private void SetPreview(_3DComponent component) { if (this.Preview != null) { Scene.Remove(Preview); } this.Preview = component; Scene.Add(component); }
public override void Add(_3DComponent item) { }
private void SetPreview(_3DComponent component) { if (this.Preview != null) { Scene.Remove(Preview); } this.Preview = component; Scene.Add(component); }
public override void Add(_3DComponent item) { }