private void OnEnable() { parent = gameObject.GetComponentInParent <commanderBoss>(); health = parent.health / 5; enemyDamage = parent.enemyDamage; }
// Use this for initialization void Start() { parent = gameObject.GetComponentInParent <commanderBoss>(); health = parent.health / 5; exp = 200; enemyDamage = parent.enemyDamage; }