Exemplo n.º 1
0
 internal void doBite(Moveable m)
 {
     if (isDead()) return;
     dState = dogState.biting;
     biteTarget = m;
     InGame.getInstance().addScreenNote("BITE ON "+m.getName());
 }
Exemplo n.º 2
0
        internal override void Update(double gameTime)
        {
            base.Update(gameTime);
            aggro = getFirstThreat();
            if (currentHp <= 0) {
                myBossFight.initPhase(3);//EFF make it so it doesnt spam this?buts ok i guess
                wipeAllThreat();
                return;
            } else if (dState == dogState.p1 && getHPpercent() <= PHASE_2_TRANSITION_PERCENT) {
                dState = dogState.p2;
                myBossFight.initPhase(2);
            }
            if (aggro == null) {//if no one has aggro put cooldowns on CD (start of fight)
                //enemyCooldowns[(int)cooldowns.spawnAdds].use(gameTime);
                return;
            }
            //try biting
            if (dState == dogState.biting) {
                if (checkRangeAndMove(biteTarget.getMid(), BITE_RANGE, gameTime)) {//get close

                } else {// then bite
                    //InGame.getInstance().addProjectile(new Projectile(this, getMid(), biteTarget, doMelee, meleeProjectileTexture, meleeProjectileRect));
                    if (InGame.isInRange(getMid(), biteTarget.getMid(), BITE_RANGE)) {//idk how it gets to this if it is still runnning
                        Buff b = new Buff(gameTime, BuffType.physicalDOT, BITE_TOTAL_TIME, doBiteDmg, BITE_TICK_TIME);
                        b.addAvatarTexture(biteTexture);

                        biteTarget.addBuff(b);
                        dState = dogState.p2;
                    }
                }
            }
            //melee
            else if (!isMoving() && enemyCooldowns[0].use(gameTime)) {
                if (checkRangeAndMove(aggro.getMid(), MELEE_RANGE, gameTime)) {//get close

                } else
                InGame.getInstance().addProjectile(new Projectile(this, getMid(), aggro, doMelee, meleeProjectileTexture, meleeProjectileRect));
            }
        }