Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        float distance = Vector3.Distance(target1.position, transform.position); //计算玩家与野怪的距离

        if (distance <= maxDistance1)                                            //判断玩家是否在野怪的攻击范围内
        {
            state1 = batmanState.Attack;
        }
        if (state1 == batmanState.Attack)
        {
            AutoAttack1();                    //野怪执行攻击
        }
        else if (state1 == batmanState.Death) //如果野怪的状态是死亡,则播放死亡动画
        {
            animation1.CrossFade(animall_death1);
        }
        else//野怪处于其他状态
        {
            animation1.CrossFade(animall_now1);//播放野怪当前动画
            if (animall_now1 == animall_walk1)
            {
                cc1.SimpleMove(transform.forward * speed1);
            }
            time1r1 += Time.deltaTime;//计时器
            if (time1r1 >= time1)
            {
                time1r1 = 0;
                Randomstate1();//随机产生行走和静立状态
            }
        }
    }
Exemplo n.º 2
0
    public void BeDamage(int attack)
    {
        if (state1 == batmanState.Death)
        {
            return;
        }
        float value = Random.Range(0f, 1f);

        if (value < miss_rate1)//Miss效果
        {
            //AudioSource.PlayClipAtPoint(miss_sound, transform.position);
        }
        else
        {
            this.hp1 -= attack;
            Slider_c5.instance.SetValue(hp1);
            Debug.Log("当前血量:" + hp1);
            //StartCoroutine(ShowBodyRed1());
            if (hp1 <= 0)
            {
                state1 = batmanState.Death;
                Destroy(this.gameObject, 2);
            }
        }
    }
Exemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     state1              = batmanState.Idle;                   //初始化初始状态
     animall_now1        = animall_idle1;                      //初始化初始动画
     aniname_attack_now1 = aniname_normal1attack1_1;           //初始化攻击动画
     cc1        = this.GetComponent <CharacterController>();
     player1    = GameObject.FindGameObjectWithTag("monster"); //获取玩家对象
     target1    = player1.transform;                           //获取玩家的位置
     animation1 = GetComponent <Animation>();
 }