Exemplo n.º 1
0
        public GameUI(SpacePlayer [] players)
        {
            int nbPlayer = players.Length;

            minutes      = 0;
            seconds      = 0;
            milliseconds = 0;

            Vector2 scale = SpaceGame.GetScale();

            _guiGroup        = new YnGroup(2);
            _scoreText       = new YnText("Fonts/ScoresUI", "0");
            _scoreText.Color = Color.Wheat;
            Add(_scoreText);

            _timeText       = new YnText("Fonts/ScoresUI", "00:00:000");
            _timeText.Color = Color.Wheat;
            Add(_timeText);

            _playerWeaponBox = new PlayerWeaponBox[nbPlayer];

            for (int i = 0; i < nbPlayer; i++)
            {
                // Si 2 joueurs on a un alignement en bas
                int x = (i * 1100) + 25;
                int y = 700;

                // Sinon les joueurs 1 et 2 sont en haut
                // Et les autres en bas
                if (nbPlayer > 2)
                {
                    // Joueurs 1 et 2
                    if (i < 2)
                    {
                        y = 25;
                    }

                    // Joueurs 3 et 4
                    else
                    {
                        x = ((i - 2) * 1100) + 25;
                        y = 700;
                    }
                }

                _playerWeaponBox[i] = new PlayerWeaponBox(x, y, players[i], ref scale);
                Add(_playerWeaponBox[i]);
            }
        }
Exemplo n.º 2
0
        public SoloPlayerState(SpaceShipType type, LevelType levelType)
            : base("solostate", true)
        {
            _levelType = levelType;

            if (_levelType == LevelType.Interior)
            {
                background = new InteriorBackground();
            }
            else
            {
                background = new SpaceBackground();
            }

            Add(background);

            // Les bonus sont en dessous de tout
            bonusGroup = new YnGroup();
            Add(bonusGroup);

            // Joueur
            _player                   = new SpacePlayer(PlayerIndex.One, Registry.SpaceShipDescriptions[(int)type]);
            _player.Viewport          = background.PlayableViewport;
            _player.Killed           += new EventHandler <EventArgs>(_player_Killed);
            _player.PlayerReallyDead += new EventHandler <EventArgs>(_player_PlayerReallyDead);
            Add(_player);

            Registry.Players = new SpacePlayer[] { _player };
            Registry.ScoreManager.CurrentGameScore = _player.GameScore;

            // Gestionnaire d'ennemies
            _ennemyManager             = new EnnemyManager();
            _ennemyManager.EnnemyDied += new EventHandler <EnnemyDeadEventArgs>(alienManager_EnnemyDied);
            Add(_ennemyManager);

            // Interface
            gameUI = new GameUI(Registry.Players);
            Add(gameUI);

            // Gestionnaire de message
            messageBoxManager = new MessageBoxManager();
            Add(messageBoxManager);

            messageBoxManager.MessageBoxStart.CloseRequested += messageBoxStart_CloseRequested;
            messageBoxManager.MessageBoxPause.CloseRequested += messageBoxPause_CloseRequested;
            messageBoxManager.MessageBoxEnd.CloseRequested   += messageBoxEnd_CloseRequested;

            // Timers
            _startGameTimer            = new YnTimer(2500, 0);
            _startGameTimer.Completed += startGameTimer_Completed;
            _startGameTimer.Start();

            _looseTimer            = new YnTimer(5000, 0);
            _looseTimer.Completed += endTimer_Completed;

            // FX
            fxManager = new FxManager();
            Add(fxManager);

            // audio
            Registry.AudioManager.VocalRate = 0;

            // Registry

            Registry.GameStatus  = gameStatus;
            Registry.ActiveState = this;
            Registry.Ennemies    = _ennemyManager;
            Registry.GameUI      = gameUI;
            Registry.Background  = background;
            Registry.FX          = fxManager;

            ChangeGameStatus(GameStatus.Starting);
        }