Exemplo n.º 1
0
        private void CopyClones(LBGame lBGame, string destLocation)
        {
            //ITrace.WriteLine(prefix: false);

            /* 26/03/2021
             * OPFiles opF = new OPFiles()
             * {
             *  Buttons = Dcs_Buttons.NoStop,
             *  WhoCallMe = "Clone"
             * };
             * opF.IWriteLine += (string message) => ITrace.WriteLine(message);
             * opF.IWrite += (string message) => ITrace.BeginLine(message);*/

            List <Clone> clones = XML_Games.ListClones(_XMLPlatformFile, "GameID", lBGame.Id).ToList();

            // tri des doublons / filter duplicates
            List <Clone> fClones = FilesFunc.DistinctClones(clones, lBGame.ApplicationPath, PS.Default.LBPath);

            // On va vérifier que chaque clone n'est pas déjà présent et selon déjà copier
            foreach (Clone zeClone in fClones)
            {
                //waiting zeClone.ApplicationPath = ReconstructPath(zeClone.ApplicationPath);

                SimpleCopyManager(Path.GetFullPath(zeClone.ApplicationPath, PS.Default.LBPath), destLocation, ref _FileConflictDecision);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// On récupère les informations principales, dont les chemins (EBGame, TBGame)
        /// </summary>
        /// <param name="gamePath"></param>
        /// <param name="file"></param>
        /// <returns></returns>
        /// <remarks>
        /// Si les chemins sont vides, on conserve quand même pas de tri
        /// </remarks>
        private GamePaths GetMainsInfo(string gamePath, string file)
        {
            string xmlFile = Path.Combine(gamePath, file);

            GamePaths gpX = null;

            using (XML_Games xelGames = new XML_Games(xmlFile))
            {
                var xelG = xelGames.GetGameNode();

                gpX = GamePaths.CreateBasic(xelG);
                gpX.Complete(xelGames.GetNodes(Tag.AddApp, Tag.GameId, gpX.Id));

                // Essaie de récupération des paths
                foreach (var app in gpX.Applications)
                {
                    app.CurrentPath = SimuRelativePath(gpX.Platform, app.CurrentPath);
                }

                // ---
                gpX.ManualPath     = SimuRelativePath(gpX.Platform, gpX.ManualPath);
                gpX.MusicPath      = SimuRelativePath(gpX.Platform, gpX.MusicPath);
                gpX.VideoPath      = SimuRelativePath(gpX.Platform, gpX.VideoPath);
                gpX.ThemeVideoPath = SimuRelativePath(gpX.Platform, gpX.ThemeVideoPath);
            }

            return(gpX);
        }
Exemplo n.º 3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="gpX"></param>
        /// <param name="lbGame"></param>
        /// <param name="gamePath"></param>
        /// <remarks>
        /// Modifie le lbgame
        /// </remarks>
        private void Make_EnhanceBackup(GameDataCont gdC, LBGame lbGame, string gamePath)
        {
            lbGame.ApplicationPath = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultApp?.CurrentPath);
            lbGame.ManualPath      = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultManual?.CurrentPath);
            lbGame.MusicPath       = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultMusic?.CurrentPath);
            lbGame.VideoPath       = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultVideo?.CurrentPath);
            lbGame.ThemeVideoPath  = DxPath.To_RelativeOrNull(Common.Config.HLaunchBoxPath, gdC.DefaultThemeVideo?.CurrentPath);

            XML_Games.EnhancedBackup(_XMLPlatformFile, lbGame, gamePath);
        }
Exemplo n.º 4
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="verbatimGame"></param>
        /// <param name="tmpPath"></param>
        /// <param name="tag"></param>
        private void ManageFiles(XElement verbatimGame, string tmpPath, string tag)
        {
            string d       = Path.Combine(tmpPath, PS.Default.Manuals);
            string defFile = XML_Games.GetByTag(verbatimGame, tag);

            foreach (string f in Directory.EnumerateFiles(d))
            {
                string tail = f.Replace(tmpPath, string.Empty);
                //tail =

                if (defFile.Contains(tail))
                {
                }
            }
        }
Exemplo n.º 5
0
        internal static Dictionary <string, bool?> CheckGameValidity(ShortGame g, string platformXmlFile)
        {
            LBGame game = XML_Games.Scrap_LBGame <LBGame>(platformXmlFile, GameTag.ID, g.Id);

            //clones
            var clones = XML_Games.ListClones(platformXmlFile, Tag.GameId, g.Id);

            bool bMG = CheckValidity(game.ApplicationPath);

            if (!bMG)
            {
                return(null);
            }

            Dictionary <string, bool?> yEP = new Dictionary <string, bool?>();

            yEP.Add("Main Game", bMG);
            yEP.Add("Manual", CheckValidity(game.ManualPath));
            yEP.Add("Music", CheckValidity(game.MusicPath));
            yEP.Add("Video", CheckValidity(game.VideoPath));
            yEP.Add("ThemeVideo", CheckValidity(game.ThemeVideoPath));

            foreach (var c in clones)
            {
                yEP.Add(Path.GetFileName(c.ApplicationPath), CheckValidity(c.ApplicationPath));
            }

            return(yEP);

            /// <summary>
            ///  Vérifie que le jeu sélectionné a bien le manuel, la musique et le jeu
            /// </summary>
            bool CheckValidity(string link)
            {
                string tmp;

                tmp = Path.GetFullPath(link, Config.HLaunchBoxPath);
                if (!File.Exists(tmp))
                {
                    return(false);
                }

                return(true);
            }
        }
Exemplo n.º 6
0
        /// <summary>
        /// Travaille sur le fichier de sortie pour injecter
        /// </summary>
        /// <param name="xmlPlateforme"></param>
        /// <param name="baseGame"></param>
        private void WorkOnGamesFile(string xmlPlateforme, XElement verbatimGame, string xmlSrcFile, BasicGame baseGame)
        {
            // Travail sur le fichier de plateforme
            using (XML_Games xGame = new XML_Games(xmlPlateforme))
            {
                bool?replace = false;
                if (xGame.Exists("ID", baseGame.Id))
                {
                    replace = AskDxMBox("Game is Already present, replace it (or duplicate) ?", "Question", E_DxButtons.Yes | E_DxButtons.No, baseGame.Title);
                }

                if (replace == true)
                {
                    UpdateStatus?.Invoke(this, $"Removing game: {baseGame.Title}");
                    xGame.RemoveByChild(Cst.Game, Cst.Id, baseGame.Id);

                    UpdateStatus?.Invoke(this, $"Removing AdditionnalApps: {baseGame.Title}");
                    xGame.RemoveByChild(Cst.AddApp, Cst.GameId, baseGame.Id);

                    UpdateStatus?.Invoke(this, $"Removing CustomFields: {baseGame.Title}");
                    xGame.RemoveByChild(Cst.CustField, Cst.GameId, baseGame.Id);

                    UpdateStatus?.Invoke(this, $"Removing AlternateNames");
                    xGame.RemoveByChild(Cst.AltName, Cst.GameId, baseGame.Id);
                }

                // Injection
                UpdateStatus?.Invoke(this, $"Inject game");
                xGame.InjectGame(verbatimGame);
                UpdateStatus?.Invoke(this, $"Inject additionnal applications");
                xGame.InjectAddApps(XML_Games.GetNodes(xmlSrcFile, Cst.AddApp));
                UpdateStatus?.Invoke(this, $"Inject custom fields");
                xGame.InjectCustomF(XML_Games.GetNodes(xmlSrcFile, Cst.CustField));

                /*XML_Games.InjectAddApps(clones, machineXMLFile);
                 * if (PS.Default.wCustomFields)
                 * {
                 *  //var r = XML_Games.ListCustomFields(xmlFile, "CustomField");
                 *  XML_Games.Trans_CustomF(xmlFile, machineXMLFile);
                 * }*/

                //XML_Games.Remove_Game(lbGame.Id, machineXMLFile);
            }
        }
Exemplo n.º 7
0
        public object Run(int timeSleep = 10)
        {
            try
            {
                /*
                 *
                 * log.AddCaller(this);
                 * HeTrace.AddLogger("LaunchBox", log);
                 */

                //UpdateStatus += (x, y) => HeTrace.WriteLine(y, this);

                // Redirige les signaux
                //RedirectSignals();


                // Récupération des infos de la plateforme
                UpdateStatus?.Invoke(this, "Get infos from platform");

                /*
                 * Normalement on peut virer
                 * XML_Functions xf = new XML_Functions();
                 * xf.ReadFile(Common.PlatformsFile);
                 *
                 * Machine = xf.ScrapPlatform(PlatformName);*/

                Machine = XML_Platforms.GetPlatformPaths(Common.PlatformsFile, PlatformName);

                if (Machine.PlatformFolders.Count < 1)
                {
                    UpdateStatus?.Invoke(this, "Error: this machine has no path");
                    return(false);
                }

                // Backup datas
                MachineXMLFile = Path.Combine(PS.Default.LastLBpath, PS.Default.dPlatforms, $"{PlatformName}.xml");
                BackupPlatformFile(MachineXMLFile);
                UpdateStatus?.Invoke(this, $"Backup of '{MachineXMLFile}'");

                // Initialisation des dossiers cible
                // Memo solution la plus simple, fixant des limites et normalement évolutive
                string root = Path.GetDirectoryName(Path.GetDirectoryName(Machine.FolderPath));
                TGamesP = Path.Combine(Machine.FolderPath);
                UpdateStatus?.Invoke(this, $"Target Game path: {TGamesP}");

                TCheatsCodesP = Path.Combine(root, "Cheat Codes", PlatformName);
                UpdateStatus?.Invoke(this, $"Target Cheats path: {TCheatsCodesP}");

                TImagesP = Path.GetDirectoryName(Machine.PlatformFolders.First((x) => x.MediaType.Contains("Box", StringComparison.OrdinalIgnoreCase)).FolderPath);
                UpdateStatus?.Invoke(this, $"Target Images path: {TImagesP}");

                TManualsP = Machine.PlatformFolders.First((x) => x.MediaType == "Manual").FolderPath;
                UpdateStatus?.Invoke(this, $"Target Manuals  path: {TManualsP}");

                TMusicsP = Machine.PlatformFolders.First((x) => x.MediaType == "Music").FolderPath;
                UpdateStatus?.Invoke(this, $"Target Musics path: {TMusicsP}");

                TVideosP = Machine.PlatformFolders.First((x) => x.MediaType == "Video").FolderPath;
                UpdateStatus?.Invoke(this, $"Target Videos path: {TVideosP}");

                //
                int i = 0;
                //MaximumProgressT?.Invoke(this, Games.Count());
                //MaximumProgress?.Invoke(this, 100);
                foreach (FileObj game in Games)
                {
                    UpdateProgressT?.Invoke(this, i);

                    UpdateStatus?.Invoke(this, $"Work on: {game.Nom}");

                    string gameName = Path.GetFileNameWithoutExtension(game.Nom);
                    string tmpPath  = Path.Combine(Config.WorkingFolder, Path.GetFileNameWithoutExtension(game.Nom));

                    // Décompresser
                    if (Path.GetExtension(game.Path).Equals(".zip", StringComparison.OrdinalIgnoreCase))
                    {
                        ZipDecompression.UnCompressArchive(game.Path, tmpPath, CancelToken);
                    }


                    if (CancelToken.IsCancellationRequested)
                    {
                        UpdateStatus?.Invoke(this, "Stopped by user");
                        return(false);
                    }

                    // todo 7zip

                    // Chargement des données du jeu
                    string xmlFile = Path.Combine(tmpPath, "EBGame.xml");
                    LBGame lbGame  = XML_Games.Scrap_LBGame(xmlFile);
                    List <AdditionalApplication> clones = XML_Games.ListAddApps(xmlFile);



                    //05/04/2021                LBGame lbGame = XML_Games.Scrap_GameLB(Path.Combine(tmpPath, "EBGame.xml"), "LaunchBox_Backup", PS.Default.wCustomFields);

                    UpdateStatus?.Invoke(this, $"Game info xml loaded: {lbGame.Title}");

                    // Modification des chemins dans le jeu
                    Modify_Paths(lbGame, clones);

                    // Modification de la platforme du jeu
                    UpdateStatus?.Invoke(this, $"Altération of platform {lbGame.Platform} => {PlatformName}");
                    lbGame.Platform = PlatformName;

                    // Copier
                    Copy_LBManager(lbGame, tmpPath);

                    /*// Platform modification
                     * if (PS.Default.ChangePlatform)
                     *  XMLBackup.Change_Platform(Path.Combine(destPath, "EBGame.xml"), machine);*/


                    // Retrait du jeu si présence
                    bool?replace = false;
                    if (XML_Custom.TestPresence(MachineXMLFile, "Game", nameof(lbGame.Id).ToUpper(), lbGame.Id))
                    {
                        replace = AskDxMBox("Game is Already present", "Question", E_DxButtons.Yes | E_DxButtons.No, lbGame.Title);
                    }

                    if (replace == true)
                    {
                        XML_Games.Remove_Game(lbGame.Id, MachineXMLFile);
                    }


                    // Injection
                    XML_Games.InjectGame(lbGame, MachineXMLFile);
                    XML_Games.InjectAddApps(clones, MachineXMLFile);
                    if (PS.Default.wCustomFields)
                    {
                        //var r = XML_Games.ListCustomFields(xmlFile, "CustomField");
                        XML_Games.Trans_CustomF(xmlFile, MachineXMLFile);
                    }

                    UpdateStatus?.Invoke(this, $"Injection in xml Launchbox's files");
                    //XMLBackup.Copy_EBGame(gameName, Path.Combine(tmpPath, "EBGame.xml"), MachineXMLFile);


                    // Effacer le dossier temporaire
                    Delete(tmpPath);

                    UpdateStatus?.Invoke(this, "Game Finished");
                    UpdateProgress?.Invoke(this, 100);
                    i++;
                }

                UpdateStatus?.Invoke(this, "Task Finished");
                HeTrace.RemoveLogger("LaunchBoxAdapt");
                UpdateProgressT?.Invoke(this, 100);

                return(true);
            }
            catch (Exception exc)
            {
                HeTrace.WriteLine(exc.Message);
                return(false);
            }
        }
Exemplo n.º 8
0
        private void InjectInXMLFile(string gamePath, GameDataCont gdC, string xmlPlatform, string platFormFolder)
        {
            //DataPlus defGame = gdC.Applications.FirstOrDefault(x => x.IsSelected);

            if (gdC.DefaultApp == null)
            {
                throw new Exception("No default game chosen");
            }

            // Lecture du fichier TBGame ou EBGame
            string xmlGame = null;

            if (File.Exists(Path.Combine(gamePath, "TBGame.xml")))
            {
                xmlGame = Path.Combine(gamePath, "TBGame.xml");
            }
            else if (File.Exists(Path.Combine(gamePath, "EBGame.xml")))
            {
                xmlGame = Path.Combine(gamePath, "EBGame.xml");
            }
            else if (File.Exists(Path.Combine(gamePath, "NBGame.xml")))
            {
                xmlGame = Path.Combine(gamePath, "NBGame.xml");
            }

            //
            if (xmlGame == null)
            {
                throw new Exception("No XML file to inject");
            }

            // Vérification pour voir si le jeu est présent
            using (XML_Games xmlSrc = new XML_Games(xmlGame))
                using (XML_Games xmlPlat = new XML_Games(xmlPlatform))
                {
                    bool?remove = false;
                    if (xmlPlat.Exists(GameTag.ID, gdC.DefaultApp.Id))
                    {
                        remove = IHMStatic.AskDxMBox("Game is already present, remove it ? ", "Question", E_DxButtons.No | E_DxButtons.Yes, gdC.DefaultApp.Name);

                        if (remove != true)
                        {
                            return;
                        }

                        // ----------------- On enlève si désiré
                        xmlPlat.Remove_Game(gdC.DefaultApp.Id);
                        xmlPlat.Remove_AddApps(gdC.DefaultApp.Id);
                        xmlPlat.Remove_CustomF(gdC.DefaultApp.Id);
                        xmlPlat.Remove_AlternateN(gdC.DefaultApp.Id);
                    }

                    // ----------------- Traitement du jeu.
                    XElement xelGame = xmlSrc.GetGameNode();

                    // ---  Modifications
                    // Changement de la plateforme
                    if (xelGame.Element(Tag.Platform) != null)
                    {
                        xelGame.Element(Tag.Platform).Value = gdC.Platform;
                    }

                    // App
                    ModifElement(xelGame, Tag.AppPath, gdC.DefaultApp, true);
                    // Manuel
                    ModifElement(xelGame, GameTag.ManPath, gdC.DefaultManual, true);
                    // Musique
                    ModifElement(xelGame, GameTag.MusPath, gdC.DefaultMusic, false);
                    // Video
                    ModifElement(xelGame, GameTag.VidPath, gdC.DefaultVideo, false);
                    // ThemeVideo
                    ModifElement(xelGame, GameTag.ThVidPath, gdC.DefaultThemeVideo, false);

                    // Changement du RootFolder
                    if (xelGame.Element(GameTag.RootFolder) != null)
                    {
                        xelGame.Element(GameTag.RootFolder).Value = platFormFolder;
                    }


                    // --- Récupération des clones + modification
                    var xelClones = xmlSrc.GetNodes(Tag.AddApp);
                    foreach (XElement clone in xelClones)
                    {
                        var file = gdC.Applications.FirstOrDefault(x => x.Id == clone.Element(CloneTag.Id).Value);
                        if (file != null)
                        {
                            ModifElement(clone, Tag.AppPath, file, true);
                        }
                    }

                    xmlPlat.InjectGame(xelGame);
                    xmlPlat.InjectAddApps(xelClones);

                    // ----------------- Custom Fields
                    if (Config.UseCustomFields)
                    {
                        var xelCFields = xmlSrc.GetNodes(Tag.CustField);
                        xmlPlat.InjectCustomF(xelCFields);
                    }

                    // ----------------- Alternate names
                    var xelANs = xmlSrc.GetNodes(Tag.AltName);
                    xmlPlat.InjectAltName(xelANs);

                    xmlPlat.Root.Save(xmlPlatform);
                }

            /*
             *      elem.Value = DxPath.To_RelativeOrNull(Default.LastLBpath, defGame.DestPath);
             * }
             *
             *
             * // Modification du fichier xml pour l'injection
             */
            void ModifElement <T>(in XElement xelObj, string tag, T elem, bool first) where T : IDataRep
            {
                var target = xelObj.Element(tag);
                var value  = elem == null ? string.Empty : DxPath.To_Relative(Config.HLaunchBoxPath, elem.DestPath);

                // Pour lever le .\
                value = value.StartsWith(@".\") ? value.Substring(2) : value;

                // Vérification
                if (target == null && first)
                {
                    xelObj.AddFirst(new XElement(tag, value));
                }
                else if (target == null && !first)
                {
                    xelObj.Add(new XElement(tag, value));
                }
                else
                {
                    target.Value = value;
                }
            }
        }
Exemplo n.º 9
0
        public GameDataCont InjectGame(string gamePath)
        {
            HeTrace.WriteLine("Dpg Step");

            string dpgFile = Path.Combine(gamePath, "DPGame.json");

            // Check if DPG file exists
            if (!File.Exists(dpgFile))
            {
                DPGMakerCore dpgMaker = new DPGMakerCore();
                dpgMaker.MakeDPG_Folder(gamePath);
            }

            GamePaths gpX = GamePaths.ReadFromJson(dpgFile);

            HeTrace.WriteLine($"Platform Step for '{gpX.Platform}'");
            string platformsFile = Path.Combine(Config.HLaunchBoxPath, Config.PlatformsFile);

            bool CheckIfInjectionNeeded = !XML_Custom.TestPresence(platformsFile, Tag.Platform, Tag.Name, gpX.Platform);

            if (CheckIfInjectionNeeded)
            {
                HeTrace.WriteLine($"Backup of platforms file");
                // Backup du fichier de la plateforme;
                BackupFile(platformsFile, _BackupFolder);

                string newPFile = IHMStatic.GetAFile(Config.LastTargetPath, $"Platform '{gpX.Platform}' doesn't exist. Select the xml file to inject for this platform", "xml");
                if (string.IsNullOrEmpty(newPFile))
                {
                    throw new Exception("File for injection is not filled");
                }

                // Vérification que c'est la bonne plateforme
                if (!XML_Custom.TestPresence(newPFile, Tag.Platform, Tag.Name, gpX.Platform))
                {
                    throw new Exception("File doesn't contain the good platform");
                }

                HeTrace.WriteLine($"Injecting {gpX.Platform} in platforms file for {gpX.Platform}");
                InjectPlatform(gpX.Platform, newPFile);
            }

            ContPlatFolders zePlatform = XML_Platforms.GetPlatformPaths(platformsFile, gpX.Platform);

            HeTrace.WriteLine("Preparing files");
            // Préparation des fichiers
            GameDataCont gdC = PrepareGDC(gamePath, gpX);

            // Manipulation des fichiers
            AssignTargets(gdC, gamePath, zePlatform);

            // --- Lecture de la plateforme
            string machineXMLFile = Path.Combine(Config.HLaunchBoxPath, Config.PlatformsFolder, $"{gpX.Platform}.xml");

            if (!File.Exists(machineXMLFile))
            {
                XML_Games.NewPlatform(machineXMLFile);
            }

            // Backup platform file
            BackupFile(machineXMLFile, _BackupFolder);
            HeTrace.WriteLine($"Backup of '{machineXMLFile}'");

            InjectInXMLFile(gamePath, gdC, machineXMLFile, zePlatform.FolderPath);

            HeTrace.WriteLine($"Game injected: {gdC.Title}");

            return(gdC);
        }
Exemplo n.º 10
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="applicationPath"></param>
        /// <param name="applications"></param>
        /// <returns>Le fichier sélectionné</returns>
        private ICollection <DataPlus> GetFilesForGames(LBGame lbGame)
        {
            List <DataPlus> games = new List <DataPlus>();

            HeTrace.WriteLine($"\t[GetFilesForGames]", this);

            if (string.IsNullOrEmpty(lbGame.ApplicationPath))
            {
                throw new ArgumentNullException("[GetFiles] Folder of application path is empty");
            }

            string extension = Path.GetExtension(lbGame.ApplicationPath);

            // si aucune extension on ne pack pas le fichier
            if (string.IsNullOrEmpty(extension))
            {
                throw new ArgumentNullException("[GetFiles] Extension of application is null");
            }


            // --- Cas des extensions cue
            if (extension.Equals(".cue", StringComparison.OrdinalIgnoreCase))
            {
                string srcFile = Path.GetFullPath(lbGame.ApplicationPath, Common.Config.HLaunchBoxPath);

                //Lecture du fichier cue
                Cue_Scrapper cuecont = new Cue_Scrapper(srcFile);

                //Folder containing files
                string sourceFold = Path.GetDirectoryName(srcFile);

                // Fonctionne avec le nom du fichier
                foreach (string fileName in cuecont.Files)
                {
                    // Donne le lien complet vers le fichier
                    games.Add(DataPlus.MakeNormal(Path.Combine(sourceFold, fileName)));
                }
            }

            games.Add(DataPlus.MakeChosen(lbGame.Id, lbGame.Title, Path.GetFullPath(lbGame.ApplicationPath, Common.Config.HLaunchBoxPath)));


            // ---  Récupération des clones
            List <Clone> clones = XML_Games.ListClones(_XMLPlatformFile, "GameID", lbGame.Id).ToList();

            // tri des doublons / filter duplicates
            List <Clone> fClones = FilesFunc.DistinctClones(clones, lbGame.ApplicationPath, Common.Config.HLaunchBoxPath);


            if (fClones.Any())
            {
                HeTrace.WriteLine($"\t[{nameof(XML_Games.ListClones)}] found: '{fClones.Count()}'", this);

                foreach (Clone c in fClones)
                {
                    string path = Path.GetFullPath(c.ApplicationPath, Common.Config.HLaunchBoxPath);

                    if (File.Exists(path))
                    {
                        games.Add(DataPlus.MakeNormal(c.Id, Path.GetFileName(path), path));
                    }
                }
            }

            return(games);
        }
Exemplo n.º 11
0
        public object Run(int timeSleep = 10)
        {
            bool backupDone = false;

            /*// Tracing
             * MeSimpleLog log = new MeSimpleLog(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, Common.Logs, $"{DateTime.Now.ToFileTime()}.log"))
             * {
             *  LogLevel = 1,
             *  FuncPrefix = EPrefix.Horodating,
             * };
             * log.AddCaller(this);
             * HeTrace.AddLogger("LaunchBox", log);*/


            // UpdateStatus += (x, y) => HeTrace.WriteLine(y, this);

            // Redirige les signaux
            //RedirectSignals();



            //
            int i = 0;

            foreach (FileObj game in Games)
            {
                UpdateProgressT?.Invoke(this, i);

                UpdateStatus?.Invoke(this, $"Work on: {game.Nom}");

                string gameName = Path.GetFileNameWithoutExtension(game.Nom);
                string tmpPath  = Path.Combine(Config.WorkingFolder, Path.GetFileNameWithoutExtension(game.Nom));

                // Décompresser
                if (Path.GetExtension(game.Path).Equals(".zip", StringComparison.OrdinalIgnoreCase))
                {
                    ZipDecompression.UnCompressArchive(game.Path, tmpPath, CancelToken);
                }

                if (CancelToken.IsCancellationRequested)
                {
                    UpdateStatus?.Invoke(this, "Stopped by user");
                    return(false);
                }

                // Chargement des données du jeu
                string xmlFile = Path.Combine(tmpPath, "EBGame.xml");
                LBGame lbGame  = XML_Games.Scrap_LBGame(xmlFile);
                List <AdditionalApplication> clones = XML_Games.ListAddApps(xmlFile);

                UpdateStatus?.Invoke(this, $"Game info xml loaded: {lbGame.Title}");

                // Vérification de la présence du fichier xml de la plateforme
                string machineXMLFile = Path.Combine(PS.Default.LastLBpath, PS.Default.dPlatforms, $"{lbGame.Platform}.xml");
                if (!File.Exists(machineXMLFile))
                {
                    UpdateStatus?.Invoke(this, $"Creation of xml file: '{machineXMLFile}'");
                    XML_Games.NewPlatform(machineXMLFile);
                }

                // Backup datas
                if (!backupDone)
                {
                    BackupPlatformFile(machineXMLFile);
                    UpdateStatus?.Invoke(this, $"Backup of '{machineXMLFile}'");
                    backupDone = true;
                }


                // Initialisation des dossiers

                TGamesP = Path.GetDirectoryName(lbGame.ApplicationPath);
                UpdateStatus?.Invoke(this, $"Target Game path: {TGamesP}");

                /*TCheatsCodesP = Path.Combine(root, "Cheat Codes", lbGame.Platform);
                 * UpdateStatus?.Invoke($"Target Cheats path: {TCheatsCodesP}");
                 *
                 * TImagesP = Path.Combine(root, "Images", lbGame.Platform);
                 * UpdateStatus?.Invoke($"Target Images path: {TImagesP}");*/

                TManualsP = Path.GetDirectoryName(lbGame.ManualPath);
                UpdateStatus?.Invoke(this, $"Target Manuals  path: {TManualsP}");

                TMusicsP = Path.GetDirectoryName(lbGame.MusicPath);
                UpdateStatus?.Invoke(this, $"Target Musics path: {TMusicsP}");

                TVideosP = Path.GetDirectoryName(lbGame.VideoPath);
                UpdateStatus?.Invoke(this, $"Target Videos path: {TVideosP}");

                // Modification des chemins dans le jeu
                Modify_Paths(lbGame);

                // Copy des jeux
                Copy_Manager(lbGame, tmpPath);

                // Retrait du jeu si présence
                bool?replace = false;
                if (XML_Custom.TestPresence(machineXMLFile, "Game", nameof(lbGame.Id).ToUpper(), lbGame.Id))
                {
                    replace = AskDxMBox("Game is Already present", "Question", E_DxButtons.Yes | E_DxButtons.No, lbGame.Title);
                }

                if (replace == true)
                {
                    XML_Games.Remove_Game(lbGame.Id, machineXMLFile);
                }

                // Injection
                XML_Games.InjectGame(lbGame, machineXMLFile);
                XML_Games.InjectAddApps(clones, machineXMLFile);
                if (PS.Default.wCustomFields)
                {
                    //var r = XML_Games.ListCustomFields(xmlFile, "CustomField");
                    XML_Games.Trans_CustomF(xmlFile, machineXMLFile);
                }

                UpdateStatus?.Invoke(this, $"Injection in xml Launchbox's files");
                //XMLBackup.Copy_EBGame(gameName, Path.Combine(tmpPath, "EBGame.xml"), MachineXMLFile);

                // Effacer le dossier temporaire
                Delete(tmpPath);

                //i++;
                UpdateProgress?.Invoke(this, 100);
                UpdateStatus?.Invoke(this, "Game Finished");
            }

            UpdateStatus?.Invoke(this, "Task Finished");
            HeTrace.RemoveLogger("LaunchBoxEB");
            UpdateProgressT?.Invoke(this, 100);

            return(true);
        }
Exemplo n.º 12
0
        public object Run(Platform machine)
        {
            try
            {
                // Lecture du fichier xml de la plateforme (verbatim)
                UpdateStatus?.Invoke(this, "Get infos from platform");


                //var srcPlatform = XML_Platforms.Read(_SelectedPlatformXML);
                //string platformName = XML_Platforms.GetByTag(srcPlatform.Element("Platform"), "Name") as string;

                // L'objet n'est utilisé que pour avoir des données, il ne sert pas pour l'écriture


                if (machine.PlatformFolders.Count < 1)
                {
                    UpdateStatus?.Invoke(this, "Error: this machine has no path");
                    return(false);
                }

                // Travail sur le fichier des plateformes
                string platformsFile = Path.Combine(PS.Default.LastLBpath, PS.Default.fPlatforms);
                WorkOnPlatformFile(platformsFile, machine.Name);

                // Backup datas
                string xmlPlateforme = Path.Combine(PS.Default.LastLBpath, PS.Default.dPlatforms, $"{machine.Name}.xml");
                if (File.Exists(xmlPlateforme))
                {
                    BackupPlatformFile(xmlPlateforme);
                    UpdateStatus?.Invoke(this, $"Backup of '{xmlPlateforme}'");
                }


                // --- Initialisation des dossiers cible
                string root = Path.GetDirectoryName(Path.GetDirectoryName(machine.FolderPath));
                InitTargetPaths(machine, root);


                int done = 0;
                int i    = 0;
                foreach (Cont.FileObj game in Games)
                {
                    UpdateProgressT?.Invoke(this, i);

                    UpdateStatus?.Invoke(this, $"Work on: {game.Nom}");

                    string gameName = Path.GetFileNameWithoutExtension(game.Nom);
                    string tmpPath  = Path.Combine(Config.Folder, Path.GetFileNameWithoutExtension(game.Nom));

                    // Décompression
                    if (Path.GetExtension(game.Path).Equals(".zip", StringComparison.OrdinalIgnoreCase))
                    {
                        ZipDecompression.UnCompressArchive(game.Path, tmpPath, CancelToken);
                    }

                    if (CancelToken.IsCancellationRequested)
                    {
                        UpdateStatus?.Invoke(this, "Stopped by user");
                        return(false);
                    }


                    // Chargement des données du jeu
                    string   xmlFile      = Path.Combine(tmpPath, "TBGame.xml");
                    XElement verbatimGame = XML_Games.GetGameNode(xmlFile);

                    BasicGame baseGame = XML_Games.Scrap_BasicGame <BasicGame>(verbatimGame);
#if DEBUG
                    baseGame.Platform = "Sega Genesis";
#endif

                    /*
                     * string gameTitle = XML_Games.GetByTag(verbatimGame, "Title");
                     * UpdateStatus?.Invoke(this, $"Game Title: {gameTitle}");
                     *
                     * string platformGame = XML_Games.GetByTag(verbatimGame, "Platform");
                     * UpdateStatus?.Invoke(this, $"Game for {platformGame}");
                     *
                     * string gameID = XML_Games.GetByTag(verbatimGame, "ID");
                     * UpdateStatus?.Invoke(this, $"GameId: {gameID}");*/



                    // Test pour vérifier si ce sont les mêmes plateformes
                    if (!machine.Name.Equals(baseGame.Platform))
                    {
                        UpdateStatus?.Invoke(this, $"Aborded, wrong plateforme '{game.Nom}'");
                        i++;
                        UpdateProgressT?.Invoke(this, i);
                        continue;
                    }

                    // Copies
                    //Copy_Images(Path.Combine(tmpPath, PS.Default.Images), TImagesP);


                    // Copie et modifie
                    ManageFiles(verbatimGame, tmpPath, Cst.ManualP);

                    //Copy_TBManager(tmpPath);

                    WorkOnGamesFile(xmlPlateforme, verbatimGame, xmlFile, baseGame);


                    // Effacer le dossier temporaire
                    Delete(tmpPath);

                    //i++;
                    UpdateProgress?.Invoke(this, 100);
                    UpdateStatus?.Invoke(this, "Game Finished");

                    done++;
                }

                UpdateStatus?.Invoke(this, $"Number of games processed: {done}/{Games.Count()}");

                return(true);
            }
            catch (Exception exc)
            {
                return(false);
            }
        }
Exemplo n.º 13
0
        // ---

        /// <summary>
        /// Travail pour un jeu
        /// </summary>
        /// <param name="shGame"></param>
        public void PackMe(ShortGame shGame)
        {
            TempDecision = MemorizedDecision;

            // Verif
            if (shGame == null || string.IsNullOrEmpty(shGame.Id))
            {
                HeTrace.WriteLine("Game property: null");
                return;
            }


            // Dossiers
            string gamePath = Path.Combine(_SystemPath, $"{shGame.ExploitableFileName}");             // New Working Folder

            //Compress_ZipMode(gamePath, shGame.Title);
            // Compress_7ZipMode(gamePath, shGame.Title);
            // Contrôle de collisions pour les dossiers
            if (Directory.Exists(gamePath))
            {
                HeTrace.WriteLine($"Directory Exists '{gamePath}'", this);
                // Demande à l'utilisateur si aucune précédente
                if (MemorizedDecision == E_Decision.None)
                {
                    Application.Current.Dispatcher?.Invoke(() =>
                                                           TempDecision = MBDecision.ShowDial(null, gamePath, LanguageManager.Instance.Lang.Folder_Ex, E_DxConfB.Trash | E_DxConfB.OverWrite));

                    switch (TempDecision)
                    {
                    /*   // Gestion des stops
                     * case E_Decision.Stop:
                     *     HeTrace.WriteLine("Stopped by user", this);
                     *     HeTrace.RemoveLogger("game");
                     *     return;
                     * case E_Decision.StopAll:
                     *     HeTrace.WriteLine("Stopped by user", this);
                     *     HeTrace.RemoveLogger("game");
                     *     throw new OperationCanceledException("Stopped by user");
                     */
                    case E_Decision.OverWriteAll:
                    case E_Decision.TrashAll:
                        MemorizedDecision = TempDecision;
                        break;
                    }

                    switch (TempDecision)
                    {
                    case E_Decision.Trash:
                    case E_Decision.TrashAll:
                        HeTrace.WriteLine($"Trash existing folder: '{gamePath}'", this);
                        OpFolders.Trash(@gamePath);
                        break;
                    }
                }
            }
            // --- On part du principe que tout peut être overwritté à partir de là.

            // Construction de la structure
            var tree = MakeStructure(gamePath);

            // ---

            #region Original Backup Game - Before all modifications
            if (Config.CreateTBGame)
            {
                XML_Games.TrueBackup(_XMLPlatformFile, shGame.Id, gamePath);
            }
            else
            {
                HeTrace.WriteLine("[Run] Original Backup Game disabled");
            }
            #endregion

            #region Backup without paths
            XML_Games.NPBackup(_XMLPlatformFile, shGame.Id, gamePath);

            #endregion

            // Récupération du jeu
            LBGame lbGame = XML_Games.Scrap_LBGame <LBGame>(_XMLPlatformFile, "ID", shGame.Id);

            // Récupération des clones


            HeTrace.WriteLine("Alarms about not managed field are not important except if it's about a path containing datas");
            HeTrace.WriteLine("EBGames and TBGames don't use a class they copy directly from xml to xml");

            #region Creation of the Infos.xml (on ne récupère que ce que l'on veut)
            if (Config.CreateInfos)
            {
                // --- Get game from Launchbox (on a besoin que jusqu'au game info)
                XML_Custom.Make_InfoGame(gamePath, lbGame);
            }
            else
            {
                HeTrace.WriteLine("[Run] Make info disabled", this);
            }
            #endregion


            // --- Récupération des fichiers
            GameDataCont gdC = new GameDataCont(lbGame.Title, lbGame.Platform);

            GetFiles(lbGame, gdC);

            if (PackMe_IHM.LaunchBoxCore_Prev(gamePath, _ZePlatform, gdC) != true)
            {
                throw new Exception("Stopped by user");
            }

            // --- Prepare files;
            PrepareList(gdC.Applications, tree, Config.KeepGameStruct, "Game");
            PrepareList(gdC.CheatCodes, tree, Config.KeepCheatStruct, "CheatCode");
            PrepareList(gdC.Manuals, tree, Config.KeepManualStruct, "Manual");
            PrepareList(gdC.Musics, tree, Config.KeepMusicStruct, "Music");
            PrepareList(gdC.Videos, tree, true, "Video");
            PrepareImages(gdC.Images, tree.Children[Common.Images].Path);

            // --- Copie des fichiers
            CopyFiles(gdC, tree);

            // --- Récapitulatif permettant de rajouter ou lever des fichiers au pack
            if (PackMe_IHM.LaunchBoxCore_Recap(gamePath, _ZePlatform, gdC) != true)
            {
                throw new Exception("Stopped by user");
            }

            // --- GamePaths ---
            GamePaths gpX = MakeGamePaths(lbGame, gdC, tree);


            #region Serialization / improved backup of Launchbox datas (with found medias missing)

            /* - En théorie on est toujours sur du relative path
             * - On a fait un assign sur les dossiers spécifiques
             * - On va récupérer la structure exacte sans aucune interprétation et modifier ce que l'on veut
             *      - Les Paths
             */
            if (Config.CreateEBGame)
            {
                Make_EnhanceBackup(gdC, lbGame, gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] Enhanced Backup Game disabled", this);
            }

            #endregion

            // --- Création d'un fichier conservant les fichiers par défaut définis par l'utilisateur en vue de réutilisation plus tard

            gpX.WriteToJson(Path.Combine(gamePath, "DPGame.json"));


            // --- On complète l'arborescence
            FoncSchem.MakeListFolder(tree.Children[Common.Manuals]);
            FoncSchem.MakeListFolder(tree.Children[Common.Images]);
            FoncSchem.MakeListFolder(tree.Children[Common.Musics]);
            FoncSchem.MakeListFolder(tree.Children[Common.Videos]);

            #region Save Struct
            if (Config.CreateTreeV)
            {
                FoncSchem.MakeStruct(tree, gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] Save Struct disabled", this);
            }
            #endregion

            #region 2020 choix du nom
            string name = PackMe_IHM.AskName(shGame.ExploitableFileName, _SystemPath);


            // Changement de nom du dossier <= Pour le moment ça ne fait que vérifier s'il peut écrire
            //si un dossier a le même nom ça ne pourra pas le renommer
            ushort i = 0;

            string destFolder = Path.Combine(_SystemPath, name);

            if (!gamePath.Equals(destFolder))
            {
                while (i < 10)
                {
                    try
                    {
                        Directory.Move(gamePath, destFolder);
                        HeTrace.WriteLine("Folder successfully renamed");

                        // Attribution du résultat
                        gamePath = destFolder;

                        // Sortie
                        break;
                    }
                    catch (IOException ioe)
                    {
                        HeTrace.WriteLine($"Try {i}: {ioe}");
                        Thread.Sleep(10);
                        i++;
                    }
                }
            }

            gamePath = destFolder;

            #endregion

            #region Compression
            // Zip
            if (Config.ZipCompression)
            {
                Compress_ZipMode(gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] Zip Compression disabled", this);
            }

            // 7zip
            if (Config.SevZipCompression)
            {
                Compress_7ZipMode(gamePath);
            }
            else
            {
                HeTrace.WriteLine($"[Run] 7Zip Compression disabled", this);
            }
            #endregion

            #region suppression du dossier de travail
            if (SafeBoxes.Dispatch_Mbox(this, "Would you want to ERASE the temp folder", "Erase", E_DxButtons.No | E_DxButtons.Yes, optMessage: shGame.ExploitableFileName) == true)
            {
                // Erase the temp folder
                try
                {
                    Directory.SetCurrentDirectory(_WFolder);
                    Directory.Delete(gamePath, true);
                    HeTrace.WriteLine($"[Run] folder {gamePath} erased", this);
                }
                catch (Exception exc)
                {
                    HeTrace.WriteLine($"[Run] Error when Erasing temp folder {gamePath}\n{exc.Message }", this);
                }
            }
            #endregion

            SetStatus(this, new StateArg($"Finished: {lbGame.Title}", CancelFlag));
        }