IEnumerator GetText() { UnityWebRequest www = UnityWebRequest.Get(url); yield return(www.SendWebRequest()); if (www.isNetworkError) { Debug.Log(www.error); } else { string result = www.downloadHandler.text; _Particle fields = JsonUtility.FromJson <_Particle>(result); string currentWeather = fields.list[0].weather[0].main; if (currentWeather == "Clouds") { weatherState = 1; } else if (currentWeather == "Rain") { weatherState = 2; } else if (currentWeather == "Clear") { weatherState = 3; } } }
IEnumerator WaitForRequest(WWW www) { yield return(www); // check for errors if (www.error == null) { string work = www.text; Debug.Log("hello"); MyError obj = JsonConvert.DeserializeObject <MyError>(work); Debug.Log(obj.feeds); foreach (var employee in obj.feeds) { JSON_Time = employee.created_at; JSON_Temperature = employee.field1; Debug.Log(employee.created_at); Debug.Log(employee.field1); } _Particle soil = JsonUtility.FromJson <_Particle>(work); JSON_Name = soil.channel.name; //JSON_Country = fields.location.country; //JSON_Weather = fields.current.condition.text; //JSON_Temperature = fields.current.temp_c; //temperature = float.Parse (JSON_Temperature); //Debug.Log (JSON_Name); //Debug.Log (JSON_Country); //Debug.Log (JSON_Weather); //Debug.Log (JSON_Temperature); } else { } }
IEnumerator WaitForRequest(WWW www) //Obtain Variables from the Photon Cloud using JSON { yield return(www); // check for errors if (www.error == null) { string work = www.data; _Particle fields = JsonUtility.FromJson <_Particle>(work); string jsonRate = fields.result; ParticleVariable = float.Parse(jsonRate); //Debug.Log (ParticleVariable); //Debug to console ForceInput = ParticleVariable; } else { } }
IEnumerator WaitForRequest(WWW www) { yield return(www); // check for errors if (www.error == null) { string work = www.data; _Particle fields = JsonUtility.FromJson <_Particle>(work); string jsonRate = fields.result; tempHR = float.Parse(jsonRate); heartrateInput = Mathf.FloorToInt(tempHR); Debug.Log(heartrateInput); } else { } }
IEnumerator WaitForRequest(WWW www) { yield return(www); // check for errors if (www.error == null) { string work = www.text; _Particle fields = JsonUtility.FromJson <_Particle>(work); string jsonRate = fields.result; temp = double.Parse(jsonRate); //TemperatureInput = Mathf.FloorToInt(temp); TemperatureInput = temp; //Debug.Log (TemperatureInput); } else { } }
IEnumerator WaitForRequest(WWW www) //Obtain Variables from the Photon Cloud using JSON { yield return(www); // check for errors if (www.error == null) { string work = www.text; _Particle fields = JsonUtility.FromJson <_Particle>(work); string jsonRate = fields.completed; // ParticleVariable = float.Parse(jsonRate); Debug.Log(jsonRate); //Debug to console //ForceInput = ParticleVariable; fields.title = "my text"; string newfield = JsonUtility.ToJson(fields); Debug.Log(newfield); } else { } }
IEnumerator WaitForRequest(WWW www) { yield return(www); // check for errors if (www.error == null) { string work = www.text; _Particle fields = JsonUtility.FromJson <_Particle>(work); JSON_Name = fields.location.name; JSON_Country = fields.location.country; JSON_Weather = fields.current.condition.text; JSON_Temperature = fields.current.temp_c; temperature = float.Parse(JSON_Temperature); Debug.Log(JSON_Name); Debug.Log(JSON_Country); Debug.Log(JSON_Weather); Debug.Log(JSON_Temperature); } else { } }