int isBeat() { GetComponent <AudioSource>().GetSpectrumData(spectrum0, 0, FFTWindow.BlackmanHarris); GetComponent <AudioSource>().GetSpectrumData(spectrum1, 1, FFTWindow.BlackmanHarris); GetComponent <AudioSource>().GetOutputData(frames0, 0); GetComponent <AudioSource>().GetOutputData(frames1, 1); beatType energy = beatType.None; switch (beatMode) { case beatmode.Energy: if (isBeatEnergy()) { return((int)beatType.energy); } break; case beatmode.Frequency: isBeatFrequency(); int val = (int)isKick() | (int)isSnare() | (int)isHat(); return(val); case beatmode.Both: if (isBeatEnergy()) { energy = beatType.energy; } isBeatFrequency(); int val2 = (int)isKick() | (int)isSnare() | (int)isHat() | (int)energy; return(val2); } return(0); }
// Token: 0x0600016F RID: 367 RVA: 0x00007DF0 File Offset: 0x00005FF0 public RendererBeatLine(beatType beatType, float y) { this.BeatType = beatType; this.Y = y; }