Exemplo n.º 1
0
    public static bool isNativeDirection(directionStatus direction)
    {
        bool isNative = false;

        if (direction == directionStatus.NORTHWEST || direction == directionStatus.SOUTHWEST || direction == directionStatus.WEST)
        {
            isNative = true;
        }
        return(isNative);
    }
Exemplo n.º 2
0
    public static directionStatus getRealDirectionStatus(directionStatus direction)
    {
        if (direction == directionStatus.NORTHEAST || direction == directionStatus.NORTHWEST)
        {
            direction = directionStatus.NORTHEAST;
        }


        return(direction);
    }
Exemplo n.º 3
0
    public static string getDirectionStatusToString(directionStatus status)
    {
        string statusStr = "";

        switch (status)
        {
        case directionStatus.None:
            statusStr = "None";
            break;

        case directionStatus.NORTH:
            statusStr = "NORTH";
            break;

        case directionStatus.NORTHEAST:
            statusStr = "NORTHEAST";
            break;

        case directionStatus.EAST:
            statusStr = "EAST";
            break;

        case directionStatus.SOUTHEAST:
            statusStr = "SOUTHEAST";
            break;

        case directionStatus.SOUTH:
            statusStr = "SOUTH";
            break;

        case directionStatus.SOUTHWEST:
            statusStr = "SOUTHWEST";
            break;

        case directionStatus.WEST:
            statusStr = "WEST";
            break;

        case directionStatus.NORTHWEST:
            statusStr = "NORTHWEST";
            break;

        default:
            break;
        }
        return(statusStr);
    }
Exemplo n.º 4
0
    public static string getSceneDirectionRes(directionStatus direction)
    {
        string dir = getDirectionStatusToString(direction);

        if (direction == directionStatus.NORTHWEST)
        {
            dir = getDirectionStatusToString(directionStatus.NORTHEAST);
        }
        else if (direction == directionStatus.SOUTHWEST)
        {
            dir = getDirectionStatusToString(directionStatus.SOUTHEAST);
        }
        else if (direction == directionStatus.WEST)
        {
            dir = getDirectionStatusToString(directionStatus.EAST);
        }
        return(dir);
    }
Exemplo n.º 5
0
    public static directionStatus getDirection(float x, float y)
    {
        directionStatus status = directionStatus.None;

        float angle = Mathf.Atan2(x, y) * Mathf.Rad2Deg + 180;

        if ((angle >= 0 && angle < SouthWestMaxAngle) || angle >= SouthMaxAngle)
        {
            status = directionStatus.SOUTH;
        }
        else if (angle >= SouthWestMaxAngle && angle < WestMaxAngle)
        {
            status = directionStatus.SOUTHWEST;
        }
        else if (angle >= WestMaxAngle && angle < NorthWestMaxAngle)
        {
            status = directionStatus.WEST;
        }
        else if (angle >= NorthWestMaxAngle && angle < NorthMaxAngle)
        {
            status = directionStatus.NORTHWEST;
        }
        else if (angle >= NorthMaxAngle && angle < NorthEastMaxAngle)
        {
            status = directionStatus.NORTH;
        }
        else if (angle >= NorthEastMaxAngle && angle < EastMaxAngle)
        {
            status = directionStatus.NORTHEAST;
        }
        else if (angle >= EastMaxAngle && angle < SouthEastMaxAngle)
        {
            status = directionStatus.EAST;
        }
        else if (angle >= SouthEastMaxAngle && angle < SouthMaxAngle)
        {
            status = directionStatus.SOUTHEAST;
        }
        else
        {
            status = directionStatus.SOUTH;
        }


        //if ((angle >= 0 && angle < SouthMaxAngle) || angle >= SouthWestMaxAngle)
        //{
        //    status = directionStatus.SOUTH;
        //}
        //else if (angle >= SouthMaxAngle && angle < SouthEastMaxAngle)
        //{
        //    status = directionStatus.SOUTHEAST;
        //}
        //else if (angle >= SouthEastMaxAngle && angle < EastMaxAngle)
        //{
        //    status = directionStatus.EAST;
        //}
        //else if (angle >= EastMaxAngle && angle < NorthEastMaxAngle)
        //{
        //    status = directionStatus.NORTHEAST;
        //}
        //else if (angle >= NorthEastMaxAngle && angle < NorthMaxAngle)
        //{
        //    status = directionStatus.NORTH;
        //}
        //else if (angle >= NorthMaxAngle && angle < NorthWestMaxAngle)
        //{
        //    status = directionStatus.NORTHWEST;
        //}
        //else if (angle >= NorthWestMaxAngle && angle < WestMaxAngle)
        //{
        //    status = directionStatus.WEST;
        //}
        //else if (angle >= WestMaxAngle && angle < SouthWestMaxAngle)
        //{
        //    status = directionStatus.SOUTHWEST;
        //}
        //else
        //{
        //    status = directionStatus.SOUTH;
        //}
        return(status);
    }