public BTThrowSmoke(GameObject smoke, GameObject allyPos, boole underAttack, boole hasAttacked) { this.smoke = smoke; this.allyPos = allyPos; this.underAttack = underAttack; this.hasAttacked = hasAttacked; }
public BTFlyArroundPlayer(boole isAtPlayer, NavMeshAgent agent, GameObject child, GameObject player) { this.isAtPlayer = isAtPlayer; this.agent = agent; this.child = child; this.player = player; }
public BTMoveAlly(boole hasAttacked, boole isAtPlayer, GameObject child, NavMeshAgent agent, GameObject player) { this.hasAttacked = hasAttacked; this.isAtPlayer = isAtPlayer; this.child = child; this.agent = agent; this.player = player; }
public BTGoForWeapon(NavMeshAgent agent, GameObject target, boole hasWeapon, boole needsWeaponm, GameObject weaponHolder, GameObject weaponObject, Light light, Color lightCol) { this.light = light; this.lightColor = lightCol; this.hasWeapon = hasWeapon; this.needWeapon = needsWeaponm; this.weaponHolder = weaponHolder; this.weaponObject = weaponObject; this.target = target; this.agent = agent; }
public BTMove(NavMeshAgent agent, gameobecte target, TextMeshProUGUI txt, GameObject weaponHolder, boole hasWeapon, boole cantAttack, Light light, Color lightCol) { this.light = light; this.lightColor = lightCol; this.hasWeapon = hasWeapon; this.cantAttack = cantAttack; this.weaponHolder = weaponHolder; this.txt = txt; this.target = target; this.agent = agent; }
public BTTCheckAtPlayer(boole isAtPlayer) { this.isAtPlayer = isAtPlayer; }
public BTCheckSmoke(boole isInSmoke, NavMeshAgent agent) { this.agent = agent; this.isInSmoke = isInSmoke; }
private static bool loaded = false; //Checks if OpenGL Window is active public static void setLoaded(boole inpt) { loaded = inpt; }
public CheckPlayerRange(gameobecte player, boole hasWeapon, boole needsWeapon) { this.player = player; this.hasWeapon = hasWeapon; this.needsWeapon = needsWeapon; }
public BTCheckAttackDone(boole hasAttacked, NavMeshAgent agent) { this.hasAttacked = hasAttacked; this.agent = agent; }
public BTCheckAttack(boole underAttack, boole isAtPlayer, NavMeshAgent agent) { this.underAttack = underAttack; this.isAtPlayer = isAtPlayer; this.agent = agent; }
public FindWeapon(boole needWeapon) { this.needWeapon = needWeapon; }