void Protector(Collider col) { Creature C = col.gameObject.GetComponent <Creature>(); if (C != null) { if (!C.isFriendly && C is IDamageable) { GameManager.DamageObject(col.gameObject, new Attack(1000f)); WwizardProtector.SetBeam(C.gameObject); } } }
void Start() { instance = this; PS = transform.Find("EnemyDestroyer").GetComponent <ParticleSystem>(); Target = transform.Find("Target").gameObject; }