public cGrapple(cPlayer attTo) : base() { _grappleStuck = false; _attTo = attTo; _lines = new List <Line>(); _stickOnCollision = true; }
public override IEnumerator PostBeginPlay() { yield return(new WaitForEndOfFrame()); scoreKeeper = FindObjectOfType <cGameManager>(); player = FindObjectOfType <cPlayer>(); yield break; }
protected override void Start() { base.Start(); if (player == null) { player = FindObjectOfType <cPlayer>(); } }
public override void Enter(cPlayer p) { Maps[currentMap][p.playerx, p.playery] = "."; currentMap = tomap; p.playerx = tox; p.playery = toy; Maps[currentMap][p.playerx, p.playery] = "P"; }
protected void btnSaveComments_Click(object sender, EventArgs e) { Classes.cPlayer PlayerInfo = new cPlayer(_UserID, _UserName); PlayerInfo.LARPResumeComments = tbLARPResumeComments.Text; PlayerInfo.Save(); lblModalMessage.Text = "Your comments have been saved."; ScriptManager.RegisterStartupScript(this, this.GetType(), "Pop", "openModalMessage();", true); }
protected void Page_PreRender(object sender, EventArgs e) { MethodBase lmth = MethodBase.GetCurrentMethod(); string lsRoutineName = lmth.DeclaringType + "." + lmth.Name; Classes.cPlayer PlayerInfo = new cPlayer(_UserID, _UserName); // hidPlayerProfileID.Value = PlayerInfo.PlayerProfileID.ToString(); gvWaivers.DataSource = PlayerInfo.PlayerWaivers; gvWaivers.DataBind(); string postBackControlName = Request.Params.Get("__EVENTTARGET"); string eventArgument = Request.Params.Get("__EVENTARGUMENT"); _SelectedID = -1; if (postBackControlName != null) { if (postBackControlName.ToUpper().Contains("GVWAIVERS")) { if (!int.TryParse(eventArgument, out _SelectedID)) { _SelectedID = -1; } } } if (_SelectedID == -1) { if (!int.TryParse(hidRowSelected.Value, out _SelectedID)) { _SelectedID = -1; } } if (gvWaivers.Rows.Count != 0) { if (_SelectedID != -1) { LoadRecord(_SelectedID); } else { if (!int.TryParse(hidRowSelected.Value, out _SelectedID)) { _SelectedID = 0; } if (_SelectedID < gvWaivers.Rows.Count) { LoadRecord(_SelectedID); } else { LoadRecord(0); } } } }
protected void btnSaveComments_Click(object sender, EventArgs e) { Classes.cPlayer PlayerInfo = new cPlayer(_UserID, _UserName); PlayerInfo.MedicalComments = tbMedicalComments.Text; PlayerInfo.Allergies = tbAllergies.Text; PlayerInfo.Save(); lblModalMessage.Text = "Your information has been saved."; ScriptManager.RegisterStartupScript(this, this.GetType(), "Pop", "openModalMessage();", true); }
public cGrapple Instantiate(cPlayer attTo) { cGrapple wep = new cGrapple(attTo); base.SetProps(wep); wep._ropeTex = _ropeTex; wep._grappleShootCue = PrimalDevistation.Instance.Audio.play("GRPPLER_EXTEND_ONESHOT"); return(wep); }
protected void Page_PreRender(object sender, EventArgs e) { MethodBase lmth = MethodBase.GetCurrentMethod(); string lsRoutineName = lmth.DeclaringType + "." + lmth.Name; Session["ActiveLeftNav"] = "Demographics"; if (!IsPostBack) { using (SqlConnection conn = new SqlConnection(ConfigurationManager.ConnectionStrings["LARPortal"].ConnectionString)) { conn.Open(); using (SqlCommand CmdStyle = new SqlCommand("select * from CMStyles where DateDeleted is null", conn)) { SqlDataAdapter SDAStyle = new SqlDataAdapter(CmdStyle); DataTable dtGameStyle = new DataTable(); SDAStyle.Fill(dtGameStyle); ddlStyle.DataSource = dtGameStyle; ddlStyle.DataTextField = "StyleName"; ddlStyle.DataValueField = "StyleID"; ddlStyle.DataBind(); } using (SqlCommand CmdGenre = new SqlCommand("select * from CMGenres where DateDeleted is null", conn)) { SqlDataAdapter SDAGenre = new SqlDataAdapter(CmdGenre); DataTable dtGenre = new DataTable(); SDAGenre.Fill(dtGenre); ddlGenre.DataSource = dtGenre; ddlGenre.DataTextField = "GenreName"; ddlGenre.DataValueField = "GenreID"; ddlGenre.DataBind(); } using (SqlCommand CmdRoleAlignment = new SqlCommand("select * from MDBRoleAlignments where DateDeleted is null", conn)) { SqlDataAdapter SDARoles = new SqlDataAdapter(CmdRoleAlignment); DataTable dtRoles = new DataTable(); SDARoles.Fill(dtRoles); ddlRole.DataSource = dtRoles; ddlRole.DataTextField = "Description"; ddlRole.DataValueField = "RoleAlignmentID"; ddlRole.DataBind(); } } } Classes.cPlayer PlayerInfo = new cPlayer(_UserID, _UserName); hidPlayerProfileID.Value = PlayerInfo.PlayerProfileID.ToString(); var ResumeList = PlayerInfo.PlayerLARPResumes.OrderByDescending(x => x.StartDate); gvResumeItems.DataSource = ResumeList; gvResumeItems.DataBind(); tbLARPResumeComments.Text = PlayerInfo.LARPResumeComments; }
public cGrapple SpawnGrapple(cPlayer attTo, Vector2 where, Vector2 vel) { cGrapple instance = _grappleBP.Instantiate(attTo); instance.Position = where; instance.Velocity = vel; _activeWeapons.Add(instance); //RampantRollers.Instance.Audio.play("GRPPLER_EXTEND_ONESHOT"); return(instance); }
public void Init() { rad = this.GetComponent <RectTransform>().sizeDelta.y * 0.3f; defaultPos = this.transform.position; isDrag = false; scr_player = _player.transform.GetChild(0).GetComponent <cPlayer>(); scr_player.SetDir(Vector2.right); scr_player.SetCurMoveSpeed(0); stickDir = JOYSTICKDIR.IDLE; }
//Dictionary<int, cGameObject> entityMap; public cEntityPool(cGameScene scene, Vector2f world_size, cPlayer p_player) { this.pScene = scene; this.worldSize = world_size; this.pPlayer = p_player; this.bullets = new List <cBullet>(); this.monsters = new List <cMonster>(); this.treeMonsters = new cQuadTree <cMonster>(1, scene.World.WorldBounds); this.pickups = new Dictionary <int, cPickupAble>(); this.spatialGrid = new cSpatialGrid(worldSize); //this.treeBullets = new cQuadTree<cBullet>(1, scene.World.WorldBounds); }
private void OnTriggerEnter2D(Collider2D collision) { cPlayer OTHER = collision.GetComponent <cPlayer>(); if (OTHER == null) { return; } else if (OTHER.tag == "Player") { OTHER.GetComponent <cPlayer>().Stun(); Destroy(gameObject); } }
public void SpawnWeapon(cWeapon blueprint, Vector2 where, Vector2 vel, cPlayer owner) { if (blueprint.Name == "shotgun") { Vector2 normVel = new Vector2(vel.X, vel.Y); normVel.Normalize(); float angle = (float)Math.Atan2(normVel.Y, normVel.X); float ang; float len = vel.Length(); for (int i = 0; i < blueprint.NumToFire; i++) { ang = cMath.Rand(angle - blueprint.FireRangeAngle / 2f, angle + blueprint.FireRangeAngle / 2f); normVel.Y = (float)Math.Sin(ang); normVel.X = (float)Math.Cos(ang); normVel *= cMath.Rand(len * 0.8f, len); cWeapon instance = blueprint.Instantiate(); instance.Position = where; instance.Velocity = normVel; instance.Owner = owner; _activeWeapons.Add(instance); } } else { cWeapon instance = blueprint.Instantiate(); instance.Position = where; instance.Velocity = vel * instance.LaunchPower; instance.Owner = owner; _activeWeapons.Add(instance); } if (blueprint.Name == "machinegun") { PrimalDevistation.Instance.Audio.play("GUN_SINGLE1"); } if (blueprint.Name == "grenade") { PrimalDevistation.Instance.Audio.play("GRENADE_LAUNCH"); } if (blueprint.Name == "rocket") { PrimalDevistation.Instance.Audio.play("rocketLaunch"); } if (blueprint.Name == "shotgun") { PrimalDevistation.Instance.Audio.play("SHOTGUN_SINGLE"); } }
public void Update(GameTime gameTime) { List <cPlayer> activePlayers = PrimalDevistation.Instance.PlayerManager.ActivePlayers; if (activePlayers.Count == 0) { return; } // If there is only one player we just centre the screen on it if (activePlayers.Count == 1) { cPlayer p = activePlayers[0]; _position.X = p.Position.X; _position.Y = p.Position.Y; ClampToBounds(); } else // Else there is more than one player we need to do some fancy bounding code { Vector2 topLeft = new Vector2(float.MaxValue, float.MaxValue); Vector2 bottomRight = new Vector2(float.MinValue, float.MinValue); for (int i = 0; i < activePlayers.Count; i++) { topLeft.X = Math.Min(topLeft.X, activePlayers[i].Position.X); topLeft.Y = Math.Min(topLeft.Y, activePlayers[i].Position.Y); bottomRight.X = Math.Max(bottomRight.X, activePlayers[i].Position.X); bottomRight.Y = Math.Max(bottomRight.Y, activePlayers[i].Position.Y); } Vector2 dist = bottomRight - topLeft; Vector2 centre = topLeft + (dist / 2); _position.X = centre.X; _position.Y = centre.Y; dist.X = Math.Abs(dist.X) + 300; dist.Y = Math.Abs(dist.Y) + 300; float ratioX = (_viewport.Width / dist.X); float ratioY = (_viewport.Height / dist.Y); Zoom = Math.Min(ratioX, ratioY); ClampToBounds(); } }
private void ChangeItem(bool pIsWeapon, byte pChar) { if (pIsWeapon.Equals(true)) { cUtil._user._playerInfo.curWeaponId = pChar; scr_player.img_weapon.sprite = cUtil._user.WeaponEquipImages[cUtil._user._playerInfo.curWeaponId]; } else { cUtil._user._playerInfo.curClothId = pChar; Destroy(player); player = Instantiate(Resources.Load <GameObject>("Prefabs/Skin_cloth/Player_skin_" + cUtil._user._playerInfo.curClothId.ToString())); player.transform.SetParent(playerParent.transform); player.transform.localScale = new Vector3(1, 1, 1); player.transform.localPosition = new Vector3(337, 67, 1); scr_player = player.transform.GetChild(0).GetComponent <cPlayer>(); chg_tileMng.Init(); scr_player.tileMng = chg_tileMng; scr_player.obj_coolTime = chg_obj_coolTime; scr_player.t_coolTime = chg_t_coolTime; scr_player.img_curHp = chg_img_curHp; scr_player.t_hp = chg_t_hp; scr_player.sm = chg_sm; scr_player.img_weapon.sprite = cUtil._user.WeaponEquipImages[cUtil._user._playerInfo.curWeaponId]; scr_player.indicator = chg_indicator; scr_player.ft = chg_floatingText; chg_floatingText.Init(); scr_player.useMng = chg_useMng; scr_player.joystick = chg_joystick; scr_player.dp = chg_dp; chg_joystick._player = player.transform; chg_joystick.Init(); chg_dp._player = player; chg_skinCamObj.obj_follow = player; chg_attack.scr_player = scr_player; chg_attack.Init(); chg_jump.scr_player = scr_player; chg_dash.scr_player = scr_player; chg_light.HeadLight = scr_player.lightPos; chg_dp.Init(); } }
public void Explode(int size, Vector2 where, Vector2 direction, cPlayer owner, bool audio) { Level.AddExplosion(size, where, direction); AddForce(where, -(size / 64f), size * 2); PlayerManager.Explosion(where, size, direction, owner); cParticle p = new cParticle(); if (size == 32) { p.Texture = _expFlash32; p.MaxAge = 100; } else if (size == 64) { p.Texture = _expFlash64; p.MaxAge = 300; } else if (size == 128) { p.Texture = _expFlash128; p.MaxAge = 500; } p.Position = where; p.StartColor = new Color(255, 255, 255, 255); p.EndColor = new Color(255, 0, 0, 0); ParticleEffectSystem.Particles.Add(p); if (audio) { if (size == 32) { PrimalDevistation.Instance.Audio.play("EXPLOSION_LARGE1"); } if (size == 64) { PrimalDevistation.Instance.Audio.play("EXPLOSION_LARGE2"); } if (size == 128) { PrimalDevistation.Instance.Audio.play("EXPLOSION_LARGE3"); } } }
protected void Page_PreRender(object sender, EventArgs e) { MethodBase lmth = MethodBase.GetCurrentMethod(); string lsRoutineName = lmth.DeclaringType + "." + lmth.Name; if (!IsPostBack) { } Classes.cPlayer PlayerInfo = new cPlayer(_UserID, _UserName); hidPlayerProfileID.Value = PlayerInfo.PlayerProfileID.ToString(); gvSkills.DataSource = PlayerInfo.PlayerSkills; gvSkills.DataBind(); gvAffiliations.DataSource = PlayerInfo.PlayerAffiliations; gvAffiliations.DataBind(); tbResumeComments.Text = PlayerInfo.ResumeComments; tbLinkedInURL.Text = PlayerInfo.LinkedInURL; }
public void applyEffect(cPlayer player) { effect(player); }
private static void AddAmmo(cPlayer player) { player.Health += 2; }
public override void Enter() { Vector2f worldSize = new Vector2f(m_AppController.MainWindow.Size.X, m_AppController.MainWindow.Size.Y); m_View.Size = new Vector2f(worldSize.X, worldSize.Y); m_View.Center = new Vector2f(worldSize.X / 2.0f, worldSize.Y / 2.0f); m_View.Viewport = new FloatRect(0.0f, 0.0f, 1.0f, 1.0f); m_View.Zoom(0.6f); //0.6f m_AppController.MainWindow.SetView(m_View); viewRect = new cAABB(); viewRect.SetDims(m_View.Size); worldEnvironment = new cEnvironment(); // Constants.LIGHTMAP_COLOR lightMap = new cLightSystem(Constants.LIGHTMAP_COLOR); //((uint)m_World.WorldBounds.dims.X, (uint)m_World.WorldBounds.dims.Y, Constants.LIGHTMAP_COLOR); m_World = new cWorld(this, m_AppController.MainWindow.Size); //lightMap.Create((uint)m_World.WorldBounds.dims.X, (uint)m_World.WorldBounds.dims.Y); lightMap.Create(m_AppController.MainWindow.Size.X, m_AppController.MainWindow.Size.Y); this.staticTexture = new RenderTexture((uint)m_World.WorldBounds.dims.X, (uint)m_World.WorldBounds.dims.Y); this.staticTexture.SetActive(true); this.staticTexture.Clear(new Color(0, 0, 0, 0)); //this.staticTexture.SetView(m_View); Vector2f playerStart = new Vector2f(m_World.LevelStartRegion.center.X, m_World.LevelStartRegion.rightBottom.Y); playerStart.X -= Constants.CHAR_FRAME_WIDTH / 2.0f; playerStart.Y -= Constants.CHAR_FRAME_HEIGHT; m_Player = new cPlayer(this, playerStart); entityPool = new cEntityPool(this, m_World.WorldBounds.dims, m_Player); //vizekhez adunk fényt List <cWaterBlock> waterBlocks = m_World.GetWaterBlocks(); foreach (cWaterBlock wb in waterBlocks) { cLight waterLight = new cLight(); //víz blokkokhoz adunk fényt, mert jól néz ki waterLight.Pos = new Vector2f(wb.Area.center.X, wb.Area.topLeft.Y + Constants.TILE_SIZE / 2.0f); waterLight.Radius = (wb.Area.dims.X + wb.Area.dims.Y) * 0.8f; waterLight.Bleed = 0.00001f; // 0.00001f; waterLight.LinearizeFactor = 0.95f; waterLight.Color = new Color(41, 174, 232); // 96,156,164 lightMap.AddStaticLight(waterLight); } //háttér, környezeti tárgyak megjelenítése worldEnvironment.SetWaterBlocks(waterBlocks); this.particleManager = new cParticleManager(this); // lightMap.renderStaticLightsToTexture(); gameCommands = new Queue <Action>(50); //Pálya idő start levelTimer.Start(); }
private static void AddArmor(cPlayer player) { player.Health += 1; }
public override void Enter() { this.resourceAssets.LoadResources(Constants.FONT_NAMES, Constants.TEXTURES_NAMES, Constants.SOUND_NAMES); cAnimationAssets.LoadAnimations(this.resourceAssets); BulletBreed.Init(this.resourceAssets); PickupEffects.InitPickupEffects(this.resourceAssets); camera = new Camera(new View(new Vector2f(appControllerRef.WindowSize.X / 2.0f, appControllerRef.WindowSize.Y / 2.0f), appControllerRef.WindowSize)); camera.Zoom = 0.6f; // 0.6f; appControllerRef.MainWindow.SetView(camera.View); /* * Vector2f viewSize = new Vector2f(appController.MainWindow.Size.X, appController.MainWindow.Size.Y); * * m_View.Size = new Vector2f(viewSize.X, viewSize.Y); * m_View.Center = new Vector2f(viewSize.X / 2.0f, viewSize.Y / 2.0f); * m_View.Viewport = new FloatRect(0.0f, 0.0f, 1.0f, 1.0f); * m_View.Zoom(0.6f); //0.6f * * viewRect = new AABB(); * viewRect.SetDims(m_View.Size); */ worldEnvironment = new cEnvironment(); // Constants.LIGHTMAP_COLOR lightMap = new cLightSystem(Constants.LIGHTMAP_COLOR, this.resourceAssets); //((uint)m_World.WorldBounds.dims.X, (uint)m_World.WorldBounds.dims.Y, Constants.LIGHTMAP_COLOR); gameWorld = new cWorld(this, appControllerRef.MainWindow.Size); gameWorld.InitLevel(); //lightMap.Create((uint)m_World.WorldBounds.dims.X, (uint)m_World.WorldBounds.dims.Y); lightMap.Create(appControllerRef.MainWindow.Size.X, appControllerRef.MainWindow.Size.Y); lightMap.loadLightsFromTmxMap(gameWorld.CurrentLevel.GetTmxMap()); this.staticTexture = new RenderTexture((uint)gameWorld.WorldBounds.dims.X, (uint)gameWorld.WorldBounds.dims.Y); this.staticTexture.SetActive(true); this.staticTexture.Clear(new Color(0, 0, 0, 0)); //this.staticTexture.SetView(m_View); Vector2f playerStart = new Vector2f(gameWorld.LevelStartRegion.center.X, gameWorld.LevelStartRegion.rightBottom.Y); playerStart.X -= Constants.CHAR_FRAME_WIDTH / 2.0f; playerStart.Y -= Constants.CHAR_FRAME_HEIGHT; player = new cPlayer(this, playerStart); entityPool = new GameObjectGrid(this, gameWorld.WorldBounds.dims, player); entityPool.InitLevelEntites(World.CurrentLevel); //vizekhez adunk fényt /* * List<cWaterBlock> waterBlocks = m_World.GetWaterBlocks(); * * foreach (cWaterBlock wb in waterBlocks) * { * cLight waterLight = new cLight(); //víz blokkokhoz adunk fényt, mert jól néz ki * waterLight.Pos = new Vector2f(wb.Area.center.X, wb.Area.topLeft.Y+Constants.TILE_SIZE/2.0f); * waterLight.Radius = (wb.Area.dims.X + wb.Area.dims.Y) * 0.8f; * waterLight.Bleed = 0.00001f; // 0.00001f; * waterLight.LinearizeFactor = 0.95f; * waterLight.Color = new Color(41,174,232); // 96,156,164 * lightMap.AddStaticLight(waterLight); * } * * //háttér, környezeti tárgyak megjelenítése * worldEnvironment.SetWaterBlocks(waterBlocks); */ this.particleManager = new cParticleManager(this); this.effectSystem = new EffectSystem(); // lightMap.renderStaticLightsToTexture(); gameActions = new Queue <Action>(50); Listener.GlobalVolume = 80; Listener.Direction = new Vector3f(1.0f, 0.0f, 0.0f); ShakeScreen.Init(camera.ActualPosition); //Pálya idő start levelTimer.Start(); }
private static void AddCoin(cPlayer player) { player.Scene.Assets.PlaySound("coin_pickup1", 10); // TODO: player.Money += 1; }
public void InitDungeon(bool isBoss = false) { //일반 던전 //플레이어 초기화 if (isBoss.Equals(false)) { byte curWeaponId = cUtil._user._playerInfo.curWeaponId; byte curClothId = cUtil._user._playerInfo.curClothId; _player = Instantiate(Resources.Load <GameObject>("Prefabs/Skin_cloth/Player_skin_" + curClothId.ToString())); _player.transform.SetParent(playerParent.transform); _player.transform.localScale = new Vector3(1, 1, 1); _player.transform.localPosition = new Vector3(337, 67, 1); _p = _player.transform.GetChild(0).GetComponent <cPlayer>(); _p.img_curHp = chg_img_curHp; _p.t_hp = chg_t_hp; _p.img_curDp = chg_img_curDp; _p.t_dp = chg_t_dp; _p.Init(cUtil._user._playerInfo.nickName, cUtil._user._playerInfo.weapon.damage, 250.0f, cUtil._user._playerInfo.weapon.hp, cUtil._user._playerInfo.weapon.hp); cUtil._player = _p; chg_tileMng.Init(); _p.tileMng = chg_tileMng; _p.quickSlot = chg_quickSlot; chg_quickSlot.Init(); _p.flagPos = chg_flagPos; chg_Flag.Init(); _p.obj_coolTime = chg_obj_coolTime; _p.t_coolTime = chg_t_coolTime; _p.sm = chg_sm; _p.indicator = chg_indicator; _p.ft = chg_floatingText; chg_floatingText.Init(); _p.useMng = chg_useMng; _p.joystick = chg_joystick; chg_joystick._player = _player.transform; chg_joystick.Init(); _p.dp = chg_dp; chg_attack.scr_player = _p; chg_attack.Init(); chg_jump.scr_player = _p; chg_dash.scr_player = _p; chg_light.HeadLight = _p.lightPos; chg_camera._player = _player; //ui 초기화 b_bag.onClick.AddListener(() => OpenBag()); for (byte i = 0; i < b_exitBag.Length; i++) { b_exitBag[i].onClick.AddListener(() => ExitBag()); } b_goHome.onClick.AddListener(() => GoHome()); SetEnemySpriteOrder(); } //보스전 else { byte curWeaponId = cUtil._user._playerInfo.curWeaponId; byte curClothId = cUtil._user._playerInfo.curClothId; _player = Instantiate(Resources.Load <GameObject>("Prefabs/Skin_cloth/Player_skin_" + curClothId.ToString())); _player.transform.SetParent(playerParent.transform); _player.transform.localScale = new Vector3(1, 1, 1); _player.transform.localPosition = new Vector3(337, 67, 1); _p = _player.transform.GetChild(0).GetComponent <cPlayer>(); _p.img_curHp = chg_img_curHp; _p.t_hp = chg_t_hp; _p.img_curDp = chg_img_curDp; _p.t_dp = chg_t_dp; _p.Init(cUtil._user._playerInfo.nickName, cUtil._user._playerInfo.weapon.damage, 250.0f, cUtil._user._playerInfo.weapon.hp, cUtil._user._playerInfo.weapon.hp); cUtil._player = _p; chg_tileMng.Init(); _p.tileMng = chg_tileMng; _p.quickSlot = chg_quickSlot; chg_quickSlot.Init(); _p.obj_coolTime = chg_obj_coolTime; _p.t_coolTime = chg_t_coolTime; _p.sm = chg_sm; _p.ft = chg_floatingText; chg_floatingText.Init(); _p.useMng = chg_useMng; _p.joystick = chg_joystick; chg_joystick._player = _player.transform; chg_joystick.Init(); _p.dp = chg_dp; chg_attack.scr_player = _p; chg_attack.Init(); chg_jump.scr_player = _p; chg_dash.scr_player = _p; chg_light.HeadLight = _p.lightPos; chg_camera._player = _player; chg_camera.bossPlayerPosY = 200; //씬별로 보스 다르게 초기화해야함 boss_slime.InitBoss(); boss_SkeletonMage.InitBoss(); } UpdateValue(); }
//형상변환 ui public void Init() { _p = _player.transform.GetChild(0).GetComponent <cPlayer>(); InitDungeon_skin(); }
public void SpawnWeapon(string name, Vector2 where, Vector2 vel, cPlayer owner) { cWeapon bp = GetWepByName(name); SpawnWeapon(bp, where, vel, owner); }
protected void Page_PreRender(object sender, EventArgs e) { MethodBase lmth = MethodBase.GetCurrentMethod(); string lsRoutineName = lmth.DeclaringType + "." + lmth.Name; Classes.cPlayer PlayerInfo = new cPlayer(_UserID, _UserName); hidPlayerProfileID.Value = PlayerInfo.PlayerProfileID.ToString(); DataTable dtMedical = cUtilities.CreateDataTable(PlayerInfo.PlayerMedical); if (dtMedical.Columns["JavaScriptEdit"] == null) { dtMedical.Columns.Add("JavaScriptEdit", typeof(string)); } if (dtMedical.Columns["JavaScriptDelete"] == null) { dtMedical.Columns.Add("JavaScriptDelete", typeof(string)); } foreach (DataRow dRow in dtMedical.Rows) { DateTime?StartDate; DateTime?EndDate; DateTime dtTemp; if (DateTime.TryParse(dRow["StartDate"].ToString(), out dtTemp)) { StartDate = dtTemp; } else { StartDate = null; } if (DateTime.TryParse(dRow["EndDate"].ToString(), out dtTemp)) { EndDate = dtTemp; } else { EndDate = null; } dRow["JavaScriptEdit"] = string.Format("openMedical({0}, \"{1}\", \"{2}\", \"{3}\", \"{4}\", \"{5}\", \"{6}\"); return false;", dRow["PlayerMedicalID"].ToString(), cUtilities.ReplaceQuotes(dRow["Description"]), cUtilities.ReplaceQuotes(dRow["Medication"]), dRow["ShareInfo"].ToString(), dRow["PrintOnCard"].ToString(), (StartDate.HasValue ? StartDate.Value.ToShortDateString() : ""), (EndDate.HasValue ? EndDate.Value.ToShortDateString() : "")); dRow["JavaScriptDelete"] = string.Format("openMedicalDelete({0}, \"{1}\", \"{2}\"); return false;", dRow["PlayerMedicalID"].ToString(), cUtilities.ReplaceQuotes(dRow["Description"]), cUtilities.ReplaceQuotes(dRow["Medication"])); } gvMedical.DataSource = dtMedical; gvMedical.DataBind(); DataTable dtLimitations = cUtilities.CreateDataTable(PlayerInfo.PlayerLimitation); if (dtLimitations.Columns["JavaScriptEdit"] == null) { dtLimitations.Columns.Add("JavaScriptEdit", typeof(string)); } if (dtLimitations.Columns["JavaScriptDelete"] == null) { dtLimitations.Columns.Add("JavaScriptDelete", typeof(string)); } foreach (DataRow dRow in dtLimitations.Rows) { DateTime?StartDate; DateTime?EndDate; DateTime dtTemp; if (DateTime.TryParse(dRow["StartDate"].ToString(), out dtTemp)) { StartDate = dtTemp; } else { StartDate = null; } if (DateTime.TryParse(dRow["EndDate"].ToString(), out dtTemp)) { EndDate = dtTemp; } else { EndDate = null; } dRow["JavaScriptEdit"] = string.Format("openLimitations({0}, \"{1}\", \"{2}\", \"{3}\", \"{4}\", \"{5}\"); return false;", dRow["PlayerLimitationID"].ToString(), cUtilities.ReplaceQuotes(dRow["Description"]), dRow["ShareInfo"].ToString(), dRow["PrintOnCard"].ToString(), (StartDate.HasValue ? StartDate.Value.ToShortDateString() : ""), (EndDate.HasValue ? EndDate.Value.ToShortDateString() : "")); dRow["JavaScriptDelete"] = string.Format("openLimitationsDelete({0}, \"{1}\"); return false;", dRow["PlayerLimitationID"].ToString(), cUtilities.ReplaceQuotes(dRow["Description"])); } gvLimitations.DataSource = dtLimitations; gvLimitations.DataBind(); tbMedicalComments.Text = PlayerInfo.MedicalComments; tbAllergies.Text = PlayerInfo.Allergies; }
public static void Main(string[] args) { //-------------START----------------// int objSize = 9; //manual set TODO change to objArray.Count; //Random rnd = new Random(); List <Weapon> weaponData = new List <Weapon>(); weaponData.Add(new Weapon("hands", 1, 2)); weaponData.Add(new Weapon("keyboard", 2, 4)); weaponData.Add(new Weapon("spoon", 1, 3)); weaponData.Add(new Weapon("vape", 2, 2)); List <Item> itemData = new List <Item>(); itemData.Add(new Item("hands", "wep", false, "These are hands")); itemData.Add(new Item("keyboard", "wep", false, "The keyboard has j**z in it")); itemData.Add(new Item("spoon", "wep", false, "Just a silver spoon")); itemData.Add(new Item("vape", "wep", false, "Mad vape brahh")); itemData.Add(new Item("Paper", "itm", true, "Just blank paper")); itemData.Add(new Item("Feather", "itm", true, "Feather from some dead bird")); List <objectParent> objArray = new List <objectParent>(); //objectBen objBen = new objectBen(); objectSam objSam = new objectSam(); objArray.Add(new objectBen(weaponData[1].name)); //spoon objArray.Add(objSam); objArray.Add(new objDoor(6, 1, 2, 1, 1, 3)); objArray.Add(new objDoor(0, 1, 3, 5, 1, 2)); objArray.Add(new objDoor(4, 3, 3, 7, 4, 4)); objArray.Add(new objDoor(5, 3, 3, 7, 4, 4)); objArray.Add(new objDoor(7, 3, 4, 5, 3, 2)); objArray.Add(new InventoryContainer("Inventory", 10, 0, 0, 0)); objArray.Add(new InventoryContainer("testInv", 5, 1, 3, 3)); cPlayer Player = new cPlayer("Merle"); //creates player for (int x = 0; x < stageDone.Length; x++) //set stages to false { stageDone[x] = false; } ; int tempInt = 0; string tempString = "0"; bool tempBool = false; //Load in map files to Maps[][,] array void loadInMaps() { string location = "/home/pc/CS/MerleProject/MerlesAdventure/Maps"; //location = Console.ReadLine(); for (int x = 0; x <= manyMaps - 1; x++) { string loc = location + "/Map" + System.Convert.ToString(x); string fileContents = System.IO.File.ReadAllText(loc); fileContents = fileContents.Replace(System.Environment.NewLine, ""); //removes NL mapSizes [x, 0] = System.Convert.ToInt32(fileContents.Substring(0, 2)); //places in the x mapSizes [x, 1] = System.Convert.ToInt32(fileContents.Substring(2, 2)); //places in the y Maps[x] = new string[mapSizes[x, 0], mapSizes[x, 1]]; //initialze map (sets the array size) int tempPosCounter = 4; for (int y = 0; y < mapSizes[x, 1]; y++) //y { for (int j = 0; j < mapSizes[x, 0]; j++) //x { Maps[x][j, y] = System.Convert.ToString(fileContents[tempPosCounter]); //places char into map tempPosCounter += 1; } //next loop } } } //Display Map void displayMap(int x) { Console.Clear(); for (int y = 0; y < mapSizes[x, 1]; y++) //y { for (int j = 0; j < mapSizes[x, 0]; j++) //x { Console.Write(Maps[x][j, y]); /*if ((y == 0) && (j == (mapSizes[x,0]) - 1)){ * Console.Write(" [{0},{1}]", Player.playerx,Player.playery); * }*/ } Console.WriteLine(""); } //health Console.SetCursorPosition(mapSizes[x, 0], 0); Console.Write(" Hth:[{0}/{1}]", Player.health, Player.mhealth); //level Console.SetCursorPosition(mapSizes[x, 0], 1); Console.Write(" Lvl:{0}[0/5]", Player.level); //attack Console.SetCursorPosition(mapSizes[x, 0], 2); var wepTmp = weaponData.First(item => item.name == Player.weapon); Console.Write(" Atk:{0}+[{1}-{2}]", Player.attack, wepTmp.minDmg, wepTmp.maxDmg); //TODO //defence Console.SetCursorPosition(mapSizes[x, 0], 3); Console.Write(" Def:{0}", Player.defence); //speed Console.SetCursorPosition(mapSizes[x, 0], 4); Console.Write(" Spd:{0}", Player.speed); //weapon Console.SetCursorPosition(mapSizes[x, 0], 5); Console.Write(" Wep:[{0}]", Player.weapon); //x,y Console.SetCursorPosition(mapSizes[x, 0], 6); Console.Write(" Pos:[{0},{1}]", Player.playerx, Player.playery); //set x,y under map Console.SetCursorPosition(0, mapSizes[x, 1]); } void envInteract(int xx, int yy) // doesnt check for current map { for (int j = 0; j < objSize; j++) { if (objArray[j].map == currentMap) { if ((Player.playerx + xx == objArray[j].x) && (Player.playery + yy == objArray[j].y)) //check player x + direction = objects y { if (objArray[j].type == "char") { objArray[j].Talk(); if (objArray[j].battle == true) { Battle(j); displayMap(currentMap); } } else if (objArray[j].type == "door") { objArray[j].Enter(Player); displayMap(currentMap); } else if (objArray[j].type == "cont") { ContainerUI(j); } } } } } void ckLevelUp() //TODO { } void Battle(int j) { objectParent other = objArray[j]; int disy = 7; bool canAttack = false; Console.Clear(); objectParent[] Person = new objectParent[2] { Player, other }; void clearMid(int iFrom, int iTo) { for (int n = iFrom; n <= iTo; n++) { Console.SetCursorPosition(0, n); for (int i = 0; i < Console.WindowWidth; i++) { Console.Write(" "); } } } void HealthBar(int xx, int yy, bool bPlayer) { //Console.WriteLine(Person[0].name); remove if (bPlayer == true) { tempInt = (Person[0].health * 10) / Person[0].mhealth; //never let the number become decimal } else { tempInt = (other.health * 10) / other.mhealth; } Console.SetCursorPosition(xx, yy); Console.Write("["); for (int i = 0; i < tempInt; i++) { Console.Write("#"); //HealthBar!! } for (int i = 0; i < 10 - tempInt; i++) { Console.Write("-"); } Console.Write("]"); Console.SetCursorPosition(xx, yy + 1); } void draw() { int drwx = 13; clearMid(0, disy - 1); tempInt = (Player.health * 10) / Player.mhealth; //never let the number become decimal var wepTmp = weaponData.First(item => item.name == Person[0].weapon); Console.SetCursorPosition(0, 0); Console.WriteLine("[{0}]", Player.name); HealthBar(0, 1, true); Console.WriteLine("Hth:{0}/{1}", Player.health, Player.mhealth); Console.WriteLine("Wep:{0}", Player.weapon); Console.WriteLine("Atk:{0}+[{1}-{2}]", Player.attack, wepTmp.minDmg, wepTmp.maxDmg); Console.WriteLine("Def:{0}", Person[0].defence); Console.WriteLine("Spd:{0}", Person[0].speed); Console.SetCursorPosition(13, 0); //enemy draw wepTmp = weaponData.First(item => item.name == Person[1].weapon); Console.Write("| [{0}]", Person[1].name); HealthBar(13, 1, false); Console.SetCursorPosition(13, 2); Console.WriteLine("| Hth:{0}/{1}", Person[1].health, Person[1].mhealth); Console.SetCursorPosition(13, 3); Console.WriteLine("| Wep:{0}", Person[1].weapon); Console.SetCursorPosition(13, 4); Console.WriteLine("| Atk:{0}+[{1}-{2}]", Person[1].attack, wepTmp.minDmg, wepTmp.maxDmg); Console.SetCursorPosition(drwx, 5); Console.WriteLine("| Def:{0}", Person[1].defence); Console.SetCursorPosition(drwx, 6); Console.WriteLine("| Spd:{0}", Person[1].speed); } void atkRound() { void personAttack(int l, int t) //0 for player 1 for other, t for disy placement { if (rnd.Next(0, 100) > 79) { canAttack = true; } if (canAttack == true) { int wepDm = weaponData.First(item => item.name == Person[l].weapon).Damage(); int totalDamage = Person[0 + l].attack + wepDm - Person[1 - l].defence; //damage equasion if (totalDamage >= 0) //untested Done { Person[1 - l].health -= totalDamage; //TODO if defence is high enough, damage adds health } draw(); Console.SetCursorPosition(0, disy + 1 + t); Console.WriteLine("[{0}]Hit {1} with [{2}] for {3} damage", Person[l].name, Person[1 - l].name, Person[l].weapon, totalDamage); } else { Console.SetCursorPosition(0, disy + 1 + t); Console.WriteLine("[{0}]Missed!", Person[l].name); } } //check if Players is dead bool ckIfDead() { Console.SetCursorPosition(0, disy + 3); if (Person[0].health <= 0) { Console.WriteLine("You Died!"); //---Player dies--- other.battle = false; //TODO remove this Console.SetCursorPosition(0, disy + 7); return(true); } else if (Person[1].health <= 0) { Console.WriteLine("You killed Him/Her!"); // other dies other.battle = false; Maps[currentMap][other.x, other.y] = "."; other.x = 0; other.y = 0; Console.SetCursorPosition(0, disy + 7); Console.Write("Press any ENTER to continue.."); Console.Read(); return(true); } else { return(false); } } //Determine who attacks first int firstToAtk; if (Player.speed >= other.speed) { firstToAtk = 0; } else { firstToAtk = 1; } personAttack(0 + firstToAtk, 0); // person, disy placement tempBool = ckIfDead(); //checks if person killed other, if not then runs method for other person to hit if (!tempBool) { personAttack(1 - firstToAtk, 1); ckIfDead(); } } void usrInput() { Console.SetCursorPosition(0, disy + 4); Console.WriteLine("[0]Attack"); Console.WriteLine("[1]Block"); //TODO Console.WriteLine("[2]Potion"); //TODO Console.Write("> "); string input = Console.ReadLine(); clearMid(disy, disy + 3); //battle narration clearMid(disy + 7, disy + 7); //command line switch (input) { case "0": { atkRound(); break; } case "1": { break; } default: { Console.WriteLine("Unknown Command"); break; } } } while (other.battle) { draw(); usrInput(); } } void ContainerItemAdd(int C, string itemNm, int amt = 1) { //C = container, itemNm reference item database, amt = quantity for (int i = 0; i < objArray[C].size; i++) { if ((objArray[C].slot[i].name == itemNm) && (objArray[C].slot[i].stackable == true)) //if you already have the item { objArray[C].slot[i].quantity += amt; break; } else if (objArray[C].slot[i].name == "") { int itemId = itemData.FindIndex(item => item.name == itemNm); objArray[C].slot[i].name = itemData[itemId].name; objArray[C].slot[i].type = itemData[itemId].type; objArray[C].slot[i].stackable = itemData[itemId].stackable; objArray[C].slot[i].quantity = amt; objArray[C].slot[i].description = itemData[itemId].description; break; } } } void ContainerItemDestroy(int C, int ind) { //C = container (666 for player),ind = index of container objArray[C].slot[ind].name = ""; objArray[C].slot[ind].type = ""; objArray[C].slot[ind].stackable = false; objArray[C].slot[ind].quantity = 0; objArray[C].slot[ind].description = ""; } void ContainerDisplay(int C) { //C = container //Console.Clear(); for (int i = 0; i < objArray[C].size; i++) { Console.Write("[{0}] {1}", i + 1, objArray[C].slot[i].name); if (objArray[C].slot[i].stackable == true) { Console.Write(" ({0})", objArray[C].slot[i].quantity); } Console.WriteLine(""); } } void ContainerSort(int C) { //C = container void Swap(int fst, int snd) { //name tempString = objArray[C].slot[fst].name; objArray[C].slot[fst].name = objArray[C].slot[snd].name; objArray[C].slot[snd].name = tempString; //type tempString = objArray[C].slot[fst].type; objArray[C].slot[fst].type = objArray[C].slot[snd].type; objArray[C].slot[snd].type = tempString; //stackable tempBool = objArray[C].slot[fst].stackable; objArray[C].slot[fst].stackable = objArray[C].slot[snd].stackable; objArray[C].slot[snd].stackable = tempBool; //quantity tempInt = objArray[C].slot[fst].quantity; objArray[C].slot[fst].quantity = objArray[C].slot[snd].quantity; objArray[C].slot[snd].quantity = tempInt; //description tempString = objArray[C].slot[fst].description; objArray[C].slot[fst].description = objArray[C].slot[snd].description; objArray[C].slot[snd].description = tempString; } for (int j = 0; j < objArray[C].size; j++) { for (int i = 0; i < objArray[C].size - 1; i++) { if (objArray[C].slot[i].name == "") { Swap(i, i + 1); } } } } void ContainerItemTransfer(bool T, int C, int fromInd) { //T = true if from player inv to container, C = container, fromInd = index int otherC; if (T == true) //orentates which C is main and which is other { otherC = C; C = objArray.FindIndex(item => item.name == "Inventory"); } else { otherC = objArray.FindIndex(item => item.name == "Inventory"); } if ((fromInd >= 0) && (fromInd < objArray[C].size) && (objArray[C].slot[fromInd].name != "")) //removes user error and cant transfer nothing { for (int i = 0; i < objArray[otherC].size; i++) //search through each slot for free space { if (objArray[otherC].slot[i].name == "") //if its free { string itemNm = objArray[C].slot[fromInd].name; //name and quantity needed for int itemAmt = objArray[C].slot[fromInd].quantity; //item add ContainerItemAdd(otherC, itemNm, itemAmt); //adds item to container ContainerItemDestroy(C, fromInd); //removes item form org cont ContainerSort(C); //sorts cont after item removed break; } } } } string ContainerItemInspect(int C, int ind) { if ((ind >= 0) && (ind < objArray[C].size)) { Console.WriteLine("[{0}] {1}", objArray[C].slot[ind].name, objArray[C].slot[ind].description); return(objArray[C].slot[ind].description); } else { return(""); } } void ItemSwitch() { } void ItemEquipt(string wep, int ind) { tempInt = itemData.FindIndex(item => item.name == wep); //finds item index of weapon if ((ind >= 0) && (tempInt >= 0) && (itemData[tempInt].type == "wep")) { int userInvInd = objArray.FindIndex(item => item.name == "Inventory"); //store user weapon name temp tempString = Player.weapon; //equipt item Player.weapon = wep; //destroy inventory slot ContainerItemDestroy(userInvInd, ind); //add item of weapon temp ContainerItemAdd(userInvInd, tempString); } } void InventoryUI() { bool done = false; int userInvInd = objArray.FindIndex(item => item.name == "Inventory"); void Draw() { Console.WriteLine(objArray[userInvInd].name); ContainerDisplay(userInvInd); Console.WriteLine(""); } void usrInput() { // Console.WriteLine(""); // Console.WriteLine(""); // Console.WriteLine(""); Console.WriteLine("[0]Inspect"); Console.WriteLine("[1]Equipt"); Console.WriteLine("[2]Destroy"); Console.WriteLine("[3]Leave"); Console.Write("> "); string input = Console.ReadLine(); switch (input) { case "0": { Console.Write("slot> "); string tempInput = Console.ReadLine(); tempBool = Int32.TryParse(tempInput, out tempInt); if (tempBool == true) { tempInt -= 1; // Console.SetCursorPosition(0,12); ContainerItemInspect(userInvInd, tempInt); // Console.SetCursorPosition(0,16); Console.ReadLine(); } break; } case "1": { Console.Write("slot> "); string tempInput = Console.ReadLine(); tempBool = Int32.TryParse(tempInput, out tempInt); if (tempBool == true) { tempInt -= 1; tempString = objArray[userInvInd].slot[tempInt].name; ItemEquipt(tempString, tempInt); } break; } case "2": { Console.Write("slot> "); string tempInput = Console.ReadLine(); tempBool = Int32.TryParse(tempInput, out tempInt); if (tempBool == true) { tempInt -= 1; ContainerItemDestroy(userInvInd, tempInt); } break; } case "3": { done = true; Console.Clear(); displayMap(currentMap); break; } default: { Console.WriteLine("Unknown Command"); break; } } } while (!done) { Console.Clear(); Draw(); usrInput(); } } void ContainerUI(int Cont) { bool done = false; int userInvInd = objArray.FindIndex(item => item.name == "Inventory"); void Draw() { Console.WriteLine(objArray[Cont].name); ContainerDisplay(Cont); Console.WriteLine(""); Console.WriteLine(objArray[userInvInd].name); ContainerDisplay(userInvInd); Console.WriteLine(""); } void usrInput() { Console.WriteLine("[0]Take"); Console.WriteLine("[1]Put In"); Console.WriteLine("[2]Destroy"); Console.WriteLine("[3]Leave"); Console.WriteLine("[4]Switch (?)"); Console.Write("> "); string input = Console.ReadLine(); switch (input) { case "0": { Console.Write("slot> "); string tempInput = Console.ReadLine(); tempBool = Int32.TryParse(tempInput, out tempInt); if (tempBool == true) { tempInt -= 1; ContainerItemTransfer(false, Cont, tempInt); } break; } case "1": { Console.Write("slot> "); string tempInput = Console.ReadLine(); tempBool = Int32.TryParse(tempInput, out tempInt); if (tempBool == true) { tempInt -= 1; ContainerItemTransfer(true, Cont, tempInt); } break; } case "2": { Console.Write("slot> "); string tempInput = Console.ReadLine(); tempBool = Int32.TryParse(tempInput, out tempInt); tempInt -= 1; if (tempBool == true) { ContainerItemDestroy(Cont, tempInt); } break; } case "3": { done = true; Console.Clear(); displayMap(currentMap); break; } default: { Console.WriteLine("Unknown Command"); break; } } } while (!done) { Console.Clear(); Draw(); usrInput(); } } void TestRoom() { Console.Clear(); // InventoryContainer testInv = new InventoryContainer("testInv",5,0,0,0); // testInv.slot[0].name = "Paper"; int tempInt9 = objArray.FindIndex(item => item.name == "testInv"); int tempInt7 = objArray.FindIndex(item => item.name == "Inventory"); ContainerItemAdd(tempInt9, "vape"); ContainerItemAdd(tempInt9, "hands"); ContainerItemAdd(tempInt9, "Paper", 4); ContainerItemAdd(tempInt9, "Feather", 3); ContainerItemAdd(tempInt9, "Feather", 4); ContainerItemAdd(tempInt7, "Feather", 3); ContainerItemAdd(tempInt9, "spoon"); ContainerItemDestroy(tempInt9, 0); ContainerSort(tempInt9); ContainerDisplay(tempInt9); ContainerItemInspect(tempInt9, 0); Console.WriteLine(objArray[tempInt9].slot[0].description); } void userInput() //TODO fix bug for if input less then .length of 2 { Console.WriteLine(""); Console.Write("> "); string input = Console.ReadLine(); input.ToLower(); //formats input Console.WriteLine(input.Length); switch (input) { case "show letter": case "display letter": { Player.OpenLetter(); break; } case " ": { TestRoom(); break; } case "restore health": { Player.health = Player.mhealth; break; } case "interact left": case "il": { envInteract(-1, 0); break; } case "interact right": case "ir": { envInteract(1, 0); break; } case "interact up": case "iu": { envInteract(0, -1); break; } case "interact down": case "id": { envInteract(0, 1); break; } case "move up": case "mu": { Player.moveUp(); displayMap(currentMap); break; } case "move down": case "md": { Player.moveDown(); displayMap(currentMap); break; } case "move left": case "ml": { Player.moveLeft(); displayMap(currentMap); break; } case "move right": case "mr": { Player.moveRight(); displayMap(currentMap); break; } case "show map": case "display map": case "map": { displayMap(currentMap); break; } case "show inventory": case "display inventory": case "inventory": { InventoryUI(); break; } case "": //change { displayMap(currentMap); break; } default: { if ((input.Length > 4) && (input.Substring(0, 3) == "map")) //show different maps { if (Convert.ToInt32(input.Substring(4)) < manyMaps) { displayMap(Convert.ToInt32(input.Substring(4))); } else { Console.WriteLine("That map doesnt exist"); } } else if ((input.Length > 3) && //TODO seperate input.length and if true run other code (input.Substring(0, 2) == "ml") || //check if substrings equal any of the commands (input.Substring(0, 2) == "mr") || //then remove user error by testing if theres a number (input.Substring(0, 2) == "mu") || //by trying to convert last char/s to int (input.Substring(0, 2) == "md") //then runs the command if theyre equal to any command ) //move left { tempBool = Int32.TryParse(input.Substring(3), out tempInt); if (tempBool == true) { for (int x = 0; x < Convert.ToInt32(input.Substring(3)); x++) { if (input.Substring(0, 2) == "ml") { Player.moveLeft(); } else if ((input.Substring(0, 2) == "mr")) { Player.moveRight(); } else if ((input.Substring(0, 2) == "mu")) { Player.moveUp(); } else if ((input.Substring(0, 2) == "md")) { Player.moveDown(); } else { Console.WriteLine("Error input.substring if statement"); } } displayMap(currentMap); } } else if (input == "help") { //help method } else { Console.WriteLine("Unknown command"); } break; } } } //--------------------------------------------------------------------// loadInMaps(); Console.WriteLine("Welcome"); while (true) { userInput(); } while (stageDone[0] == false) { //code for stage 0 of the game } ; /*C onsole.WriteLine ("Merle Is Awesome!"); * Console.SetCursorPosition (4, 0); * System.Threading.Thread.Sleep(2000); * Console.Write ("Y"); */ }
public virtual void Enter(cPlayer p) { }