private void btn_watch_Click(object sender, EventArgs e) { if (ListBox_ID.SelectedIndex != -1) { int room_id = int.Parse(ListBox_ID.SelectedItem.ToString()); bwriter.Write("watch room&" + endpoint + "&" + room_id); while (w_room_token == null) { ; } game = new client_project.myGame(room_id, endpoint, "Watcher: " + Username, bwriter, change_col); w_room_token = null; game.ShowDialog(); } }
private void btn_join_Click(object sender, EventArgs e) { if (ListBox_ID.SelectedIndex != -1) { bwriter.Write("join room confirm&" + ListBox_ID.SelectedItem.ToString() + "&" + endpoint);//send to server room id and player 2 id (prot number) while (temp_room_id == -1) { ; } game = new client_project.myGame(temp_room_id, endpoint, "Player 2: " + Username, bwriter, change_col); temp_room_id = -1; game.other_player_name = "player 1 : " + palyer1_name; game.Change_Label = ""; DialogResult DR2 = game.ShowDialog(); } }
private void btn_create_Click(object sender, EventArgs e) { bwriter.Write("new room&" + endpoint + "&" + room_name_txt.Text);//send to server create room and client port num and room name while (temp_room_id == -1) { ; } game = new client_project.myGame(temp_room_id, endpoint, "Player 1: " + Username, bwriter, change_col); temp_room_id = -1; game.btn1 = false; game.btn2 = false; game.btn3 = false; game.btn4 = false; game.btn5 = false; game.btn6 = false; game.btn7 = false; DialogResult DR1 = game.ShowDialog(); }