public void SetToDefault_Resets_Unit_To_Default()
        {
            cUnitForce unitForce = new cUnitForce();

            cUnitForce.eUnit defaultUnit = cUnitForce.UnitDefault;

            Assert.That(defaultUnit, Is.EqualTo(cUnitForce.eUnit.PoundForce));
            unitForce.Unit = cUnitForce.eUnit.KiloNewton;
            Assert.That(unitForce.Unit, Is.EqualTo(cUnitForce.eUnit.KiloNewton));

            unitForce.SetToDefault();
            Assert.That(unitForce.Unit, Is.EqualTo(cUnitForce.eUnit.PoundForce));
        }
        public void Initialize_Sets_Default_Type_And_Empty_List()
        {
            cUnitForce unitForce = new cUnitForce();

            Assert.That(cUnitForce.UnitDefault, Is.EqualTo(cUnitForce.eUnit.PoundForce));
            Assert.IsTrue(cUnitForce.UnitsList.Contains(""));
            Assert.IsTrue(cUnitForce.UnitsList.Contains("lb"));
            Assert.IsTrue(cUnitForce.UnitsList.Contains("Kip"));
            Assert.IsTrue(cUnitForce.UnitsList.Contains("N"));
            Assert.IsTrue(cUnitForce.UnitsList.Contains("kN"));
            Assert.IsTrue(cUnitForce.UnitsList.Contains("MN"));
            Assert.IsTrue(cUnitForce.UnitsList.Contains("GN"));
            Assert.IsTrue(cUnitForce.UnitsList.Contains("kgf"));
            Assert.IsTrue(cUnitForce.UnitsList.Contains("tf"));
            Assert.That(unitForce.Unit, Is.EqualTo(cUnitForce.UnitDefault));
        }