void getGameData() { //Clear it out //Array.Clear(gameData, 0, gameData.Length); //then refresh it string returnedGameData = dm.returnGameData(); gameData = returnedGameData.Split(','); }
public void updateMainGamePanel() { //Read the game data file returnedGameData = dm.returnGameData(); //Split it by commas gameData = returnedGameData.Split(','); //Update the main game panel text boxes money.text = gameData[0]; portsOwned.text = gameData[1]; crewHired.text = gameData[2]; silverItemsOwned.text = gameData[3]; potteryItemsOwned.text = gameData[4]; }
private void Start() { if (travelManager.currentPort != null) { TradeButton.interactable = true; } doITakeMoney = false; dm = new dataManager(); string returnedPorts = dm.returnAllPorts(); string returnedMarketForces = dm.returnMarketForces(); string returnedGameData = dm.returnGameData(); port = returnedPorts.Split('_'); forces = returnedMarketForces.Split(','); gameData = returnedGameData.Split(','); disableButton(); populatePortDetails(); }