Exemplo n.º 1
0
    // Use this for initialization
    void Start () {
		file = new System.IO.StreamReader(Application.dataPath +"/gen_level/"+ levelname);
		length = Int32.Parse(file.ReadLine());
        line = file.ReadLine();
        EnemyList = GameObject.Find("Overseer").GetComponent<Overseer>();
        //int counter = 0;
        //int size=Int32.Parse(file.ReaTdLine());
        //timer=0;
        //UnityEngine.Debug.Log(line);
        //while ((line = file.ReadLine()) != null)
        //{
        //	string[] row=line.Split(' ');
        // 	note=Int32.Parse(row[1]);
        //	time=float.Parse(row[0]);

        //StartCoroutine(coroutine(time));// start spin lock
        //Debug.Log(timer);

        //noteFall clonescript = clone.GetComponent<noteFall>();
        //note to change this to Int32.Parse at some time
        //clonescript.setTimeOffset(float.Parse(row[0]));
        //clone.GetComponent<noteFall>().timeOffset=float.Parse(row[0]);

        //clone.GetComponent<noteFall>().setTimeOffset(float.Parse(row[0]));
        //Debug.Log(float.Parse(row[0]));
        // }
        // file.Close();  

        reference = GameObject.Find("DeathBox").GetComponent<deathBar>();
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     reference = GameObject.Find("DeathBox").GetComponent <deathBar>();
     lives     = reference.lives;
     text      = GetComponent <Text>();
     text.text = "Lives : " + lives;
     //Debug.Log(text.text);
 }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     reference = GameObject.Find("DeathBox").GetComponent<deathBar>();
     lives = reference.lives;
     text = GetComponent<Text>();
     text.text = "Lives : " + lives;
     //Debug.Log(text.text);
     
 }