private void CopyClones(LBGame lBGame, string destLocation) { //ITrace.WriteLine(prefix: false); /* 26/03/2021 * OPFiles opF = new OPFiles() * { * Buttons = Dcs_Buttons.NoStop, * WhoCallMe = "Clone" * }; * opF.IWriteLine += (string message) => ITrace.WriteLine(message); * opF.IWrite += (string message) => ITrace.BeginLine(message);*/ List <Clone> clones = XML_Games.ListClones(_XMLPlatformFile, "GameID", lBGame.Id).ToList(); // tri des doublons / filter duplicates List <Clone> fClones = FilesFunc.DistinctClones(clones, lBGame.ApplicationPath, PS.Default.LBPath); // On va vérifier que chaque clone n'est pas déjà présent et selon déjà copier foreach (Clone zeClone in fClones) { //waiting zeClone.ApplicationPath = ReconstructPath(zeClone.ApplicationPath); SimpleCopyManager(Path.GetFullPath(zeClone.ApplicationPath, PS.Default.LBPath), destLocation, ref _FileConflictDecision); } }
/// <summary> /// On récupère les informations principales, dont les chemins (EBGame, TBGame) /// </summary> /// <param name="gamePath"></param> /// <param name="file"></param> /// <returns></returns> /// <remarks> /// Si les chemins sont vides, on conserve quand même pas de tri /// </remarks> private GamePaths GetMainsInfo(string gamePath, string file) { string xmlFile = Path.Combine(gamePath, file); GamePaths gpX = null; using (XML_Games xelGames = new XML_Games(xmlFile)) { var xelG = xelGames.GetGameNode(); gpX = GamePaths.CreateBasic(xelG); gpX.Complete(xelGames.GetNodes(Tag.AddApp, Tag.GameId, gpX.Id)); // Essaie de récupération des paths foreach (var app in gpX.Applications) { app.CurrentPath = SimuRelativePath(gpX.Platform, app.CurrentPath); } // --- gpX.ManualPath = SimuRelativePath(gpX.Platform, gpX.ManualPath); gpX.MusicPath = SimuRelativePath(gpX.Platform, gpX.MusicPath); gpX.VideoPath = SimuRelativePath(gpX.Platform, gpX.VideoPath); gpX.ThemeVideoPath = SimuRelativePath(gpX.Platform, gpX.ThemeVideoPath); } return(gpX); }
/// <summary> /// /// </summary> /// <param name="gpX"></param> /// <param name="lbGame"></param> /// <param name="gamePath"></param> /// <remarks> /// Modifie le lbgame /// </remarks> private void Make_EnhanceBackup(GameDataCont gdC, LBGame lbGame, string gamePath) { lbGame.ApplicationPath = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultApp?.CurrentPath); lbGame.ManualPath = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultManual?.CurrentPath); lbGame.MusicPath = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultMusic?.CurrentPath); lbGame.VideoPath = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultVideo?.CurrentPath); lbGame.ThemeVideoPath = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultThemeVideo?.CurrentPath); XML_Games.EnhancedBackup(_XMLPlatformFile, lbGame, gamePath); }
/// <summary> /// /// </summary> /// <param name="verbatimGame"></param> /// <param name="tmpPath"></param> /// <param name="tag"></param> private void ManageFiles(XElement verbatimGame, string tmpPath, string tag) { string d = Path.Combine(tmpPath, PS.Default.Manuals); string defFile = XML_Games.GetByTag(verbatimGame, tag); foreach (string f in Directory.EnumerateFiles(d)) { string tail = f.Replace(tmpPath, string.Empty); //tail = if (defFile.Contains(tail)) { } } }
internal static Dictionary <string, bool?> CheckGameValidity(ShortGame g, string platformXmlFile) { LBGame game = XML_Games.Scrap_LBGame <LBGame>(platformXmlFile, GameTag.ID, g.Id); //clones var clones = XML_Games.ListClones(platformXmlFile, Tag.GameId, g.Id); bool bMG = CheckValidity(game.ApplicationPath); if (!bMG) { return(null); } Dictionary <string, bool?> yEP = new Dictionary <string, bool?>(); yEP.Add("Main Game", bMG); yEP.Add("Manual", CheckValidity(game.ManualPath)); yEP.Add("Music", CheckValidity(game.MusicPath)); yEP.Add("Video", CheckValidity(game.VideoPath)); yEP.Add("ThemeVideo", CheckValidity(game.ThemeVideoPath)); foreach (var c in clones) { yEP.Add(Path.GetFileName(c.ApplicationPath), CheckValidity(c.ApplicationPath)); } return(yEP); /// <summary> /// Vérifie que le jeu sélectionné a bien le manuel, la musique et le jeu /// </summary> bool CheckValidity(string link) { string tmp; tmp = Path.GetFullPath(link, Config.HLaunchBoxPath); if (!File.Exists(tmp)) { return(false); } return(true); } }
/// <summary> /// Travaille sur le fichier de sortie pour injecter /// </summary> /// <param name="xmlPlateforme"></param> /// <param name="baseGame"></param> private void WorkOnGamesFile(string xmlPlateforme, XElement verbatimGame, string xmlSrcFile, BasicGame baseGame) { // Travail sur le fichier de plateforme using (XML_Games xGame = new XML_Games(xmlPlateforme)) { bool?replace = false; if (xGame.Exists("ID", baseGame.Id)) { replace = AskDxMBox("Game is Already present, replace it (or duplicate) ?", "Question", E_DxButtons.Yes | E_DxButtons.No, baseGame.Title); } if (replace == true) { UpdateStatus?.Invoke(this, $"Removing game: {baseGame.Title}"); xGame.RemoveByChild(Cst.Game, Cst.Id, baseGame.Id); UpdateStatus?.Invoke(this, $"Removing AdditionnalApps: {baseGame.Title}"); xGame.RemoveByChild(Cst.AddApp, Cst.GameId, baseGame.Id); UpdateStatus?.Invoke(this, $"Removing CustomFields: {baseGame.Title}"); xGame.RemoveByChild(Cst.CustField, Cst.GameId, baseGame.Id); UpdateStatus?.Invoke(this, $"Removing AlternateNames"); xGame.RemoveByChild(Cst.AltName, Cst.GameId, baseGame.Id); } // Injection UpdateStatus?.Invoke(this, $"Inject game"); xGame.InjectGame(verbatimGame); UpdateStatus?.Invoke(this, $"Inject additionnal applications"); xGame.InjectAddApps(XML_Games.GetNodes(xmlSrcFile, Cst.AddApp)); UpdateStatus?.Invoke(this, $"Inject custom fields"); xGame.InjectCustomF(XML_Games.GetNodes(xmlSrcFile, Cst.CustField)); /*XML_Games.InjectAddApps(clones, machineXMLFile); * if (PS.Default.wCustomFields) * { * //var r = XML_Games.ListCustomFields(xmlFile, "CustomField"); * XML_Games.Trans_CustomF(xmlFile, machineXMLFile); * }*/ //XML_Games.Remove_Game(lbGame.Id, machineXMLFile); } }
public object Run(int timeSleep = 10) { try { /* * * log.AddCaller(this); * HeTrace.AddLogger("LaunchBox", log); */ //UpdateStatus += (x, y) => HeTrace.WriteLine(y, this); // Redirige les signaux //RedirectSignals(); // Récupération des infos de la plateforme UpdateStatus?.Invoke(this, "Get infos from platform"); /* * Normalement on peut virer * XML_Functions xf = new XML_Functions(); * xf.ReadFile(Common.PlatformsFile); * * Machine = xf.ScrapPlatform(PlatformName);*/ Machine = XML_Platforms.GetPlatformPaths(Common.PlatformsFile, PlatformName); if (Machine.PlatformFolders.Count < 1) { UpdateStatus?.Invoke(this, "Error: this machine has no path"); return(false); } // Backup datas MachineXMLFile = Path.Combine(PS.Default.LastLBpath, PS.Default.dPlatforms, $"{PlatformName}.xml"); BackupPlatformFile(MachineXMLFile); UpdateStatus?.Invoke(this, $"Backup of '{MachineXMLFile}'"); // Initialisation des dossiers cible // Memo solution la plus simple, fixant des limites et normalement évolutive string root = Path.GetDirectoryName(Path.GetDirectoryName(Machine.FolderPath)); TGamesP = Path.Combine(Machine.FolderPath); UpdateStatus?.Invoke(this, $"Target Game path: {TGamesP}"); TCheatsCodesP = Path.Combine(root, "Cheat Codes", PlatformName); UpdateStatus?.Invoke(this, $"Target Cheats path: {TCheatsCodesP}"); TImagesP = Path.GetDirectoryName(Machine.PlatformFolders.First((x) => x.MediaType.Contains("Box", StringComparison.OrdinalIgnoreCase)).FolderPath); UpdateStatus?.Invoke(this, $"Target Images path: {TImagesP}"); TManualsP = Machine.PlatformFolders.First((x) => x.MediaType == "Manual").FolderPath; UpdateStatus?.Invoke(this, $"Target Manuals path: {TManualsP}"); TMusicsP = Machine.PlatformFolders.First((x) => x.MediaType == "Music").FolderPath; UpdateStatus?.Invoke(this, $"Target Musics path: {TMusicsP}"); TVideosP = Machine.PlatformFolders.First((x) => x.MediaType == "Video").FolderPath; UpdateStatus?.Invoke(this, $"Target Videos path: {TVideosP}"); // int i = 0; //MaximumProgressT?.Invoke(this, Games.Count()); //MaximumProgress?.Invoke(this, 100); foreach (FileObj game in Games) { UpdateProgressT?.Invoke(this, i); UpdateStatus?.Invoke(this, $"Work on: {game.Nom}"); string gameName = Path.GetFileNameWithoutExtension(game.Nom); string tmpPath = Path.Combine(Config.WorkingFolder, Path.GetFileNameWithoutExtension(game.Nom)); // Décompresser if (Path.GetExtension(game.Path).Equals(".zip", StringComparison.OrdinalIgnoreCase)) { ZipDecompression.UnCompressArchive(game.Path, tmpPath, CancelToken); } if (CancelToken.IsCancellationRequested) { UpdateStatus?.Invoke(this, "Stopped by user"); return(false); } // todo 7zip // Chargement des données du jeu string xmlFile = Path.Combine(tmpPath, "EBGame.xml"); LBGame lbGame = XML_Games.Scrap_LBGame(xmlFile); List <AdditionalApplication> clones = XML_Games.ListAddApps(xmlFile); //05/04/2021 LBGame lbGame = XML_Games.Scrap_GameLB(Path.Combine(tmpPath, "EBGame.xml"), "LaunchBox_Backup", PS.Default.wCustomFields); UpdateStatus?.Invoke(this, $"Game info xml loaded: {lbGame.Title}"); // Modification des chemins dans le jeu Modify_Paths(lbGame, clones); // Modification de la platforme du jeu UpdateStatus?.Invoke(this, $"Altération of platform {lbGame.Platform} => {PlatformName}"); lbGame.Platform = PlatformName; // Copier Copy_LBManager(lbGame, tmpPath); /*// Platform modification * if (PS.Default.ChangePlatform) * XMLBackup.Change_Platform(Path.Combine(destPath, "EBGame.xml"), machine);*/ // Retrait du jeu si présence bool?replace = false; if (XML_Custom.TestPresence(MachineXMLFile, "Game", nameof(lbGame.Id).ToUpper(), lbGame.Id)) { replace = AskDxMBox("Game is Already present", "Question", E_DxButtons.Yes | E_DxButtons.No, lbGame.Title); } if (replace == true) { XML_Games.Remove_Game(lbGame.Id, MachineXMLFile); } // Injection XML_Games.InjectGame(lbGame, MachineXMLFile); XML_Games.InjectAddApps(clones, MachineXMLFile); if (PS.Default.wCustomFields) { //var r = XML_Games.ListCustomFields(xmlFile, "CustomField"); XML_Games.Trans_CustomF(xmlFile, MachineXMLFile); } UpdateStatus?.Invoke(this, $"Injection in xml Launchbox's files"); //XMLBackup.Copy_EBGame(gameName, Path.Combine(tmpPath, "EBGame.xml"), MachineXMLFile); // Effacer le dossier temporaire Delete(tmpPath); UpdateStatus?.Invoke(this, "Game Finished"); UpdateProgress?.Invoke(this, 100); i++; } UpdateStatus?.Invoke(this, "Task Finished"); HeTrace.RemoveLogger("LaunchBoxAdapt"); UpdateProgressT?.Invoke(this, 100); return(true); } catch (Exception exc) { HeTrace.WriteLine(exc.Message); return(false); } }
private void InjectInXMLFile(string gamePath, GameDataCont gdC, string xmlPlatform, string platFormFolder) { //DataPlus defGame = gdC.Applications.FirstOrDefault(x => x.IsSelected); if (gdC.DefaultApp == null) { throw new Exception("No default game chosen"); } // Lecture du fichier TBGame ou EBGame string xmlGame = null; if (File.Exists(Path.Combine(gamePath, "TBGame.xml"))) { xmlGame = Path.Combine(gamePath, "TBGame.xml"); } else if (File.Exists(Path.Combine(gamePath, "EBGame.xml"))) { xmlGame = Path.Combine(gamePath, "EBGame.xml"); } else if (File.Exists(Path.Combine(gamePath, "NBGame.xml"))) { xmlGame = Path.Combine(gamePath, "NBGame.xml"); } // if (xmlGame == null) { throw new Exception("No XML file to inject"); } // Vérification pour voir si le jeu est présent using (XML_Games xmlSrc = new XML_Games(xmlGame)) using (XML_Games xmlPlat = new XML_Games(xmlPlatform)) { bool?remove = false; if (xmlPlat.Exists(GameTag.ID, gdC.DefaultApp.Id)) { remove = IHMStatic.AskDxMBox("Game is already present, remove it ? ", "Question", E_DxButtons.No | E_DxButtons.Yes, gdC.DefaultApp.Name); if (remove != true) { return; } // ----------------- On enlève si désiré xmlPlat.Remove_Game(gdC.DefaultApp.Id); xmlPlat.Remove_AddApps(gdC.DefaultApp.Id); xmlPlat.Remove_CustomF(gdC.DefaultApp.Id); xmlPlat.Remove_AlternateN(gdC.DefaultApp.Id); } // ----------------- Traitement du jeu. XElement xelGame = xmlSrc.GetGameNode(); // --- Modifications // Changement de la plateforme if (xelGame.Element(Tag.Platform) != null) { xelGame.Element(Tag.Platform).Value = gdC.Platform; } // App ModifElement(xelGame, Tag.AppPath, gdC.DefaultApp, true); // Manuel ModifElement(xelGame, GameTag.ManPath, gdC.DefaultManual, true); // Musique ModifElement(xelGame, GameTag.MusPath, gdC.DefaultMusic, false); // Video ModifElement(xelGame, GameTag.VidPath, gdC.DefaultVideo, false); // ThemeVideo ModifElement(xelGame, GameTag.ThVidPath, gdC.DefaultThemeVideo, false); // Changement du RootFolder if (xelGame.Element(GameTag.RootFolder) != null) { xelGame.Element(GameTag.RootFolder).Value = platFormFolder; } // --- Récupération des clones + modification var xelClones = xmlSrc.GetNodes(Tag.AddApp); foreach (XElement clone in xelClones) { var file = gdC.Applications.FirstOrDefault(x => x.Id == clone.Element(CloneTag.Id).Value); if (file != null) { ModifElement(clone, Tag.AppPath, file, true); } } xmlPlat.InjectGame(xelGame); xmlPlat.InjectAddApps(xelClones); // ----------------- Custom Fields if (Config.UseCustomFields) { var xelCFields = xmlSrc.GetNodes(Tag.CustField); xmlPlat.InjectCustomF(xelCFields); } // ----------------- Alternate names var xelANs = xmlSrc.GetNodes(Tag.AltName); xmlPlat.InjectAltName(xelANs); xmlPlat.Root.Save(xmlPlatform); } /* * elem.Value = DxPath.To_RelativeOrNull(Default.LastLBpath, defGame.DestPath); * } * * * // Modification du fichier xml pour l'injection */ void ModifElement <T>(in XElement xelObj, string tag, T elem, bool first) where T : IDataRep { var target = xelObj.Element(tag); var value = elem == null ? string.Empty : DxPath.To_Relative(Config.HLaunchBoxPath, elem.DestPath); // Pour lever le .\ value = value.StartsWith(@".\") ? value.Substring(2) : value; // Vérification if (target == null && first) { xelObj.AddFirst(new XElement(tag, value)); } else if (target == null && !first) { xelObj.Add(new XElement(tag, value)); } else { target.Value = value; } } }
public GameDataCont InjectGame(string gamePath) { HeTrace.WriteLine("Dpg Step"); string dpgFile = Path.Combine(gamePath, "DPGame.json"); // Check if DPG file exists if (!File.Exists(dpgFile)) { DPGMakerCore dpgMaker = new DPGMakerCore(); dpgMaker.MakeDPG_Folder(gamePath); } GamePaths gpX = GamePaths.ReadFromJson(dpgFile); HeTrace.WriteLine($"Platform Step for '{gpX.Platform}'"); string platformsFile = Path.Combine(Config.HLaunchBoxPath, Config.PlatformsFile); bool CheckIfInjectionNeeded = !XML_Custom.TestPresence(platformsFile, Tag.Platform, Tag.Name, gpX.Platform); if (CheckIfInjectionNeeded) { HeTrace.WriteLine($"Backup of platforms file"); // Backup du fichier de la plateforme; BackupFile(platformsFile, _BackupFolder); string newPFile = IHMStatic.GetAFile(Config.LastTargetPath, $"Platform '{gpX.Platform}' doesn't exist. Select the xml file to inject for this platform", "xml"); if (string.IsNullOrEmpty(newPFile)) { throw new Exception("File for injection is not filled"); } // Vérification que c'est la bonne plateforme if (!XML_Custom.TestPresence(newPFile, Tag.Platform, Tag.Name, gpX.Platform)) { throw new Exception("File doesn't contain the good platform"); } HeTrace.WriteLine($"Injecting {gpX.Platform} in platforms file for {gpX.Platform}"); InjectPlatform(gpX.Platform, newPFile); } ContPlatFolders zePlatform = XML_Platforms.GetPlatformPaths(platformsFile, gpX.Platform); HeTrace.WriteLine("Preparing files"); // Préparation des fichiers GameDataCont gdC = PrepareGDC(gamePath, gpX); // Manipulation des fichiers AssignTargets(gdC, gamePath, zePlatform); // --- Lecture de la plateforme string machineXMLFile = Path.Combine(Config.HLaunchBoxPath, Config.PlatformsFolder, $"{gpX.Platform}.xml"); if (!File.Exists(machineXMLFile)) { XML_Games.NewPlatform(machineXMLFile); } // Backup platform file BackupFile(machineXMLFile, _BackupFolder); HeTrace.WriteLine($"Backup of '{machineXMLFile}'"); InjectInXMLFile(gamePath, gdC, machineXMLFile, zePlatform.FolderPath); HeTrace.WriteLine($"Game injected: {gdC.Title}"); return(gdC); }
/// <summary> /// /// </summary> /// <param name="applicationPath"></param> /// <param name="applications"></param> /// <returns>Le fichier sélectionné</returns> private ICollection <DataPlus> GetFilesForGames(LBGame lbGame) { List <DataPlus> games = new List <DataPlus>(); HeTrace.WriteLine($"\t[GetFilesForGames]", this); if (string.IsNullOrEmpty(lbGame.ApplicationPath)) { throw new ArgumentNullException("[GetFiles] Folder of application path is empty"); } string extension = Path.GetExtension(lbGame.ApplicationPath); // si aucune extension on ne pack pas le fichier if (string.IsNullOrEmpty(extension)) { throw new ArgumentNullException("[GetFiles] Extension of application is null"); } // --- Cas des extensions cue if (extension.Equals(".cue", StringComparison.OrdinalIgnoreCase)) { string srcFile = Path.GetFullPath(lbGame.ApplicationPath, Common.Config.HLaunchBoxPath); //Lecture du fichier cue Cue_Scrapper cuecont = new Cue_Scrapper(srcFile); //Folder containing files string sourceFold = Path.GetDirectoryName(srcFile); // Fonctionne avec le nom du fichier foreach (string fileName in cuecont.Files) { // Donne le lien complet vers le fichier games.Add(DataPlus.MakeNormal(Path.Combine(sourceFold, fileName))); } } games.Add(DataPlus.MakeChosen(lbGame.Id, lbGame.Title, Path.GetFullPath(lbGame.ApplicationPath, Common.Config.HLaunchBoxPath))); // --- Récupération des clones List <Clone> clones = XML_Games.ListClones(_XMLPlatformFile, "GameID", lbGame.Id).ToList(); // tri des doublons / filter duplicates List <Clone> fClones = FilesFunc.DistinctClones(clones, lbGame.ApplicationPath, Common.Config.HLaunchBoxPath); if (fClones.Any()) { HeTrace.WriteLine($"\t[{nameof(XML_Games.ListClones)}] found: '{fClones.Count()}'", this); foreach (Clone c in fClones) { string path = Path.GetFullPath(c.ApplicationPath, Common.Config.HLaunchBoxPath); if (File.Exists(path)) { games.Add(DataPlus.MakeNormal(c.Id, Path.GetFileName(path), path)); } } } return(games); }
public object Run(int timeSleep = 10) { bool backupDone = false; /*// Tracing * MeSimpleLog log = new MeSimpleLog(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, Common.Logs, $"{DateTime.Now.ToFileTime()}.log")) * { * LogLevel = 1, * FuncPrefix = EPrefix.Horodating, * }; * log.AddCaller(this); * HeTrace.AddLogger("LaunchBox", log);*/ // UpdateStatus += (x, y) => HeTrace.WriteLine(y, this); // Redirige les signaux //RedirectSignals(); // int i = 0; foreach (FileObj game in Games) { UpdateProgressT?.Invoke(this, i); UpdateStatus?.Invoke(this, $"Work on: {game.Nom}"); string gameName = Path.GetFileNameWithoutExtension(game.Nom); string tmpPath = Path.Combine(Config.WorkingFolder, Path.GetFileNameWithoutExtension(game.Nom)); // Décompresser if (Path.GetExtension(game.Path).Equals(".zip", StringComparison.OrdinalIgnoreCase)) { ZipDecompression.UnCompressArchive(game.Path, tmpPath, CancelToken); } if (CancelToken.IsCancellationRequested) { UpdateStatus?.Invoke(this, "Stopped by user"); return(false); } // Chargement des données du jeu string xmlFile = Path.Combine(tmpPath, "EBGame.xml"); LBGame lbGame = XML_Games.Scrap_LBGame(xmlFile); List <AdditionalApplication> clones = XML_Games.ListAddApps(xmlFile); UpdateStatus?.Invoke(this, $"Game info xml loaded: {lbGame.Title}"); // Vérification de la présence du fichier xml de la plateforme string machineXMLFile = Path.Combine(PS.Default.LastLBpath, PS.Default.dPlatforms, $"{lbGame.Platform}.xml"); if (!File.Exists(machineXMLFile)) { UpdateStatus?.Invoke(this, $"Creation of xml file: '{machineXMLFile}'"); XML_Games.NewPlatform(machineXMLFile); } // Backup datas if (!backupDone) { BackupPlatformFile(machineXMLFile); UpdateStatus?.Invoke(this, $"Backup of '{machineXMLFile}'"); backupDone = true; } // Initialisation des dossiers TGamesP = Path.GetDirectoryName(lbGame.ApplicationPath); UpdateStatus?.Invoke(this, $"Target Game path: {TGamesP}"); /*TCheatsCodesP = Path.Combine(root, "Cheat Codes", lbGame.Platform); * UpdateStatus?.Invoke($"Target Cheats path: {TCheatsCodesP}"); * * TImagesP = Path.Combine(root, "Images", lbGame.Platform); * UpdateStatus?.Invoke($"Target Images path: {TImagesP}");*/ TManualsP = Path.GetDirectoryName(lbGame.ManualPath); UpdateStatus?.Invoke(this, $"Target Manuals path: {TManualsP}"); TMusicsP = Path.GetDirectoryName(lbGame.MusicPath); UpdateStatus?.Invoke(this, $"Target Musics path: {TMusicsP}"); TVideosP = Path.GetDirectoryName(lbGame.VideoPath); UpdateStatus?.Invoke(this, $"Target Videos path: {TVideosP}"); // Modification des chemins dans le jeu Modify_Paths(lbGame); // Copy des jeux Copy_Manager(lbGame, tmpPath); // Retrait du jeu si présence bool?replace = false; if (XML_Custom.TestPresence(machineXMLFile, "Game", nameof(lbGame.Id).ToUpper(), lbGame.Id)) { replace = AskDxMBox("Game is Already present", "Question", E_DxButtons.Yes | E_DxButtons.No, lbGame.Title); } if (replace == true) { XML_Games.Remove_Game(lbGame.Id, machineXMLFile); } // Injection XML_Games.InjectGame(lbGame, machineXMLFile); XML_Games.InjectAddApps(clones, machineXMLFile); if (PS.Default.wCustomFields) { //var r = XML_Games.ListCustomFields(xmlFile, "CustomField"); XML_Games.Trans_CustomF(xmlFile, machineXMLFile); } UpdateStatus?.Invoke(this, $"Injection in xml Launchbox's files"); //XMLBackup.Copy_EBGame(gameName, Path.Combine(tmpPath, "EBGame.xml"), MachineXMLFile); // Effacer le dossier temporaire Delete(tmpPath); //i++; UpdateProgress?.Invoke(this, 100); UpdateStatus?.Invoke(this, "Game Finished"); } UpdateStatus?.Invoke(this, "Task Finished"); HeTrace.RemoveLogger("LaunchBoxEB"); UpdateProgressT?.Invoke(this, 100); return(true); }
public object Run(Platform machine) { try { // Lecture du fichier xml de la plateforme (verbatim) UpdateStatus?.Invoke(this, "Get infos from platform"); //var srcPlatform = XML_Platforms.Read(_SelectedPlatformXML); //string platformName = XML_Platforms.GetByTag(srcPlatform.Element("Platform"), "Name") as string; // L'objet n'est utilisé que pour avoir des données, il ne sert pas pour l'écriture if (machine.PlatformFolders.Count < 1) { UpdateStatus?.Invoke(this, "Error: this machine has no path"); return(false); } // Travail sur le fichier des plateformes string platformsFile = Path.Combine(PS.Default.LastLBpath, PS.Default.fPlatforms); WorkOnPlatformFile(platformsFile, machine.Name); // Backup datas string xmlPlateforme = Path.Combine(PS.Default.LastLBpath, PS.Default.dPlatforms, $"{machine.Name}.xml"); if (File.Exists(xmlPlateforme)) { BackupPlatformFile(xmlPlateforme); UpdateStatus?.Invoke(this, $"Backup of '{xmlPlateforme}'"); } // --- Initialisation des dossiers cible string root = Path.GetDirectoryName(Path.GetDirectoryName(machine.FolderPath)); InitTargetPaths(machine, root); int done = 0; int i = 0; foreach (Cont.FileObj game in Games) { UpdateProgressT?.Invoke(this, i); UpdateStatus?.Invoke(this, $"Work on: {game.Nom}"); string gameName = Path.GetFileNameWithoutExtension(game.Nom); string tmpPath = Path.Combine(Config.Folder, Path.GetFileNameWithoutExtension(game.Nom)); // Décompression if (Path.GetExtension(game.Path).Equals(".zip", StringComparison.OrdinalIgnoreCase)) { ZipDecompression.UnCompressArchive(game.Path, tmpPath, CancelToken); } if (CancelToken.IsCancellationRequested) { UpdateStatus?.Invoke(this, "Stopped by user"); return(false); } // Chargement des données du jeu string xmlFile = Path.Combine(tmpPath, "TBGame.xml"); XElement verbatimGame = XML_Games.GetGameNode(xmlFile); BasicGame baseGame = XML_Games.Scrap_BasicGame <BasicGame>(verbatimGame); #if DEBUG baseGame.Platform = "Sega Genesis"; #endif /* * string gameTitle = XML_Games.GetByTag(verbatimGame, "Title"); * UpdateStatus?.Invoke(this, $"Game Title: {gameTitle}"); * * string platformGame = XML_Games.GetByTag(verbatimGame, "Platform"); * UpdateStatus?.Invoke(this, $"Game for {platformGame}"); * * string gameID = XML_Games.GetByTag(verbatimGame, "ID"); * UpdateStatus?.Invoke(this, $"GameId: {gameID}");*/ // Test pour vérifier si ce sont les mêmes plateformes if (!machine.Name.Equals(baseGame.Platform)) { UpdateStatus?.Invoke(this, $"Aborded, wrong plateforme '{game.Nom}'"); i++; UpdateProgressT?.Invoke(this, i); continue; } // Copies //Copy_Images(Path.Combine(tmpPath, PS.Default.Images), TImagesP); // Copie et modifie ManageFiles(verbatimGame, tmpPath, Cst.ManualP); //Copy_TBManager(tmpPath); WorkOnGamesFile(xmlPlateforme, verbatimGame, xmlFile, baseGame); // Effacer le dossier temporaire Delete(tmpPath); //i++; UpdateProgress?.Invoke(this, 100); UpdateStatus?.Invoke(this, "Game Finished"); done++; } UpdateStatus?.Invoke(this, $"Number of games processed: {done}/{Games.Count()}"); return(true); } catch (Exception exc) { return(false); } }
// --- /// <summary> /// Travail pour un jeu /// </summary> /// <param name="shGame"></param> public void PackMe(ShortGame shGame) { TempDecision = MemorizedDecision; // Verif if (shGame == null || string.IsNullOrEmpty(shGame.Id)) { HeTrace.WriteLine("Game property: null"); return; } // Dossiers string gamePath = Path.Combine(_SystemPath, $"{shGame.ExploitableFileName}"); // New Working Folder //Compress_ZipMode(gamePath, shGame.Title); // Compress_7ZipMode(gamePath, shGame.Title); // Contrôle de collisions pour les dossiers if (Directory.Exists(gamePath)) { HeTrace.WriteLine($"Directory Exists '{gamePath}'", this); // Demande à l'utilisateur si aucune précédente if (MemorizedDecision == E_Decision.None) { Application.Current.Dispatcher?.Invoke(() => TempDecision = MBDecision.ShowDial(null, gamePath, LanguageManager.Instance.Lang.Folder_Ex, E_DxConfB.Trash | E_DxConfB.OverWrite)); switch (TempDecision) { /* // Gestion des stops * case E_Decision.Stop: * HeTrace.WriteLine("Stopped by user", this); * HeTrace.RemoveLogger("game"); * return; * case E_Decision.StopAll: * HeTrace.WriteLine("Stopped by user", this); * HeTrace.RemoveLogger("game"); * throw new OperationCanceledException("Stopped by user"); */ case E_Decision.OverWriteAll: case E_Decision.TrashAll: MemorizedDecision = TempDecision; break; } switch (TempDecision) { case E_Decision.Trash: case E_Decision.TrashAll: HeTrace.WriteLine($"Trash existing folder: '{gamePath}'", this); OpFolders.Trash(@gamePath); break; } } } // --- On part du principe que tout peut être overwritté à partir de là. // Construction de la structure var tree = MakeStructure(gamePath); // --- #region Original Backup Game - Before all modifications if (Config.CreateTBGame) { XML_Games.TrueBackup(_XMLPlatformFile, shGame.Id, gamePath); } else { HeTrace.WriteLine("[Run] Original Backup Game disabled"); } #endregion #region Backup without paths XML_Games.NPBackup(_XMLPlatformFile, shGame.Id, gamePath); #endregion // Récupération du jeu LBGame lbGame = XML_Games.Scrap_LBGame <LBGame>(_XMLPlatformFile, "ID", shGame.Id); // Récupération des clones HeTrace.WriteLine("Alarms about not managed field are not important except if it's about a path containing datas"); HeTrace.WriteLine("EBGames and TBGames don't use a class they copy directly from xml to xml"); #region Creation of the Infos.xml (on ne récupère que ce que l'on veut) if (Config.CreateInfos) { // --- Get game from Launchbox (on a besoin que jusqu'au game info) XML_Custom.Make_InfoGame(gamePath, lbGame); } else { HeTrace.WriteLine("[Run] Make info disabled", this); } #endregion // --- Récupération des fichiers GameDataCont gdC = new GameDataCont(lbGame.Title, lbGame.Platform); GetFiles(lbGame, gdC); if (PackMe_IHM.LaunchBoxCore_Prev(gamePath, _ZePlatform, gdC) != true) { throw new Exception("Stopped by user"); } // --- Prepare files; PrepareList(gdC.Applications, tree, Config.KeepGameStruct, "Game"); PrepareList(gdC.CheatCodes, tree, Config.KeepCheatStruct, "CheatCode"); PrepareList(gdC.Manuals, tree, Config.KeepManualStruct, "Manual"); PrepareList(gdC.Musics, tree, Config.KeepMusicStruct, "Music"); PrepareList(gdC.Videos, tree, true, "Video"); PrepareImages(gdC.Images, tree.Children[Common.Images].Path); // --- Copie des fichiers CopyFiles(gdC, tree); // --- Récapitulatif permettant de rajouter ou lever des fichiers au pack if (PackMe_IHM.LaunchBoxCore_Recap(gamePath, _ZePlatform, gdC) != true) { throw new Exception("Stopped by user"); } // --- GamePaths --- GamePaths gpX = MakeGamePaths(lbGame, gdC, tree); #region Serialization / improved backup of Launchbox datas (with found medias missing) /* - En théorie on est toujours sur du relative path * - On a fait un assign sur les dossiers spécifiques * - On va récupérer la structure exacte sans aucune interprétation et modifier ce que l'on veut * - Les Paths */ if (Config.CreateEBGame) { Make_EnhanceBackup(gdC, lbGame, gamePath); } else { HeTrace.WriteLine($"[Run] Enhanced Backup Game disabled", this); } #endregion // --- Création d'un fichier conservant les fichiers par défaut définis par l'utilisateur en vue de réutilisation plus tard gpX.WriteToJson(Path.Combine(gamePath, "DPGame.json")); // --- On complète l'arborescence FoncSchem.MakeListFolder(tree.Children[Common.Manuals]); FoncSchem.MakeListFolder(tree.Children[Common.Images]); FoncSchem.MakeListFolder(tree.Children[Common.Musics]); FoncSchem.MakeListFolder(tree.Children[Common.Videos]); #region Save Struct if (Config.CreateTreeV) { FoncSchem.MakeStruct(tree, gamePath); } else { HeTrace.WriteLine($"[Run] Save Struct disabled", this); } #endregion #region 2020 choix du nom string name = PackMe_IHM.AskName(shGame.ExploitableFileName, _SystemPath); // Changement de nom du dossier <= Pour le moment ça ne fait que vérifier s'il peut écrire //si un dossier a le même nom ça ne pourra pas le renommer ushort i = 0; string destFolder = Path.Combine(_SystemPath, name); if (!gamePath.Equals(destFolder)) { while (i < 10) { try { Directory.Move(gamePath, destFolder); HeTrace.WriteLine("Folder successfully renamed"); // Attribution du résultat gamePath = destFolder; // Sortie break; } catch (IOException ioe) { HeTrace.WriteLine($"Try {i}: {ioe}"); Thread.Sleep(10); i++; } } } gamePath = destFolder; #endregion #region Compression // Zip if (Config.ZipCompression) { Compress_ZipMode(gamePath); } else { HeTrace.WriteLine($"[Run] Zip Compression disabled", this); } // 7zip if (Config.SevZipCompression) { Compress_7ZipMode(gamePath); } else { HeTrace.WriteLine($"[Run] 7Zip Compression disabled", this); } #endregion #region suppression du dossier de travail if (SafeBoxes.Dispatch_Mbox(this, "Would you want to ERASE the temp folder", "Erase", E_DxButtons.No | E_DxButtons.Yes, optMessage: shGame.ExploitableFileName) == true) { // Erase the temp folder try { Directory.SetCurrentDirectory(_WFolder); Directory.Delete(gamePath, true); HeTrace.WriteLine($"[Run] folder {gamePath} erased", this); } catch (Exception exc) { HeTrace.WriteLine($"[Run] Error when Erasing temp folder {gamePath}\n{exc.Message }", this); } } #endregion SetStatus(this, new StateArg($"Finished: {lbGame.Title}", CancelFlag)); }