internal static _IsReady IsReady() { if (_IsReadyFunc == null) { _IsReadyFunc = (_IsReady)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnSFXSound_isReady"), typeof(_IsReady)); } return(_IsReadyFunc); }
internal static _IsReady IsReady() { if (_IsReadyFunc == null) { _IsReadyFunc = (_IsReady)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnSFXSound_isReady"), typeof(_IsReady)); } return(_IsReadyFunc); }