public void audioTest()
    {
        ballBehave ball = new ballBehave();

        ball.freqLen = 8192;
        //ball.Start();
        //Assert.Greater(ball.trackModeCount,0);
    }
    public void BandsTest()
    {
        // Use the Assert class to test conditions.

        ballBehave ball = new ballBehave();

        ball.freqLen = 8192;
        //ball.Start();
        Assert.Greater(ball.bands.Length, 0);
    }
Exemplo n.º 3
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    public void audioTest()
    {
        ballBehave ball = new ballBehave();

        ball.freqLen = 8192;
        //ball.Start();
        //ball.result = GameObject.Find("GameManager").GetComponent<GameManagerScript>();
        ball.masterMixer = Resources.Load("Master") as AudioMixer;
        //ball.audio = GetComponent<AudioSource>();
        //ball.pilot = GameObject.Find ("PilotNote").GetComponent<currNote> ();
        Assert.AreEqual(ball.trackModeCount, 0);
    }
Exemplo n.º 4
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    public void FreqTest()
    {
        // Use the Assert class to test conditions.

        ballBehave ball = new ballBehave();

        ball.freqLen = 8192;
        //ball.result = GameObject.Find("GameManager").GetComponent<GameManagerScript>();
        ball.masterMixer = Resources.Load("Master") as AudioMixer;
        //ball.audio = GetComponent<AudioSource>();
        //ball.pilot = GameObject.Find ("PilotNote").GetComponent<currNote> ();
        Assert.Greater(ball.minFreq, -1);
    }
Exemplo n.º 5
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    public void SetUp1()
    {
        ballBehave ball = new ballBehave();

        ball.minAmpVal = 0.05f;
        ball.fileName  = 1;
        //ball.freqTolerance = 20;
        ball.minFreq           = 200;
        ball.maxFreq           = 3000;
        ball.micDuration       = 15f;
        ball.minMatchCount     = 5;
        ball.numBins           = 8;
        ball.relativeAmpByFreq = new float[ball.freqLen];
        int n = ball.relativeAmpByFreq.Length;
    }