public bool isKeyUp(XKeyCode key) { switch (key) { case XKeyCode.A: return(state.Buttons.A == ButtonState.Released && prevState.Buttons.A == ButtonState.Pressed); case XKeyCode.B: return(state.Buttons.B == ButtonState.Released && prevState.Buttons.B == ButtonState.Pressed); case XKeyCode.X: return(state.Buttons.X == ButtonState.Released && prevState.Buttons.X == ButtonState.Pressed); case XKeyCode.Y: return(state.Buttons.Y == ButtonState.Released && prevState.Buttons.Y == ButtonState.Pressed); case XKeyCode.LeftShoulder: return(state.Buttons.LeftShoulder == ButtonState.Released && prevState.Buttons.LeftShoulder == ButtonState.Pressed); case XKeyCode.RightShoulder: return(state.Buttons.RightShoulder == ButtonState.Released && prevState.Buttons.RightShoulder == ButtonState.Pressed); case XKeyCode.DLeft: return(state.DPad.Left == ButtonState.Released && prevState.DPad.Left == ButtonState.Pressed); case XKeyCode.DUp: return(state.DPad.Up == ButtonState.Released && prevState.DPad.Up == ButtonState.Pressed); case XKeyCode.DRight: return(state.DPad.Right == ButtonState.Released && prevState.DPad.Right == ButtonState.Pressed); case XKeyCode.DDown: return(state.DPad.Down == ButtonState.Released && prevState.DPad.Down == ButtonState.Pressed); case XKeyCode.Back: return(state.Buttons.Back == ButtonState.Released && prevState.Buttons.Back == ButtonState.Pressed); case XKeyCode.Start: return(state.Buttons.Start == ButtonState.Released && prevState.Buttons.Start == ButtonState.Pressed); case XKeyCode.Guide: return(state.Buttons.Guide == ButtonState.Released && prevState.Buttons.Guide == ButtonState.Pressed); case XKeyCode.LeftStick: return(state.Buttons.LeftStick == ButtonState.Released && prevState.Buttons.LeftStick == ButtonState.Pressed); case XKeyCode.RightStick: return(state.Buttons.RightStick == ButtonState.Released && prevState.Buttons.RightStick == ButtonState.Pressed); default: Debug.LogWarning("No valid XKeyCode found"); return(false); } }
public bool isKeyUp(XKeyCode key) { switch (key) { case XKeyCode.A: return state.Buttons.A == ButtonState.Released && prevState.Buttons.A == ButtonState.Pressed; case XKeyCode.B: return state.Buttons.B == ButtonState.Released && prevState.Buttons.B == ButtonState.Pressed; case XKeyCode.X: return state.Buttons.X == ButtonState.Released && prevState.Buttons.X == ButtonState.Pressed; case XKeyCode.Y: return state.Buttons.Y == ButtonState.Released && prevState.Buttons.Y == ButtonState.Pressed; case XKeyCode.LeftShoulder: return state.Buttons.LeftShoulder == ButtonState.Released && prevState.Buttons.LeftShoulder == ButtonState.Pressed; case XKeyCode.RightShoulder: return state.Buttons.RightShoulder == ButtonState.Released && prevState.Buttons.RightShoulder == ButtonState.Pressed; case XKeyCode.DLeft: return state.DPad.Left == ButtonState.Released && prevState.DPad.Left == ButtonState.Pressed; case XKeyCode.DUp: return state.DPad.Up == ButtonState.Released && prevState.DPad.Up == ButtonState.Pressed; case XKeyCode.DRight: return state.DPad.Right == ButtonState.Released && prevState.DPad.Right == ButtonState.Pressed; case XKeyCode.DDown: return state.DPad.Down == ButtonState.Released && prevState.DPad.Down == ButtonState.Pressed; case XKeyCode.Back: return state.Buttons.Back == ButtonState.Released && prevState.Buttons.Back == ButtonState.Pressed; case XKeyCode.Start: return state.Buttons.Start == ButtonState.Released && prevState.Buttons.Start == ButtonState.Pressed; case XKeyCode.Guide: return state.Buttons.Guide == ButtonState.Released && prevState.Buttons.Guide == ButtonState.Pressed; case XKeyCode.LeftStick: return state.Buttons.LeftStick == ButtonState.Released && prevState.Buttons.LeftStick == ButtonState.Pressed; case XKeyCode.RightStick: return state.Buttons.RightStick == ButtonState.Released && prevState.Buttons.RightStick == ButtonState.Pressed; default: Debug.LogWarning("No valid XKeyCode found"); return false; } }