Exemplo n.º 1
0
        private static bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
        {
            if (iCall_LoadImage == null)
            {
                iCall_LoadImage = IL2CPP.ResolveICall <d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
            }
            var il2cppArray = (Il2CppStructArray <byte>)data;

            return(iCall_LoadImage.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable));
        }