/// <summary> /// Starts this database /// </summary> public void Start() { // Create sqlite connection Connection = new SqliteConnection($"Data Source={DatabaseFile}"); // Open sqlite connection Connection.Open(); // Begin the write thread WriteThread.Start(); }
// Starts this peer's associated threads internal void Start() { // Begin reading Read(); // Begin writing WriteThread.Start(); // Invoke peer connected callback Server.OnPeerConnected?.Invoke(this, EventArgs.Empty); }
protected void RestartWriteThread() { if (writeThread == null) { writeThread = new WriteThread(this); writeThread.Start(); while (!writeThread.IsAlive) { } // Busy waiting } }
protected void RestartWriteThread() { if (writeThread == null) { writeThread = new WriteThread(this); writeThread.Start(); while (!writeThread.IsAlive) { } // Busy waiting Log.Info("UsbSerialDevice", "Write Thread started."); } }
/// <summary> /// Starts this instance. /// </summary> public void Start() { if (ReadThread != null) { ReadThread.Start(); } if (WriteThread != null) { WriteThread.Start(); } Running = true; }
/// <summary> /// 备份文件线程 /// </summary> void BackUpRun() { int count = 0; while (true) { GetBackUpItems(out count); if (count < 0) { WriteState("连接失败!"); Thread.Sleep(1000); } else { break; } } if (count > MemchcheCount) { WriteState("Memcache 已经有数据" + count + "条,大于设置恢复的条数" + MemchcheCount + "条,当前不需要更新!"); } else { if (System.IO.Directory.Exists(recoverPath)) { if (System.IO.Directory.Exists(recoverPath)) { string[] dirs = Directory.GetDirectories(recoverPath); string[] servers = (string[])serverList.ToArray(typeof(string)); //遍历本地文件,写入memcache WriteThread wt = null; foreach (string path in dirs) { wt = new WriteThread(path, new Help(0, 1, 0, true)); wt.frm = this; wt.serverList = servers; dicWirte.Add(path, wt); wt.Start(); } } } else { return; } } }
private void FinishConnect(IAsyncResult result) { try { var beginClient = (TcpClient)result.AsyncState; if (beginClient == null) { Close(); return; } beginClient.EndConnect(result); if (beginClient.Connected) { // 启动读取和写入线程。 _readThread = new ReadThread(this, beginClient, _msgQueue); _readThread.Start(); _writeThread = new WriteThread(this, beginClient, _msgQueue); _writeThread.Start(); // 已经连接上。 Status = SocketStatus.Connected; _client = beginClient; } else { // 未连接成功,关闭当前连接。 Close(); } } catch (Exception e) { MyLog.ErrorAsync(Tag, string.Format("end connect error: {0}\n{1}", e.Message, e.StackTrace)); Close(); } }