public void change_facing_direction(dino_facing_direction facing_direction) { var scale = this.transform.localScale; scale.x = Mathf.Abs(scale.x) * (dino_facing_direction.left == facing_direction ? -1.0f: 1.0f); this.transform.localScale = scale; }
public void change_facing_direction(dino_facing_direction facing_direction) { this._movement_offset = this.dino_movement_offset[facing_direction]; }