void SyncDamage(float t_damage, string t_from, string t_weapon, Vector3 m_direction, bool isHeatShot, int weaponID, PhotonPlayer m_sender)
    {
        if (dead)
        {
            return;
        }

        if (DamageEnabled)
        {
            if (health > 0)
            {
                if (isMine)
                {
                    m_alpha += (t_damage * m_UIIntensity);
                    bl_EventHandler.OnLocalPlayerShake(ShakeAmount, ShakeTime);
                    if (Indicator != null)
                    {
                        Indicator.AttackFrom(m_direction);
                    }
                    TimeToRegenerate = StartRegenerateIn;
                }
                else
                {
                    if (m_sender != null)
                    {
                        if (m_sender.NickName == base.LocalName)
                        {
                            bl_UCrosshair.Instance.OnHit();
                        }
                    }
                }
            }
            if (HitsSound.Length > 0 && t_weapon != FallMethod)//Audio effect of hit
            {
                AudioSource.PlayClipAtPoint(HitsSound[Random.Range(0, HitsSound.Length)], this.transform.position, 1.0f);
            }
        }
        if (health > 0)
        {
            m_LastShot = t_from;
            health    -= t_damage;
        }

        if (health <= 0)
        {
            health = 0.0f;
            Die(m_LastShot, isHeatShot, t_weapon, weaponID, m_direction);

            if (isMine)
            {
                bl_GameManager.isAlive = false;
                bl_EventHandler.PlayerLocalDeathEvent();
            }
        }
    }
    void SyncDamage(float damage, string killer, DamageCause cause, Vector3 m_direction, bool isHeatShot, int weaponID, Player m_sender)
    {
        if (dead || isProtectionEnable)
        {
            return;
        }

        if (DamageEnabled)
        {
            if (health > 0)
            {
                if (isMine)
                {
                    damageAlphaValue += (damage + ((maxHealth - health) * (Time.deltaTime * Mathf.PI))) * 0.2f;
                    bl_EventHandler.PlayerLocalShakeEvent(ShakeAmount, ShakeTime);
                    if (Indicator != null)
                    {
                        Indicator.AttackFrom(m_direction);
                    }
                    TimeToRegenerate = StartRegenerateIn;
                }
                else
                {
                    if (m_sender != null)
                    {
                        if (m_sender.NickName == LocalName)
                        {
                            bl_UCrosshair.Instance.OnHit();
                        }
                    }
                }
            }
            if (cause != DamageCause.FallDamage && cause != DamageCause.Fire)
            {
                if (HitsSound.Length > 0)//Audio effect of hit
                {
                    AudioSource.PlayClipAtPoint(HitsSound[Random.Range(0, HitsSound.Length)], transform.position, 1.0f);
                }
            }
            else
            {
                AudioSource.PlayClipAtPoint(InjuredSounds[Random.Range(0, InjuredSounds.Length)], transform.position, 1.0f);
            }
        }
        if (health > 0)
        {
            m_LastShot = killer;
            health    -= damage;
            if (!isMine)
            {
                PlayerSync.m_PlayerAnimation.OnGetHit();
            }
            else
            {
                UpdateUI();
            }
        }

        if (health <= 0)
        {
            health = 0.0f;
            Die(m_LastShot, isHeatShot, cause, weaponID, m_direction, m_sender);

            if (isMine)
            {
                bl_GameManager.isAlive = false;
                bl_EventHandler.PlayerLocalDeathEvent();
            }
        }
    }