Exemplo n.º 1
0
        static void Postfix(ref string __result)
        {
            int ct = 0;

            while (Patch_Cache.UsedRuinsNames.Contains(__result))
            {
                if (ct++ > 10)
                {
                    //In practice, I've never seen this take more than 2 attempts, but adding a short circuit just in case.
                    XRLCore.Log("QudUX: (Warning) Failed to find a suitable name for Ruins location after >10 attempts. Allowing duplicate name: " + __result);
                    break;
                }
                __result = Egcb_JournalUtilities.GenerateName();
            }
            Patch_Cache.UsedRuinsNames.Add(__result);
            //XRLCore.Log("NameRuinsSite result: " + __result);
        }
Exemplo n.º 2
0
        static IEnumerable <CodeInstruction> Transpiler(IEnumerable <CodeInstruction> instructions)
        {
            //QudHistoryFactory.NameRuinsSite takes Stat.Random(0, 80) and then if the value is not less than
            //60, it returns "some forgotten ruins" as the name of a ruins site. To patch this function, we
            //will find the "Stat.Random(0, 80)" code, and replace it with "Stat.Random(0, 59)" which will
            //ensure that "some forgotten ruins" is never returned from the function.

            //Specifically, we need to find and overwrite the following sequence of IL instructions
            //	  IL_0321: ldc.i4.0
            //    IL_0322: ldc.i4.s  80
            //    IL_0324: call      int32 XRL.Rules.Stat::Random(int32, int32)

            var ins = new List <CodeInstruction>(instructions);

            for (var i = 0; i < ins.Count; i++)
            {
                if (ins[i].opcode == OpCodes.Ldc_I4_0 && (i + 2) < ins.Count)
                {
                    if (ins[i + 1].opcode == OpCodes.Ldc_I4_S && Convert.ToInt32(ins[i + 1].operand) == 80)
                    {
                        if (ins[i + 2].opcode == OpCodes.Call)
                        {
                            MethodInfo callMethodInfo = (MethodInfo)(ins[i + 2].operand);
                            if (callMethodInfo.MetadataToken == Method_StatRandom.MetadataToken)
                            {
                                //XRLCore.Log("QudUX: Patched QudHistoryFactory to remove \"some forgotten ruins\" as a naming option.");
                                //We have found our target triplet of IL instructions
                                ins[i + 1].operand = 59;    //make the modification
                                return(ins.AsEnumerable()); //return the modified instructions
                            }
                        }
                    }
                }
            }
            XRLCore.Log("QudUX: (Warning) Failed to patch QudHistoryFactory; \"some forgotten ruins\" may still be used to name locations.");
            return(ins.AsEnumerable());
        }