private void OnEnable()
    {
        parent = gameObject.GetComponentInParent <commanderBoss>();
        health = parent.health / 5;

        enemyDamage = parent.enemyDamage;
    }
 // Use this for initialization
 void Start()
 {
     parent      = gameObject.GetComponentInParent <commanderBoss>();
     health      = parent.health / 5;
     exp         = 200;
     enemyDamage = parent.enemyDamage;
 }