/// <summary> /// /// </summary> void Awake() { ClientName = string.Empty; ChatUI = FindObjectOfType <bl_ChatUI>(); ChatUI.MaxMessages = MaxMessages; ChatUI.ShowChat(false); ChatUI.ShowPlayerNameUI(true); }
/// <summary> /// /// </summary> void Awake() { ClientName = string.Empty; ChatUI = FindObjectOfType <bl_ChatUI>(); ChatUI.MaxMessages = MaxMessages; ChatUI.ShowChat(false); //Changed from false below so that disconnect from server allows player to rejoin the chat upon re-entering game ChatUI.ShowPlayerNameUI(false); }