Exemplo n.º 1
0
    public void frame(int throttle, int frameSkip, int stage)
    {
        fclock = z80._clock.m + 17556;
        //Echo every 100 frames
        //    if(stage % 100 == 0) Echo("Stepping Gameboy (PC = " + z80.r.pc + ")");
        //var brk = document.getElementById('breakpoint').value;
        if ((stage % frameSkip) == 0)
        {
            gPU.drawNow();
        }

        currentTime    = System.DateTime.Now.Ticks;
        mMU._timer [0] = (int)((currentTime - startTime) / 610.3515625);
        switch (mMU._timer[3] & 0x3)
        {
        case 0:
            mMU._timer [1] += (int)(((currentTime - lastTime) / 610.3515625) / 1024);
            break;

        case 1:
            mMU._timer [1] += (int)(((currentTime - lastTime) / 610.3515625) / 16);
            break;

        case 2:
            mMU._timer [1] += (int)(((currentTime - lastTime) / 610.3515625) / 64);
            break;

        case 3:
            mMU._timer [1] += (int)(((currentTime - lastTime) / 610.3515625) / 256);
            break;
        }
        if (mMU._timer [1] > 255)
        {
            mMU._if |= 0x04;
            lastTime = currentTime;
        }
        if (currentTime - hblankTime > 283813)    //handle hblank
        {
            mMU._if   |= 0x01;
            hblankTime = currentTime;
            vblanks++;
//                Echo("vblank " + vblanks);
        }

        lastTime = currentTime;

        for (; z80._clock.m < fclock && throttle > 0; throttle--)
        {
            //if(z80._halt!=0) z80.r.m=1;
            //else
            //{
            //  z80.r.r = (z80.r.r+1) & 127;
            z80._map[mMU.rb(z80.r.pc++)]();
            z80.r.pc &= 65535;
            //}
            if (z80.r.ime != 0 && mMU._ie != 0 && mMU._if != 0)
            {
                z80._halt = 0; z80.r.ime = 0;
                ifired    = mMU._ie & mMU._if;
                if ((ifired & 1) != 0)
                {
                    mMU._if &= 0xFE; z80.RST40();
                }
                else if ((ifired & 2) != 0)
                {
                    mMU._if &= 0xFD; z80.RST48();
                }
                else if ((ifired & 4) != 0)
                {
                    mMU._if &= 0xFB; z80.RST50();
                }
                else if ((ifired & 8) != 0)
                {
                    mMU._if &= 0xF7; z80.RST58();
                }
                else if ((ifired & 16) != 0)
                {
                    mMU._if &= 0xEF; z80.RST60();
                }
                else
                {
                    z80.r.ime = 1;
                }
            }
            z80._clock.m += z80.r.m;
            gPU.checkline();
            //		tIMER.inc();
        }
    }