/// <summary>Retrieve the CharSequence[] for the attribute at <var>index</var>.</summary> /// <remarks> /// Retrieve the CharSequence[] for the attribute at <var>index</var>. /// This gets the resource ID of the selected attribute, and uses /// <see cref="Resources.getTextArray(int)">Resources.getTextArray</see> /// of the owning /// Resources object to retrieve its String[]. /// </remarks> /// <param name="index">Index of attribute to retrieve.</param> /// <returns>CharSequence[] for the attribute, or null if not defined.</returns> public virtual java.lang.CharSequence[] getTextArray(int index) { android.util.TypedValue value = mValue; if (getValueAt(index * android.content.res.AssetManager.STYLE_NUM_ENTRIES, value)) { if (false) { java.io.Console.Out.println("******************************************************************" ); java.io.Console.Out.println("Got drawable resource: type=" + value.type + " str=" + value.@string + " int=0x" + Sharpen.Util.IntToHexString(value.data) + " cookie=" + value.assetCookie); java.io.Console.Out.println("******************************************************************" ); } return(mResources.getTextArray(value.resourceId)); } return(null); }