Exemplo n.º 1
0
        /// <summary>
        /// Apply damage to the Health.
        /// </summary>
        /// <param name="dmg">The damage to apply.</param>
        /// <returns>The actual damage amount dealt.</returns>
        public virtual float Damage(Damage dmg)
        {
            if (enabled && dmg.amount > 0 && hitInvulnTimer.Use())
            {
                DamageModifier?.Invoke(ref dmg);

                float prevHealth = health;
                health    -= dmg.amount;
                health     = Mathf.Max(health, 0);
                dmg.amount = prevHealth - health;

                healthRegenTimer.Set();
                SendMessage("OnDamage", dmg, SendMessageOptions.DontRequireReceiver);
                Damaged?.Invoke(dmg);
                if (damageSound)
                {
                    damageSound.Play();
                }

                if (health == 0 && !dead)
                {
                    dead = true;
                    SendMessage("OnZeroHealth", SendMessageOptions.DontRequireReceiver);
                    ZeroHealth?.Invoke();
                }
            }
            else
            {
                dmg.amount = 0;
            }

            return(dmg.amount);
        }
Exemplo n.º 2
0
        private void HandleHealthChange(bool fireZeroHealthEvent = true)
        {
            healthChanged?.Invoke(_currentHealth, _maxHealth);

            if (fireZeroHealthEvent && _currentHealth <= 0 && !_zeroHealthEventFired)
            {
                zeroHealth?.Invoke();
                _zeroHealthEventFired = true;
            }
        }
Exemplo n.º 3
0
        public void ChangeHealth(IDamageDealer changer, double damage)
        {
            if (!IsVulnerable)
            {
                return;
            }

            if (owner is EnemySystem enemy)
            {
                enemy.LastDamageDealer = changer;

                if (enemy.Data.Get(Enums.Enemy.Health).AppliedValue > 0)
                {
                    enemy.Data.Get(Enums.Enemy.Health).AppliedValue -= damage;
                }
                else
                {
                    enemy.Data.Get(Enums.Enemy.Health).Value -= damage;
                }

                var remainingHealth =
                    enemy.Data.Get(Enums.Enemy.Health).AppliedValue > 0 ?
                    enemy.Data.Get(Enums.Enemy.Health).AppliedValue :
                    enemy.Data.Get(Enums.Enemy.Health).Value;

                if (remainingHealth <= 0)
                {
                    GiveResources();
                    IsVulnerable = false;

                    ZeroHealth?.Invoke(owner);
                }
            }

            #region  Helper functions

            void GiveResources()
            {
                if (enemy.LastDamageDealer is SpiritSystem spirit)
                {
                    spirit.AddExp((int)enemy.Data.Get(Numeral.Exp).Sum);
                }
            }

            #endregion
        }