Exemplo n.º 1
0
 static Main()
 {
     AnonFun1          = new AnonFun1_Class();
     AnonFun0          = new AnonFun0_Class();
     foo               = new foo_Class();
     bar               = new bar_Class();
     AnonFun2          = new AnonFun2_Class();
     AnonFun3          = new AnonFun3_Class();
     Main_InitPingPong = new Main_InitPingPong_Class("Main_InitPingPong", AnonFun1, AnonFun0, false, StateTemperature.Warm);
     Main_Fail         = new Main_Fail_Class("Main_Fail", foo, bar, false, StateTemperature.Warm);
     Main_Success      = new Main_Success_Class("Main_Success", AnonFun2, foo, false, StateTemperature.Warm);
     Main_NewState     = new Main_NewState_Class("Main_NewState", AnonFun3, AnonFun0, false, StateTemperature.Warm);
 }
Exemplo n.º 2
0
 static Main()
 {
     ignore            = new ignore_Class();
     bar               = new bar_Class();
     foo               = new foo_Class();
     AnonFun0          = new AnonFun0_Class();
     AnonFun1          = new AnonFun1_Class();
     AnonFun2          = new AnonFun2_Class();
     AnonFun3          = new AnonFun3_Class();
     AnonFun4          = new AnonFun4_Class();
     AnonFun5          = new AnonFun5_Class();
     AnonFun6          = new AnonFun6_Class();
     AnonFun7          = new AnonFun7_Class();
     AnonFun8          = new AnonFun8_Class();
     AnonFun9          = new AnonFun9_Class();
     AnonFun10         = new AnonFun10_Class();
     Main_NewState     = new Main_NewState_Class("Main_NewState", AnonFun0, AnonFun1, false, StateTemperature.Warm);
     Main_Success      = new Main_Success_Class("Main_Success", AnonFun2, foo, false, StateTemperature.Warm);
     Main_Fail         = new Main_Fail_Class("Main_Fail", foo, bar, false, StateTemperature.Warm);
     Main_InitPingPong = new Main_InitPingPong_Class("Main_InitPingPong", AnonFun3, AnonFun4, false, StateTemperature.Warm);
 }