internal static _AllowCrouching AllowCrouching() { if (_AllowCrouchingFunc == null) { _AllowCrouchingFunc = (_AllowCrouching)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnPlayer_allowCrouching"), typeof(_AllowCrouching)); } return(_AllowCrouchingFunc); }
internal static _AllowCrouching AllowCrouching() { if (_AllowCrouchingFunc == null) { _AllowCrouchingFunc = (_AllowCrouching)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnPlayer_allowCrouching"), typeof(_AllowCrouching)); } return(_AllowCrouchingFunc); }