void attMelee() { atType = attType.direct; baseDmg = 5; apCost = 1; basecrit = 40; }
void attShoot() { atType = attType.direct; baseDmg = 10; apCost = 2; baseacc = 20; basecrit = 80; }
void attHeal() { apCost = 5; atType = attType.heal; }
void attReload() { apCost = 2; atType = attType.rest; // GetComponentInParent<stats>().currentap += 2; }