = Sprite.Spawn(1);
            _Sprite._Width = _Width;
            _Sprite._Height = _Height;
            _Sprite._Animate = false;
            _Sprite.AddFrame(_UpImage);
            _Sprite.AddFrame(_DownImage);
            _Sprite.AddFrame(_OverImage);
            _Sprite.AddFrame(_LockUp);
            _Sprite.AddFrame(_LockDown);
            _Sprite._X = 10000.0f;
            _Sprite._Z = 10000.0f;
            _Sprite._Y = _Depth;

            if(_Locked)
            {
                _Sprite.SetFrame(2);
            }
        }

        switch(_Ease)
        {
            case eButtonEase.BUTTON_EASE_IN:

                _Time += _Speed * Time.deltaTime;

                if(_Time > 1.0f)
                {
                    _Time = 1.0f;
                    _C = _B;
                    _Ease = eButtonEase.BUTTON_EASE_NONE;

                    if(_Shake)
                    {
                        Director._Instance.ShakeCamera(_ShakeIntensity,_ShakeTime);
                    }
                }

                float fRealTime = 1.0f - _Time;
                _C = _B + (_A - _B) * (fRealTime * fRealTime);
                break;

            case eButtonEase.BUTTON_EASE_OUT:

                _Time -= _Speed  * Time.deltaTime;

                if(_Time < 0.0f)
                {
                    _Time = 0.0f;
                    _C = _A;
                    _Ease = eButtonEase.BUTTON_EASE_KILL;
                }

                _C = _A + (_B - _A) * (_Time * _Time);
                break;

            case eButtonEase.BUTTON_EASE_KILL:
                this.active = false;
                _Sprite._Alive = false;
                break;
        }

        this.transform.position = _C;
        _Sprite._X = _C.x;
        _Sprite._Z = _C.z;

        if(Input.GetMouseButtonDown(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

           		if(Physics.Raycast(ray, out hit, 100))
            {
                if(hit.transform.gameObject.name == this.name)
                {
                    _IsButtonDown = true;

                    if(_Locked)
                    {
                        _Sprite.SetFrame(3);
                    }
                    else
                    {
                        _Sprite.SetFrame(1);
                    }
                }
            }
        }

        if(Input.GetMouseButtonUp(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

           		if(Physics.Raycast(ray, out hit, 100))
            {
                if(hit.transform.gameObject.name == this.name)
                {
                    if(_IsButtonDown && !_Locked)
                    {
                        Director._Instance.FireEvent(_Event);
                        Director._Instance.PlaySample("PRESS",1.0f);
                    }
                }
            }

            _IsButtonDown = false;

            if(_Locked)
            {
                _Sprite.SetFrame(2);
            }
            else
            {
                _Sprite.SetFrame(0);
            }
        }

        if(!_IsButtonDown)
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

           		if(Physics.Raycast(ray, out hit, 100))
            {
                if(hit.transform.gameObject.name == this.name)
                {
                    if(!_IsOver)
                    {
                        Director._Instance.PlaySample("CLICK",1.0f);
                    }

                    _IsOver = true;
                    _Sprite.SetFrame(2);

                }
                else
                {

                    _IsOver = false;
                    _Sprite.SetFrame(0);

                }
            }
        }
        else
        {
            _IsOver = false;
        }
    }
Exemplo n.º 4
0
    public void Enable()
    {
        if(_Platform != ePlatform.PLATFORM_ALL)
        {
            if(_Platform == ePlatform.PLATFORM_MOBILE_ONLY)
            {
                if(Application.platform != RuntimePlatform.IPhonePlayer)
                {
                    if(_Sprite != null)
                    {
                        Sprite.Kill(_Sprite);
                        _Sprite = null;

                    }
                    return;
                }
            }
            else if(_Platform == ePlatform.PLATFORM_DESKTOP_ONLY)
            {
                if(Application.platform == RuntimePlatform.IPhonePlayer)
                {
                    if(_Sprite != null)
                    {
                        Sprite.Kill(_Sprite);
                        _Sprite = null;
                    }
                    return;
                }
            }
        }

        this.active = true;
        _Sprite._Alive = true;
        _C = _A;
        _Ease = eButtonEase.BUTTON_EASE_IN;
        _Time = 0.0f;

        if(_Locked)
        {
            _Sprite.SetFrame(2);
        }
        else
        {
            _Sprite.SetFrame(0);
        }
    }