public void SetToDefault_Resets_Unit_To_Default() { cUnitForce unitForce = new cUnitForce(); cUnitForce.eUnit defaultUnit = cUnitForce.UnitDefault; Assert.That(defaultUnit, Is.EqualTo(cUnitForce.eUnit.PoundForce)); unitForce.Unit = cUnitForce.eUnit.KiloNewton; Assert.That(unitForce.Unit, Is.EqualTo(cUnitForce.eUnit.KiloNewton)); unitForce.SetToDefault(); Assert.That(unitForce.Unit, Is.EqualTo(cUnitForce.eUnit.PoundForce)); }
public void Initialize_Sets_Default_Type_And_Empty_List() { cUnitForce unitForce = new cUnitForce(); Assert.That(cUnitForce.UnitDefault, Is.EqualTo(cUnitForce.eUnit.PoundForce)); Assert.IsTrue(cUnitForce.UnitsList.Contains("")); Assert.IsTrue(cUnitForce.UnitsList.Contains("lb")); Assert.IsTrue(cUnitForce.UnitsList.Contains("Kip")); Assert.IsTrue(cUnitForce.UnitsList.Contains("N")); Assert.IsTrue(cUnitForce.UnitsList.Contains("kN")); Assert.IsTrue(cUnitForce.UnitsList.Contains("MN")); Assert.IsTrue(cUnitForce.UnitsList.Contains("GN")); Assert.IsTrue(cUnitForce.UnitsList.Contains("kgf")); Assert.IsTrue(cUnitForce.UnitsList.Contains("tf")); Assert.That(unitForce.Unit, Is.EqualTo(cUnitForce.UnitDefault)); }