public void refreshScence() { players[0] = new Thisplayer(); players[1] = new Nextplayer(); players[2] = new Antiplayer(); players[3] = new Frontplayer(); de = new decodedic(); }
public void onChiButtonClick() { Mainlogic ml = networkManeger.GetComponent <Mainlogic>(); decodedic dedic = ml.de; int g = 1; for (int i = 0; i < 3; i++) { if (dedic.butt[i]) { g = i + 1; } } if (dedic.chicount == 1) { GameObject.Find("Network").GetComponent <NetworkManeger>().sendMsg(new Dictionary <string, string>() { { "type", "opereply" }, { "socket_id", PlayerPrefs.GetString("socket_id") }, { "room", PlayerPrefs.GetString("room") }, { "room_id", PlayerPrefs.GetString("room_id") }, { "content", "" + g } }); GameObject.Find("cpgh").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("TimerImage").gameObject.SetActive(false); } else { GameObject.Find("cpgh").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("mutilChiPanel").gameObject.SetActive(true); string chibtnname = "chiButton"; for (int i = 0; i < 3; i++) { int realnum = i + 1; Button chibtn = GameObject.Find(chibtnname + realnum).GetComponent <Button>(); chibtn.interactable = dedic.butt[i]; if (dedic.butt[i]) { chibtn.transform.Find("Image1").GetComponent <Image>().sprite = ml.cardImage[dedic.chipai[i][0] / 4]; chibtn.transform.Find("Image2").GetComponent <Image>().sprite = ml.cardImage[dedic.chipai[i][1] / 4]; chibtn.transform.Find("Image3").GetComponent <Image>().sprite = ml.cardImage[dedic.chipai[i][2] / 4]; } } } }
private void Awake() { Debug.Log("awake run"); networkManeger = GameObject.Find("Network"); de = new decodedic(); }