Exemplo n.º 1
0
 /// <summary>
 ///     Create a copy of the <see cref="ZoneSystem.ZoneVegetation"/>
 /// </summary>
 /// <param name="zoneVegetation">ZoneVegetation to copy</param>
 public VegetationConfig(ZoneSystem.ZoneVegetation zoneVegetation)
 {
     Biome              = zoneVegetation.m_biome;
     BiomeArea          = zoneVegetation.m_biomeArea;
     Min                = zoneVegetation.m_min;
     Max                = zoneVegetation.m_max;
     BlockCheck         = zoneVegetation.m_blockCheck;
     ForcePlacement     = zoneVegetation.m_forcePlacement;
     MinAltitude        = zoneVegetation.m_minAltitude;
     MaxAltitude        = zoneVegetation.m_maxAltitude;
     MinOceanDepth      = zoneVegetation.m_minOceanDepth;
     MaxOceanDepth      = zoneVegetation.m_maxOceanDepth;
     MinTerrainDelta    = zoneVegetation.m_minTerrainDelta;
     MaxTerrainDelta    = zoneVegetation.m_maxTerrainDelta;
     TerrainDeltaRadius = zoneVegetation.m_terrainDeltaRadius;
     MinTilt            = zoneVegetation.m_minTilt;
     MaxTilt            = zoneVegetation.m_maxTilt;
     InForest           = zoneVegetation.m_inForest;
     ForestThresholdMin = zoneVegetation.m_forestTresholdMin;
     ForestThresholdMax = zoneVegetation.m_forestTresholdMax;
     ScaleMin           = zoneVegetation.m_scaleMin;
     ScaleMax           = zoneVegetation.m_scaleMax;
     GroupSizeMin       = zoneVegetation.m_groupSizeMin;
     GroupSizeMax       = zoneVegetation.m_groupSizeMax;
     GroupRadius        = zoneVegetation.m_groupRadius;
     GroundOffset       = zoneVegetation.m_groundOffset;
 }
Exemplo n.º 2
0
 private string GetProperties(ZoneSystem.ZoneVegetation vegetation)
 {
     return($"<ul>" +
            $"{(vegetation.m_snapToWater ? "<li>Snap to water</li>" : "")}" +
            $"{(vegetation.m_scaleMax > vegetation.m_scaleMin ? $"<li>Random scale: {RangeString(vegetation.m_scaleMin, vegetation.m_scaleMax)}</li>" : "")}" +
            $"{(vegetation.m_groundOffset != 0 ? $"<li>Ground offset: {vegetation.m_groundOffset}" : "")}</li>" +
            $"</ul>");
 }
Exemplo n.º 3
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 private static string GetQuantity(ZoneSystem.ZoneVegetation vegetation)
 {
     if (vegetation.m_groupSizeMax > 1)
     {
         return($"<ul><li>{RangeString(vegetation.m_min, vegetation.m_max)} groups of {RangeString(vegetation.m_groupSizeMin, vegetation.m_groupSizeMax)}</li>{(vegetation.m_groupSizeMax > 1 ? $"<li>Group Radius: {vegetation.m_groupRadius}</li>": "")}</ul>");
     }
     return($"{RangeString(vegetation.m_min, vegetation.m_max)}");
 }
Exemplo n.º 4
0
        private static string GetNameBox(ZoneSystem.ZoneVegetation zoneVegetation, bool hasSprite)
        {
            StringBuilder sb = new StringBuilder(zoneVegetation.m_prefab.name);

            if (hasSprite)
            {
                sb.Append($"<br><img src=\"../../images/prefabs/{zoneVegetation.m_prefab.name}.png\">");
            }
            return(sb.ToString());
        }
Exemplo n.º 5
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        private string GetFilters(ZoneSystem.ZoneVegetation vegetation)
        {
            var inForest = vegetation.m_inForest && (vegetation.m_forestTresholdMin > 0 || vegetation.m_forestTresholdMax < 1);

            return("<ul>" +
                   $"<li>Altitude: {RangeString(vegetation.m_minAltitude, vegetation.m_maxAltitude)}</li>" +
                   $"<li>Terrain Delta: {RangeString(vegetation.m_minTerrainDelta, vegetation.m_maxTerrainDelta)}</li>" +
                   $"<li>Terrain Delta Radius: {vegetation.m_terrainDeltaRadius}</li>" +
                   $"<li>Ocean Depth: {RangeString(vegetation.m_minOceanDepth, vegetation.m_maxOceanDepth)}</li>" +
                   $"<li>Tilt: {RangeString(vegetation.m_minTilt, vegetation.m_maxTilt)}</li>" +
                   $"{(inForest ? $"<li>Forest Threshold: {RangeString(vegetation.m_forestTresholdMin, vegetation.m_forestTresholdMax)}" : "")}</li>" +
                   "</ul>");
        }
Exemplo n.º 6
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 internal void AddVegetation(ZoneSystem.ZoneVegetation veg)
 {
     Vegetation.Add(veg);
 }
Exemplo n.º 7
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 public void RegisterVegetation(ZoneSystem.ZoneVegetation veg)
 {
     Vegetation.Add(veg);
 }