Exemplo n.º 1
0
    // Token: 0x0600060A RID: 1546 RVA: 0x00033990 File Offset: 0x00031B90
    private void LoadSettings()
    {
        ZInput.instance.Load();
        AudioListener.volume         = PlayerPrefs.GetFloat("MasterVolume", AudioListener.volume);
        MusicMan.m_masterMusicVolume = PlayerPrefs.GetFloat("MusicVolume", 1f);
        AudioMan.SetSFXVolume(PlayerPrefs.GetFloat("SfxVolume", 1f));
        this.m_continousMusic.isOn     = (PlayerPrefs.GetInt("ContinousMusic", 1) == 1);
        PlayerController.m_mouseSens   = PlayerPrefs.GetFloat("MouseSensitivity", PlayerController.m_mouseSens);
        PlayerController.m_invertMouse = (PlayerPrefs.GetInt("InvertMouse", 0) == 1);
        float @float = PlayerPrefs.GetFloat("GuiScale", 1f);

        this.m_volumeSlider.value      = AudioListener.volume;
        this.m_sensitivitySlider.value = PlayerController.m_mouseSens;
        this.m_sfxVolumeSlider.value   = AudioMan.GetSFXVolume();
        this.m_musicVolumeSlider.value = MusicMan.m_masterMusicVolume;
        this.m_guiScaleSlider.value    = @float * 100f;
        this.m_invertMouse.isOn        = PlayerController.m_invertMouse;
        this.m_gamepadEnabled.isOn     = ZInput.IsGamepadEnabled();
        this.m_languageKey             = Localization.instance.GetSelectedLanguage();
        this.m_language.text           = Localization.instance.Localize("$language_" + this.m_languageKey.ToLower());
        this.m_cameraShake.isOn        = (PlayerPrefs.GetInt("CameraShake", 1) == 1);
        this.m_shipCameraTilt.isOn     = (PlayerPrefs.GetInt("ShipCameraTilt", 1) == 1);
        this.m_quickPieceSelect.isOn   = (PlayerPrefs.GetInt("QuickPieceSelect", 0) == 1);
        this.m_showKeyHints.isOn       = (PlayerPrefs.GetInt("KeyHints", 1) == 1);
        this.m_dofToggle.isOn          = (PlayerPrefs.GetInt("DOF", 1) == 1);
        this.m_vsyncToggle.isOn        = (PlayerPrefs.GetInt("VSync", 0) == 1);
        this.m_bloomToggle.isOn        = (PlayerPrefs.GetInt("Bloom", 1) == 1);
        this.m_ssaoToggle.isOn         = (PlayerPrefs.GetInt("SSAO", 1) == 1);
        this.m_sunshaftsToggle.isOn    = (PlayerPrefs.GetInt("SunShafts", 1) == 1);
        this.m_aaToggle.isOn           = (PlayerPrefs.GetInt("AntiAliasing", 1) == 1);
        this.m_caToggle.isOn           = (PlayerPrefs.GetInt("ChromaticAberration", 1) == 1);
        this.m_motionblurToggle.isOn   = (PlayerPrefs.GetInt("MotionBlur", 1) == 1);
        this.m_softPartToggle.isOn     = (PlayerPrefs.GetInt("SoftPart", 1) == 1);
        this.m_tesselationToggle.isOn  = (PlayerPrefs.GetInt("Tesselation", 1) == 1);
        this.m_shadowQuality.value     = (float)PlayerPrefs.GetInt("ShadowQuality", 2);
        this.m_lod.value             = (float)PlayerPrefs.GetInt("LodBias", 2);
        this.m_lights.value          = (float)PlayerPrefs.GetInt("Lights", 2);
        this.m_vegetation.value      = (float)PlayerPrefs.GetInt("ClutterQuality", 2);
        this.m_fullscreenToggle.isOn = Screen.fullScreen;
        this.m_oldFullscreen         = this.m_fullscreenToggle.isOn;
        this.m_oldRes        = Screen.currentResolution;
        this.m_oldRes.width  = Screen.width;
        this.m_oldRes.height = Screen.height;
        this.m_selectedRes   = this.m_oldRes;
        ZLog.Log(string.Concat(new object[]
        {
            "Current res ",
            Screen.currentResolution.width,
            "x",
            Screen.currentResolution.height,
            "     ",
            Screen.width,
            "x",
            Screen.height
        }));
    }
Exemplo n.º 2
0
        static bool Prefix(string name, ref bool __result)
        {
            // Need to bypass original function for any required ZInputs that begin
            // with "Joy" to ensure the VR Controls still work when
            // Gamepad is disabled.
            if (VRControls.mainControlsActive && !ZInput.IsGamepadEnabled() && isUsedJoyZinput(name))
            {
                __result = VRControls.instance.GetButtonDown(name);
                return(false);
            }

            return(true);
        }