public VertexPositionColorNormal(Vector3 position, Color color, Vector3 normal) { Position = position; _Color = new _color(); _Color.r = color.R; _Color.g = color.G; _Color.b = color.B; _Color.a = color.A; Normal = normal; }
set => SetProperty(ref _color, value);
if (Set(ref _color, value)) {
set => UpdateEnumProperty(ref _color, value, _ => Modified = true);