// Use this for initialization void Start() { myword = allWords.Instance; myview = myView.Instance; oneword = null; /* * word AngryWord = new word("Angry", "En colère", "enojado", VersionOfWord.English); * word AfterWord = new word("After", "Après", "Después", VersionOfWord.English); * word AppleWord = new word("Apple", "Pomme", "manzana", VersionOfWord.English); * word AgainWord = new word("Again", "Encore", "De nuevo", VersionOfWord.English); * word ALotWord = new word("A Lot", "Beaucoup", "Mucho", VersionOfWord.English); * * myword.add(AngryWord); * myword.add(AfterWord); * myword.add(AppleWord); * myword.add(AgainWord); * myword.add(ALotWord); */ int lengh = addword.Length; for (int i = 0; i < lengh; i++) { addword[i].Setword(); myword.add(addword[i]); } myview.setUpItem(); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } }