Exemplo n.º 1
0
            public SoakData()
            {
                SoakState state = SoakState.SSnotconnected;

                // # of cycles to soak for
                nSoakCycles = 0;

                // current soak cycle
                cycle    = 0;
                position = 0;

                controllerType controller = controllerType.None;

                // stage specific data
                xtravel     = 0;
                ytravel     = 0;
                XtravelSpec = 0;
                YtravelSpec = 0;

                centreX         = 0;
                centreY         = 0;
                resetController = false;
                dataBaseRead    = true;

                // arraylist of
                stageEntries  = new List <string>();
                stageXTravel  = new List <string>();
                stageYTravel  = new List <string>();
                stageSAC      = new List <string>();
                stageCurrents = new List <string>();

                flasher = false;
            }
Exemplo n.º 2
0
 ///<summary>
 ///Used to set the controller layout show to the user. This will also change "GetKeyName" to show the layout chosen from a controller.
 ///</summary>
 public static void SetControllerType(controllerType type)
 {
     hardManager.singleton.setControllerType(type);
 }
Exemplo n.º 3
0
 public void open(string path, string className)
 {
     Uri uriResult;
     bool result = Uri.TryCreate(path, UriKind.Absolute, out uriResult)
             && (uriResult.Scheme == Uri.UriSchemeHttp
             || uriResult.Scheme == Uri.UriSchemeHttps);
     if (result)
     {
         Controller = controllerType.SELENIUM;
         if (sc == null)
         {
             sc = new SeleniumController();
         }
         sc.open(path);
     }
     else
     {
         Controller = controllerType.AUTOIT;
         aic = new AutoItController();
         aic.open(path, className);
     }
 }
Exemplo n.º 4
0
    //----------------------------  Unity Standard Fucntions
    void Start()
    {
        CharController = GameObject.FindGameObjectWithTag("Player").GetComponent<CharacterController>();

        Buttons.Enable(false);
        Tatical_Buttons.Enable(false);
        Inversed_Tatical_Buttons.Enable(false);

        switch (PlayerPrefs.GetInt("Controller_Type"))
        {
            case 0:
                controll_Type = controllerType.Touch;
                break;
            case 1:
                Buttons.Enable(true);
                controll_Type = controllerType.Buttons;
                break;
            case 2:
                Tatical_Buttons.Enable(true);
                controll_Type = controllerType.TactButton;
                break;
            case 3:
                Inversed_Tatical_Buttons.Enable(true);
                controll_Type = controllerType.InverTactButton;
                break;
        }
        SetButtonPosition();
    }