Exemplo n.º 1
0
        public override void OnSuccess(Sprite sprite)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;
                var buff   = new buff_clawfist();

                client.TrainSkill(Skill);

                if (!sprite.HasBuff("Claw Fist"))
                {
                    buff.OnApplied(sprite, buff);

                    var action = new ServerFormat1A
                    {
                        Serial = sprite.Serial,
                        Number = (byte)(client.Aisling.Path == Class.Priest ? 0x80 :
                                        client.Aisling.Path == Class.Wizard ? 0x88 : 0x06),
                        Speed = 30
                    };

                    client.SendAnimation(54, client.Aisling, client.Aisling);
                    client.SendStats(StatusFlags.All);
                    client.Aisling.Show(Scope.NearbyAislings, action);
                }
                else
                {
                    client.SendMessage(0x02, "Your hands are already empowered.");
                }
            }
        }
Exemplo n.º 2
0
        public override void OnUse(Sprite sprite)
        {
            if (sprite is Aisling)
            {
                var client = (sprite as Aisling).Client;
                OnSuccess(sprite);
            }
            else
            {
                var buff = new buff_clawfist();

                if (!sprite.HasBuff(buff.Name))
                {
                    buff.OnApplied(sprite, buff);
                    sprite.SendAnimation(54, sprite, sprite);
                }
            }
        }
Exemplo n.º 3
0
        public static void LoadAndCacheStorage()
        {
            Paused = true;
            EmptyCacheCollectors();

            lock (SyncObj)
            {
                LoadMaps();
                LoadSkillTemplates();
                LoadSpellTemplates();
                LoadItemTemplates();
                LoadMonsterTemplates();
                LoadMundaneTemplates();
                LoadWarpTemplates();
                LoadWorldMapTemplates();
                CacheCommunityAssets();
                BindTemplates();
                LoadMetaDatabase();
                LoadExtensions();
            }



            var c = new SkillTemplate
            {
                Name          = "Claw Fist",
                Icon          = 59,
                Pane          = Pane.Spells,
                NpcKey        = "Kung-Fu Master",
                LevelRate     = 0.03,
                Group         = "Attack Bonus",
                MaxLevel      = 100,
                MissAnimation = 33
            };

            c.Name            = "Claw Fist";
            c.PostQualifers   = PostQualifer.BreakInvisible;
            c.ScriptName      = "Claw Fist";
            c.Sound           = 21;
            c.TargetAnimation = 0;
            c.TierLevel       = Tier.Tier1;
            c.FailMessage     = "failed.";
            c.Description     = "Doubles all unarmed assail damage for it's duration.";
            c.Type            = SkillScope.Ability;
            c.Buff            = new buff_clawfist();
            c.Cooldown        = 10;
            c.Prerequisites   = new LearningPredicate()
            {
                Class_Required       = Class.Monk,
                Con_Required         = 30,
                Dex_Required         = 32,
                Gold_Required        = 50000,
                ExpLevel_Required    = 29,
                Skill_Required       = "Double Punch",
                Skill_Level_Required = 70,
                Items_Required       = new List <ItemPredicate>()
                {
                    new ItemPredicate()
                    {
                        AmountRequired = 1,
                        Item           = "Gargoyle Fiend's Skull"
                    },
                    new ItemPredicate()
                    {
                        AmountRequired = 1,
                        Item           = "Frog's Leg"
                    },
                },
            };

            GlobalSkillTemplateCache["Claw Fist"] = c;

            GlobalBuffCache["Claw Fist"] = new buff_clawfist();


            GlobalItemTemplateCache["Iron Gauntlet"] = new ItemTemplate()
            {
                Name          = "Iron Gauntlet",
                AcModifer     = new StatusOperator(StatusOperator.Operator.Add, 2),
                ManaModifer   = new StatusOperator(StatusOperator.Operator.Remove, 200),
                LevelRequired = 33,
                Class         = Class.Peasant,
                CanStack      = false,
                MaxDurability = 10000,
                Value         = 6000,
                DropRate      = 0.19,
                ScriptName    = "Gauntlet",
                EquipmentSlot = (ItemSlots.LArm),
                CarryWeight   = 3,
                Description   = "Sturdy Iron Gauntlets, However heavy, Reduces -1000 mana to the bearer.",
                DisplayImage  = 0x80F9,
                Image         = 0x80F9,
                NpcKey        = "Alf Stewert"
            };

            var monk = new MundaneTemplate()
            {
                AreaID        = 1001,
                AttackPlayers = false,
                AttackTimer   = null,
                CastRate      = 5000,
                ChatTimer     = new GameServerTimer(TimeSpan.FromSeconds(10)),
                Direction     = 1,
                Description   = "Monk Helper, Will provide new monks some quests to improve their gear",
                EnableCasting = false,
                EnableSpeech  = true,
                Speech        = new System.Collections.ObjectModel.Collection <string>()
                {
                    "You look like you could use some help, new monk.",
                    "Over here, Monk!",
                    "Come see me when you have a chance.",
                    "I'm here to help.",
                    "You Lost?",
                    "You must be new %"
                },
                EnableTurning = true,
                EnableWalking = false,
                Group         = "Monk Helpers",
                Level         = 99,
                Name          = "Erln",
                QuestKey      = "Monk: Beginner Equipment",
                ScriptKey     = "Erin's Script",
                PathQualifer  = PathQualifer.Fixed,
                X             = 88,
                Y             = 17,

                Image           = (16384 + 126),
                ViewingQualifer = ViewQualifer.Monks,
            };


            GlobalMundaneTemplateCache.Add(monk.Name, monk);
            //SyncStorage();


            GlobalMundaneTemplateCache["Ragnhall"] = new MundaneTemplate()
            {
                AreaID        = 888,
                AttackPlayers = false,
                Description   = "The Combat Tutorial Trainer.",
                Direction     = 2,
                Level         = 99,
                X             = 21,
                Y             = 40,
                ScriptKey     = "tut/Raghnall",
                Image         = 0x401C,
                Name          = "Ragnhall"
            };

            GlobalMundaneTemplateCache["Bartley"] = new MundaneTemplate()
            {
                AreaID        = 888,
                AttackPlayers = false,
                Description   = "Some random old man from the tutorial. He sounds like he know's a bit.",
                Direction     = 2,
                Level         = 99,
                X             = 29,
                Y             = 21,
                ScriptKey     = "tut/OldMan",
                Image         = 0x4021,
                Name          = "Bartley"
            };

            GlobalMonsterTemplateCache.Add(new MonsterTemplate()
            {
                Name                = "Kardi",
                BaseName            = "Kardi",
                MovementSpeed       = 800,
                EngagedWalkingSpeed = 300,
                MoodType            = MoodQualifer.Neutral,
                Level               = 1,
                PathQualifer        = PathQualifer.Wander,
                ElementType         = ElementQualifer.None,
                AttackSpeed         = 1500,
                CastSpeed           = 9000,
                AreaID              = 1,
                Description         = "A weak but filthly creature. Attacking a gnarl should be avoided, They offer nothing rewarding.",
                Grow                = false,
                UpdateMapWide       = false,
                IgnoreCollision     = false,
                ScriptName          = "Common Monster",
                Image               = 0x4005,
                ImageVarience       = 0,
                Group               = "Trash",
                LootType            = LootQualifer.None,
                SpawnMax            = 100,
                SpawnType           = SpawnQualifer.Random,
                SpawnSize           = 10,
                SpawnRate           = 3,
            });

            Paused = false;
        }