internal static _Load Load() { if (_LoadFunc == null) { _LoadFunc = (_Load)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnNavMesh_load"), typeof(_Load)); } return(_LoadFunc); }
internal static _Load Load() { if (_LoadFunc == null) { _LoadFunc = (_Load)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnNavMesh_load"), typeof(_Load)); } return(_LoadFunc); }