private void Awake() { _instance = this; TextCostForTimeDropChance(); TextCostForDecreseSpeed(); TextCostForSkipZone(); }
public void SelectZoneWithName(string name) { selectedZoneName = name; if (map.zones[name].isBuilt) { ZoneMenu.Instance().Open(); } else { CreateZoneDialog.Instance().Open(); } }
void Start() { ZoneManagementObject = GameObject.Find("ZoneManagenent"); zoneMenu = FindObjectOfType(typeof(ZoneMenu)) as ZoneMenu; }