private void Form1_KeyDown(object sender, KeyEventArgs e) { // the move of main car if (e.KeyData == Keys.Left) { dir = dirctions.left; } else if (e.KeyData == Keys.Right) { dir = dirctions.right; } else if (e.KeyData == Keys.Up) { dir = dirctions.up; } else if (e.KeyData == Keys.Down) { dir = dirctions.down; } // the new game if (label2.Visible == true) { if (e.KeyData == Keys.Enter) { timer1.Enabled = true; label2.Visible = false; car1.Left = 0; car2.Left = panel1.Width - car2.Width; score = 0; speed = 5; } } // the move of the second car if (e.KeyData == Keys.W) { dir2 = dirctions2.up; } if (e.KeyData == Keys.S) { dir2 = dirctions2.down; } if (e.KeyData == Keys.A) { dir2 = dirctions2.left; } if (e.KeyData == Keys.D) { dir2 = dirctions2.right; } if (e.KeyData == Keys.Q) { pirson2.Visible = true; pirson2.Enabled = true; } }
private void Form1_KeyUp(object sender, KeyEventArgs e) { dir = dirctions.non; dir2 = dirctions2.non; }