public Game(string name) { InitializeComponent(); boardState = new char[64]; colorState = new int[64]; playerName = name; buttonsOnBoard = new Button[] { cell1, cell2, cell3, cell4, cell5, cell6, cell7, cell8, cell9, cell10, cell11, cell12, cell13, cell14, cell15, cell16, cell17, cell18, cell19, cell20, cell21, cell22, cell23, cell24, cell25, cell26, cell27, cell28, cell29, cell30, cell31, cell32, cell33, cell34, cell35, cell36, cell37, cell38, cell39, cell40, cell41, cell42, cell43, cell44, cell45, cell46, cell47, cell48, cell49, cell50, cell51, cell52, cell53, cell54, cell55, cell56, cell57, cell58, cell59, cell60, cell61, cell62, cell63, cell64 }; displayName.Text = "Player: " + playerName; //new instance of the cpp code that is loaded from cpp.dll cpp = new cpp_file(); //array that is passed to the dll code and oerwritten with the ai's answers intCompAnswer = new int[6]; }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(cpp_file obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(cpp_file obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
internal static HandleRef getCPtr(cpp_file obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; }