private void Button_Click(object sender, RoutedEventArgs e) { XRay.File eObject = XRay.File.OpenExternalRead("E:\\X-Ray CoP SDK\\editors\rawdata\\objects\\dynamics\\fence\\debris_01.object"); XRay.Editor.EObject realObject = XRay.Editor.EObject.CreateEObject(eObject); // Hide console, and load to viewport a EObject }
private void Button_Click(object sender, RoutedEventArgs e) { string testFile = "D:\\Games\\S.T.A.L.K.E.R\\SDK\\editors\\rawdata\\objects\\dynamics\\fence\\debris_01.object"; XRay.File eObject = XRay.File.OpenExternalRead(testFile); string[] fileTokens = testFile.Split('\\'); XRay.Editor.EObject realObject = XRay.Editor.EObject.CreateEObject(eObject, fileTokens[fileTokens.Length - 1]); XRay.Model objectModel = realObject.renderable; //ourOcclusion.AddObjectToRenderableList() // Hide console, and load to viewport a EObject ourOcclusion.AddObjectToRenderableList(objectModel); }