/// <summary> /// Ermittelt den nächsten zu bearbeitenden Eintrag. /// </summary> /// <returns>Gesetzt, wenn ein solcher Eintrag existiert.</returns> public bool MoveNext() { // Advance the recording we reported on the previous iteration if (Current != null) { // Advance Current.MoveNext(); // Did it all if (Current.Current == null) m_Items.RemoveAt( m_CurrentIndex ); // Reset Current = null; } // We are done if (m_Items.Count < 1) return false; // Reset m_CurrentIndex = 0; // Locate the earliest schedule for (int i = 1, imax = m_Items.Count; i < imax; i++) if (m_Items[i].Current.Planned.Start < m_Items[m_CurrentIndex].Current.Planned.Start) m_CurrentIndex = i; // Remember Current = m_Items[m_CurrentIndex]; // Report return true; }
/// <summary> /// Ermittelt den nächsten zu bearbeitenden Eintrag. /// </summary> /// <returns>Gesetzt, wenn ein solcher Eintrag existiert.</returns> public bool MoveNext() { // Advance the recording we reported on the previous iteration if (Current != null) { // Advance Current.MoveNext(); // Did it all if (Current.Current == null) { m_Items.RemoveAt(m_CurrentIndex); } // Reset Current = null; } // We are done if (m_Items.Count < 1) { return(false); } // Reset m_CurrentIndex = 0; // Locate the earliest schedule for (int i = 1, imax = m_Items.Count; i < imax; i++) { if (m_Items[i].Current.Planned.Start < m_Items[m_CurrentIndex].Current.Planned.Start) { m_CurrentIndex = i; } } // Remember Current = m_Items[m_CurrentIndex]; // Report return(true); }