// Use this for initialization void Start() { MySlots = new List <csSlotStorage>(); for (int i = 0; i < 28; i++) { GameObject slot = NGUITools.AddChild(gameObject, slotPrefabs); slot.GetComponent <csSlotStorage>().index = i; MySlots.Add(slot.GetComponent <csSlotStorage>()); } emptySlots = 28; m_Grid.Reposition(); StartCoroutine(MyItemRegister()); metalSprite = GameObject.Find("metaItemSprite").GetComponent <UISprite>(); circuitSprite = GameObject.Find("circuitItemSprite").GetComponent <UISprite>(); junkSprite = GameObject.Find("junkItemSprite").GetComponent <UISprite>(); metalLabel = GameObject.Find("metalCountLabel").GetComponent <UILabel>(); circuitLabel = GameObject.Find("circuitCountLabel").GetComponent <UILabel>(); junkLabel = GameObject.Find("junkCountLabel").GetComponent <UILabel>(); metalNameLabel = GameObject.Find("metalLabel").GetComponent <UILabel>(); circuitNameLabel = GameObject.Find("circuitLabel").GetComponent <UILabel>(); junkNameLabel = GameObject.Find("junkLabel").GetComponent <UILabel>(); selectedItem = GameObject.Find("SelectedItem").GetComponent <csSeletedItem>(); }
void Start() { items = new Stack <csItem>(); mRoot = NGUITools.FindInParents <UIRoot>(transform.parent); manager = GameObject.Find("Backpack").GetComponent <csInventory>(); Front_Leg = GameObject.Find("FrontLeg").GetComponent <csSlotStorage>(); Back_Leg = GameObject.Find("BackLeg").GetComponent <csSlotStorage>(); selectedItem = GameObject.Find("SelectedItem").GetComponent <csSeletedItem>(); shop = GameObject.Find("Shop"); Factory = GameObject.Find("Factory"); }
// Use this for initialization void Start() { MySlots = new List<csSlotStorage>(); for(int i = 0; i < 28; i++) { GameObject slot = NGUITools.AddChild(gameObject, slotPrefabs); slot.GetComponent<csSlotStorage>().index = i; MySlots.Add(slot.GetComponent<csSlotStorage>()); } emptySlots = 28; m_Grid.Reposition(); StartCoroutine(MyItemRegister()); metalSprite = GameObject.Find("metaItemSprite").GetComponent<UISprite>(); circuitSprite = GameObject.Find("circuitItemSprite").GetComponent<UISprite>(); junkSprite = GameObject.Find("junkItemSprite").GetComponent<UISprite>(); metalLabel = GameObject.Find("metalCountLabel").GetComponent<UILabel>(); circuitLabel = GameObject.Find("circuitCountLabel").GetComponent<UILabel>(); junkLabel = GameObject.Find("junkCountLabel").GetComponent<UILabel>(); metalNameLabel = GameObject.Find("metalLabel").GetComponent<UILabel>(); circuitNameLabel = GameObject.Find("circuitLabel").GetComponent<UILabel>(); junkNameLabel = GameObject.Find("junkLabel").GetComponent<UILabel>(); selectedItem = GameObject.Find("SelectedItem").GetComponent<csSeletedItem>(); }
void Start() { items = new Stack<csItem>(); mRoot = NGUITools.FindInParents<UIRoot>(transform.parent); manager = GameObject.Find("Backpack").GetComponent<csInventory>(); Front_Leg = GameObject.Find("FrontLeg").GetComponent<csSlotStorage>(); Back_Leg = GameObject.Find("BackLeg").GetComponent<csSlotStorage>(); selectedItem = GameObject.Find("SelectedItem").GetComponent<csSeletedItem>(); shop = GameObject.Find("Shop"); Factory = GameObject.Find("Factory"); }