void Update() { if (sceneJustChanged) { sceneJustChanged = false; Z = GameObject.Find("ZoneText").GetComponent <Zoning>(); Z.displayText = true; } }
public ActionResult ZONING(int id) { using (MyDatabaseEntities de = new MyDatabaseEntities()) { var con = de.Configs.Where(a => a.ProjectID == id).FirstOrDefault(); Zoning zoning = new Zoning(); zoning.config = con; zoning.Populate(); var path = Path.Combine(Server.MapPath("~/Content/Zoning")); string[] files = Directory.GetFiles(path); foreach (string file in files) { var filename = Path.GetFileName(file).ToString(); var extension = Path.GetExtension(file); if (filename.Replace(extension, "") == id.ToString()) { zoning.ZoningFile = "/Content/Zoning/" + filename; } } return(View(zoning)); } }
public List <Zoning> getZoning(int level = 0, int dependentId = 0) { List <Zoning> lz = Zoning.GetZoning(level, dependentId); return(lz); }
/// <summary> /// Initializes a new instance of the <see cref="LlConsole.Location"/> class. /// </summary> /// <param name="zone">The kind of property.</param> /// <param name="propertyName">The name of the property.</param> /// <param name="leftCoord">Left coordinate.</param> /// <param name="rightCoord">Right coordinate.</param> /// <param name="topCoord">Top coordinate.</param> /// <param name="bottomCoord">Bottom coordinate.</param> /// <param name="sale">Sale price.</param> /// <param name="rent">Rental price.</param> public Location( Zoning zone, string propertyName, int leftCoord, int rightCoord, int topCoord, int bottomCoord, int sale, int rent) { this.propertyType = zone; this.name = propertyName; this.SetLeft(leftCoord); this.SetRight(rightCoord); this.SetTop(topCoord); this.SetBottom(bottomCoord); this.priceSale = sale; this.priceRent = rent; }