void Start() { script_finshGame = Camera.main.GetComponent <finshGame>(); far_background = GameObject.Find("backGround_far").GetComponent <background_loop>(); near_background = GameObject.Find("backGround_near").GetComponent <background_loop>(); //广鑫添加的函数调用2015/9/22 CountAddVeloScale_Lgx(); //加速时的速度变化倍数 CountDefaultVelo_Lgx(); //主角默认的速度 //--------------------------------- //初始化主角属性 m_isHinder = false; m_isFinish = false; m_isDead = false; isGround = false; isUseCord = false; isInsitCoreEffect = false; m_runSpeed = defaultVelocity_Lgx.x; constRunSpeed = m_runSpeed; m_jumpHeight = 7; jumpCount = 0; //主角的跳跃次数 playerTransform = this.transform; //获取主角的Transform Time.timeScale = 0; ///巫焕哲添加 ///开启多点触控 Input.multiTouchEnabled = true;//开启多点触碰 }
void Start() { script_finshGame = Camera.main.GetComponent<finshGame>(); far_background = GameObject.Find("backGround_far").GetComponent<background_loop>(); near_background = GameObject.Find("backGround_near").GetComponent<background_loop>(); //广鑫添加的函数调用2015/9/22 CountAddVeloScale_Lgx();//加速时的速度变化倍数 CountDefaultVelo_Lgx();//主角默认的速度 //--------------------------------- //初始化主角属性 m_isHinder = false; m_isFinish = false; m_isDead = false; isGround = false; isUseCord = false; isInsitCoreEffect = false; m_runSpeed = defaultVelocity_Lgx.x; constRunSpeed = m_runSpeed; m_jumpHeight = 7; jumpCount = 0; //主角的跳跃次数 playerTransform = this.transform; //获取主角的Transform Time.timeScale = 0; ///巫焕哲添加 ///开启多点触控 Input.multiTouchEnabled = true;//开启多点触碰 }