Exemplo n.º 1
0
        /*
         *
         */
        public MainWindow()
        {
            InitializeComponent();

            // start of custom code
            WriteToLog.write("---- System Start ----", string.Empty, true);
            debug = Config.ReadElement("Debug", "False", true).Equals("true", StringComparison.OrdinalIgnoreCase);

            // initialize the sub classes
            GameBoard     = new GameBoard(this);
            GameMap       = new GameMap(this);
            SRS           = new SRSController(this);
            LRS           = new LRSController(this);
            Warp          = new WarpController(this);
            Torpedoes     = new TorpedoController(this);
            Phasers       = new PhaserController(this);
            Shields       = new ShieldController(this);
            Impulse       = new ImpulseController(this);
            GameObjects   = new GameObjects(this);
            DamageControl = new DamageControl(this);
            StarBases     = new StarBaseController(this);
            Probes        = new ProbeController(this);

            // set up a new board and start the timer
            NewGame(8);
            CreateTimer();

            WriteToLog.write("Debug = " + debug.ToString());
            WriteToLog.ClearOldLogs();

            // set up the hotkeys
            rcImpulse.InputGestures.Add(new KeyGesture(Key.I, ModifierKeys.Control));
            CommandBindings.Add(new CommandBinding(rcImpulse, ImpulseCommand));

            rcWarp.InputGestures.Add(new KeyGesture(Key.W, ModifierKeys.Control));
            CommandBindings.Add(new CommandBinding(rcWarp, WarpCommand));

            rcTorpedoes.InputGestures.Add(new KeyGesture(Key.T, ModifierKeys.Control));
            CommandBindings.Add(new CommandBinding(rcTorpedoes, TorpedoCommand));

            rcPhasers.InputGestures.Add(new KeyGesture(Key.P, ModifierKeys.Control));
            CommandBindings.Add(new CommandBinding(rcPhasers, PhaserCommand));

            rcShields.InputGestures.Add(new KeyGesture(Key.S, ModifierKeys.Control));
            CommandBindings.Add(new CommandBinding(rcShields, ShieldCommand));
        }